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Therefore, it is doable, but only if you house the villagers who will be farmers, right by their fields.
Edit: The Farm Sheds have a range of about 70 meters. So, if you've got fields/orchards at your main settlement, the two groups of farmers shouldn't run across the map. If they do, report it as a bug.
Will the outpost need a food storage too, or is that just assumed to work from downtown?
Just going by the information posted on the game's discord channel and my own experience.
Edit: I think we may be talking about two different scenarios.
If both settlements have fields and farm sheds with farmers near by, there is no field that will show the range inefficiency debut. Only if one settlement is missing a shed would your scenario play out. Otherwise, each group should take care of its own fields on a priority basis, first.
The way to be happiest in this game is to learn from at least your first save. You will learn tons and screw up every way but Sunday so at some point many of us just said screw it and started over. And you also may think you need really big fields, which you actually don't. It's easy to overthink things when you have just a few people and you see pictures from folks who make enough fields that they could feed the world. Just a couple fields of 5x10, maybe even one to start, is just fine. You can also have your fields fairly close so the town looks like a figure 8 with craftish stuff going on in one area, maybe houses in the middle then fields on the other side of that. You will find that a great spot doesn't necessarily work well for a town. So many choices. None of them really wrong, just maybe problematic. Learn to think out of the box which is really hard early on when one is not exactly sure what the box is...
It is not working this way. Have a look: https://steamcommunity.com/app/1129580/discussions/0/3842179510156550655/
Do NOT have fields scattered around. It is best to have a farming community in one area, this can be far away from your main village. but do NOT have fields (or orchards) in the village AND a farming community far away.
ie Farm location (3 fields - 3 workers) Village (3 fields- 3 workers). What will happen is some at least WILL travel to fields far away. ie: 2 fields at village need fertiliser. That takes 2 workers. 1 WILL, at some point, therefore go across the map to work on the far farm, as no work near him. That blocks that job from someone far away, and that one WILL go to the village.. Then ..... when the village farms need planting. a worker from the distant area WILL travel to the village as that is where the work is.
It's even worse if you have orchard trees scattered around as they will walk round to them in the summer as well gathering fruit.
There's been a lot of testing through the years and there are 5-6 places that are always chosen because they are just really good. There's Utubes, vids on this if you're interested..
I actually chose one of those six, the Crossroads one (the junction N from Denica). Thought I'd have enough room there (for my ninth attempt), with the little river as a natural border to the East. Now heading east to see if I can zone a residential area for my farmers. Just plopping down the blueprints, but not building.
But not quite happy with this either....
five fields, a barn, resource and food storage plus 5 houses. It looks messy
[img[https://imgur.com/asM1by6[/img]
I have built north of Denica many times, both south and north of the main river.
Screenshot (surprised I managed to get the whole village, camera mode is new to me too). Not sure how to embed in Steam, but...
https://imgur.com/vvJebVY
I intend the triangle to be the hub of commerce (some sales booths, a tavern). Up in the distance is the new expansion. Left bottom (near the fishermans hut) is room for expansion with commercial buildings.