Medieval Dynasty

Medieval Dynasty

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Bartowski Aug 5, 2024 @ 1:54pm
how do i use a leather tanning station?
I placed one down but i can't interact with it. Ive got a bunch of leather to use as well.
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Showing 1-7 of 7 comments
Kathykins Aug 5, 2024 @ 2:04pm 
Those workstations are only decorations. To use the leather, you need a sewing hut. You'll probably also need cloth, thread or fur. You can also hand-craft small bags.
Bartowski Aug 5, 2024 @ 2:08pm 
well crap lol. Wasted my last 100 coins on that. Ive got a ways to go before i get a sewing hut. Do the small bags increase my carry capacity at all?
Kathykins Aug 5, 2024 @ 2:26pm 
No, they are used for fertilizer and seeds, same as the larger Bag.

If you have a lot of leather, make a few and sell them. You'll make that money back :)
AfLIcTeD Aug 5, 2024 @ 2:35pm 
Pouches and backpacks increase carry capacity. You can find them at abandoned camps or bandit camps sometimes. Until you can make them yourself that is.
Salty_Johnson Aug 5, 2024 @ 6:08pm 
Originally posted by Bartowski:
well crap lol. Wasted my last 100 coins on that. Ive got a ways to go before i get a sewing hut. Do the small bags increase my carry capacity at all?

Focus on getting a bow and at least a copper knife. Go hunting deer, moose, and other big game. Roast the meat and take it to the vendors in town to sell.

Once you unlock pigsty, build one and make a fence around it as the livestock roams the town otherwise. Make sure you're growing oat, rye, and collecting straw with villagers. Put 1 hog and 2 sow in there and enjoy a lifetime of free sh...fertilizer.

While the villagers will collect SOME of the manure, you'll have to manually collect it to truly reap the rewards. The stalls fill pretty fast and convert fast enough that you can easily maintain multiple 6x6 fields with one pigsty. Cows also produce manure as does the donkey, horse, sheep, and goats. The largest of the producers being cows then pigs. While sheep and goats produce less, they produce wool and milk respectively.

This bit of info should at least give you some insight into the multiple supply and production chains available in MD. If you plan on going the farmer route, you can supply multiple food stalls. Feel like going heavy metal? Build 3-4 mines focusing on iron, build a smithy 3 just focused on iron bar production. Build a second smithy 3 to produce 2-3 types of tools. Set a market stall for tools, collect coins from resource storage!

Edit: Forgot to mention you can do the same with the sewing huts. Set one to produce thread from flax (just make sure you're growing plenty of it to keep them supplied). Have a second one producing say boots or shoes, something that doesn't suck up a lot of resources but produces a decent return in coins. All sales thru your market stalls go to the resource storage.
Last edited by Salty_Johnson; Aug 5, 2024 @ 6:10pm
Ookapia Aug 5, 2024 @ 11:02pm 
Originally posted by Salty_Johnson:
Originally posted by Bartowski:
well crap lol. Wasted my last 100 coins on that. Ive got a ways to go before i get a sewing hut. Do the small bags increase my carry capacity at all?

Focus on getting a bow and at least a copper knife. Go hunting deer, moose, and other big game. Roast the meat and take it to the vendors in town to sell.

Once you unlock pigsty, build one and make a fence around it as the livestock roams the town otherwise. Make sure you're growing oat, rye, and collecting straw with villagers. Put 1 hog and 2 sow in there and enjoy a lifetime of free sh...fertilizer.

While the villagers will collect SOME of the manure, you'll have to manually collect it to truly reap the rewards. The stalls fill pretty fast and convert fast enough that you can easily maintain multiple 6x6 fields with one pigsty. Cows also produce manure as does the donkey, horse, sheep, and goats. The largest of the producers being cows then pigs. While sheep and goats produce less, they produce wool and milk respectively.

This bit of info should at least give you some insight into the multiple supply and production chains available in MD. If you plan on going the farmer route, you can supply multiple food stalls. Feel like going heavy metal? Build 3-4 mines focusing on iron, build a smithy 3 just focused on iron bar production. Build a second smithy 3 to produce 2-3 types of tools. Set a market stall for tools, collect coins from resource storage!

Edit: Forgot to mention you can do the same with the sewing huts. Set one to produce thread from flax (just make sure you're growing plenty of it to keep them supplied). Have a second one producing say boots or shoes, something that doesn't suck up a lot of resources but produces a decent return in coins. All sales thru your market stalls go to the resource storage.

I just wanted to make a few little tweaks.

Nothing bad happens if the animals are not fenced in, they just run around near the stable.
The worker in the pigsty produces manure from the air and the visible manure in the stable is only there for the player, so that production can also take place without workers. You can collect this if you want, but you can also gradually build more fields as the manure production increases (by growing skill of the people in the pigsty and barn).

You can maintain two forges (I have 1 for village needs + 1 for sales) with just one mine and you can build a complete and self-sufficient village and you can, but don't have to, decide in favour of one branch and build everything there several times if you like!
Last edited by Ookapia; Aug 5, 2024 @ 11:19pm
WeelieTired Aug 6, 2024 @ 12:05pm 
Your biggest XP craft is Stone Knives. Same for your first Smith. set them to making these.
Of course you now need to set a Logging hut to gathering sticks and an Excavation shed to pulling stone. To supply them until they hit level 10. You too.
PLUS still more gathering huts & people if you want to maybe build with stone or sticks? lol.
stone knives sell for crap but if you make multiple store houses and expand them, you can save them up. If full, remove a stack and drop inside a store house. Especially to build with so your smith doesnt run you out of them when you need to build.
Save them for when you unlock market stalls, too. Because they will grind your vendor to 10 in a couple season. As mine just did in my current "all normal" settings playthru.

So, what to sell for money? Best $$ per kilo is arrows and seeds. So you can use the stacks of sticks and stones you dropped next to the forge to make a stack of 200-500 stone arrows, which you can easily carry to market because they are light.
Oh that means you need your logging hut to gather feathers too, which is doubly good because they will level up quicker with the high number they can gather per day...
And then an early chicken hut getting feathers, and a goose house getting feathers...
I now have nearly 10k feathers to the point I'm levelling vendors selling Those, too. lol.

All this and more in my guide, "How to Automate your Income."
Last edited by WeelieTired; Aug 6, 2024 @ 12:25pm
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Date Posted: Aug 5, 2024 @ 1:54pm
Posts: 7