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What bothers me about the (recurring) suggestion of attacks against the village is that it would be really brutal for those players who spend hours working on a house or part of a village to have it destroyed in a 15 minute attack. Why should you bother then? And I also have the feeling that this style of play has been encouraged by the devs so far, the wishes of the decorating players have been taken up again and again and integrated more and more into the game. Just look at the villages in Oxbow! The developers share beautiful and decorated villages from players on social media.
Turning the focus 180° and focussing on combat would do what exactly? A game that can do everything, but in the end is huge and therefore loses performance in all areas?
I understand that there are also many players who want combat, but in my opinion this would be a new game "Medieval war dynasty" that puts less energy into things like decoration.
To make use of the new armors and weapons, the player could seek out high-level threats, like perhaps a keep full of bandits or a minor lord, as part of optional quests.
By no means would hostiles attack your village. I'm not delusional; I clearly understand that the primary focus of *Medieval Dynasty* is as a management game, and many players would not want to lose their structures, which is understandable.
This way, both player populations would be satisfied.
But it was the developers who put armour in their roadmap, wasn't it?
What's the point of armor if there's no combat? Just making noise when you get off your horse?
Why to put armors in Medevial Peaceful Dynasty ?
Decoration.
There is a butter churner but I can't make butter with it and there isn't even any butter in the game.
There are decorations for making leather and fur, but when I kill an animal, both just appear in my inventory.
There is a decoration for washing and drying clothes and for chopping wood, but none of them have any significance for the gameplay.
Why should armour and crests of all things work differently and radically change the gameplay?
I am not one who wants more war/combat in the game, but I have noticed with each update, a change in the bandits behaviour. and (not played oxbow for a while so might of changed) in oxbow you could not disable the bandits, yet they are disable-able in the valley. SO.... I am surmising oxbow might get more combat oriented and valley stay peaceful. I know a lot of woman want nice dresses to wear, maybe men want to walk around looking macho and wearing armour and showing off their codpiece. Just a thought.
I'm more interested in cress, especially if I can create my own family design.
'I dreamt of some clouds that reminded me of a castle.'
That may of course be a reference to "Castles in the sky" but just maybe ....?? After all just where would you find decorative armour etc.. Not in my farmhouse.. But then we would get the brigade of 'what's the point of castles if we don't get war' would all start up. That's one thing I don't want in this game.
Maybe a town guard building or watchtower that will aid in combat.
Sengoku Dynasty is already working on village defense and improved combat, we might end up seeing something similar implemented.
I don't mind my village being damaged if they add a way to replace broken decorations, walls and buildings, Maybe giving the Builder Hut some resources or gold to do it for you.
The thought of replacing every broken piece one by one isn't very exciting, especially for the people that turn their villages into art pieces.
For those not a fan of a combat there should be off/on option for town defense the same as with being able to turn bandits off. This way people aren't forced into it excluding the quest where it's tied to the story.
Ich werde vor diesem Update das Spiel sichern. Wenn es dann zuviel Kampf ist, spiele ich die Version vor dem Update.
It doesn't have to be bandits attacking villages. I don't think that is a good idea at all.
But it could be something like nearby bandits lowers morale, bandits spawning in greater numbers during a war, small bandit camps getting bigger if not destroyed etc.
And we can interact with such a system in non-combat ways as well. There could be a defensive armory where adequate stocks negate bandit related morale penalties. War related missions (the king needs X spears and Y bolts) where failure or ignoring leads to more bandits/loss of property/damaged buildings.
There is room to play without becoming a war game.