Medieval Dynasty

Medieval Dynasty

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Subag Jul 19, 2024 @ 7:17am
how many days per season is best?
me and my friend just started playing and we have the normal 3 days per season and it feels kinda weird, so you all have any other recommendations to what feels best? :sakurabeachnene:
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Showing 1-15 of 44 comments
Apocalypse Jul 19, 2024 @ 7:22am 
There is no best tbh, its purely subjective and depends on the experience you want to have.
Subag Jul 19, 2024 @ 7:26am 
Originally posted by Apocalypse:
There is no best tbh, its purely subjective and depends on the experience you want to have.
if you turn it up do crops grow more then once a season? :0
Ele Jul 19, 2024 @ 7:31am 
No, crops don't grow more. I tend to like 4-day seasons myself--gives me time to do the various seasonal quests in all the villages. When starting a new game, sometimes I start with 10-day seasons for the first few seasons, given the time needed to gather building materials, etc., before you have many villagers. And some people switch the length depending on the season, having more days in spring/summer and a very short winter, etc.
Morri Jul 19, 2024 @ 7:37am 
In the beginning when you just start playing and getting used to everything, 3 days feels way too short. I definitely recommend setting it to at least 10 days in the beginning. You can always change it again later once you get the hang of the game and want time to pass a bit quicker. You can change it also in an existing save.
Last edited by Morri; Jul 19, 2024 @ 7:38am
Dutchgamer1982 Jul 19, 2024 @ 8:00am 
well depends what you after...

I think that when starting a new game.. 30 day seasons are best..

in spring there is a lot of food... so there is in summer.. and you need to gather a lot of stuff to get your village going.,...

you likely can do that for the first spring and summer.. possibly autumn..

your first winter you want to have short.. it's hard to survive your first winter.. so 3 days seasons only..

than after that setting it to something like 10 day seasons.. would allow you to progress without having to twiddle thumbs to much...

you can alter the lenght of season each season.. but it only will come into effect the next season... so you can just while playing.. set the lenght for each individual season as you need more or less time..

personally if you want to have enough time to walk to every village and do each season all the quests.. having 5 days a season.. minimum would make things more relax.. it can be a bit restrained to do it in just 3 days.. and halfway in a season you can sleep "till next season" so with 30 day season you get the option to skip to next season after 15 days.. but with 10 day season you get it after 5 days..
Last edited by Dutchgamer1982; Jul 19, 2024 @ 8:04am
Ookapia Jul 19, 2024 @ 8:46am 
The game is built around 3-day seasons and I wouldn't recommend changing this on your first playthrough, especially if your goal is to build a self-sufficient village and watch your heir grow up.

Your village will be built in 10-15 years and your heir will be an adult at 18. So there are a few years in between, which can be hard for some to fill. So you have more than enough time to build without stress.

With 3-day seasons you play 120h real time for 20 ingame years. With 6 days it's 240h and with 30 days it's 1200h.

The seasons seem to be short at the beginning because there are many things to learn and you might want to have everything everywhere at once. But this is not necessary and slow growth prevents a lot of trouble in the game (#babyboom). The quests on the board are optional and are only needed if you need more reputation. I only ever do the quests from the board that I can do quickly, they are also repetitive, otherwise it gets very monotonous.

When trying to get production chains going, I would especially recommend not changing seasonlegth regularly by sleeping through parts of the season. Every time I've changed my seasons very late in the game, I've had to readjust a lot of productions and I can imagine it's harder for new players to get the hang of it otherwise.
Apocalypse Jul 19, 2024 @ 8:47am 
See, subjective :)
Ookapia Jul 19, 2024 @ 9:19am 
Originally posted by Apocalypse:
See, subjective :)
LOL, searching this forum for "30 days" gives quite a good overview. 30 day-player only rarely meet their adult heir. Funniest quote:
I'm playing with 30 days.
(entire playing time 5,1 h)
Dutchgamer1982 Jul 19, 2024 @ 10:18am 
Originally posted by Ookapia:
Originally posted by Apocalypse:
See, subjective :)
LOL, searching this forum for "30 days" gives quite a good overview. 30 day-player only rarely meet their adult heir. Funniest quote:
I'm playing with 30 days.
(entire playing time 5,1 h)

I play with 30 days and got quite a lot more hours.
but i admit I only ever got 1 heir to 18yo once... (and to get it I saved my game.. set it to 1 day seasons.. got the achievement.. and load back my original save with 30 day seasons..

than again once I got all the achievements and my 50000 coin/day maxed out economy town I was done with the game.. the decorating stuff never apealed to me..

and I only now came back cause people asked me so nicely to crunch the numbers once again and write an updated economy guide.. most likely to go into hiatus once I got a remade economy guide and max economy town:)

one of my complains eventually was... flax/rope is so hard to come by playing that long seasons

so like I said it demands what you want out of the game....
Last edited by Dutchgamer1982; Jul 19, 2024 @ 10:21am
CaBux Jul 19, 2024 @ 2:44pm 
I start with a 5-day season in The Valley and a 7-day season in Oxbow; enough to harvest, build, loot and quest in the early game. As my village becomes self-sufficient, I tend to reduce this to a 3 or 4 day season respectively - I don't rush to complete the main quests as I tend to play a long game rather than wanting to rush to the end
pdoan8 Jul 19, 2024 @ 6:19pm 
You can always skip to next season on the third night and thereafter. For that season, I always keep season length longer than 3 days just in case I would need an extra day (to finish a quest, or finish harvesting the field). Once my village reach self-sufficient, self sustain state, (self govern), I can play short season until I can play as heir (if I want to).
Ookapia Jul 19, 2024 @ 11:39pm 
Originally posted by Dutchgamer1982:

so like I said it demands what you want out of the game....

Yes, of course. But if recommending long or very long seasons to a new player, who very likely want to explore the game with all the possible mechanics, it would only be fair to tell the downsides of this playstyle straight away.

There are different threads active in this forum right now, where people are complaning how boring late game is and how they need to wait so long to get to play their heir.

In my 100-year old village I did more than just decorating. The hole Villager-Management comes to effect only after 20 years and it is a challenge in itself to smothen that out to keep a balance between birth and death. Provide enough jobs, but never get out of enough people to keep all important production lines going.
If playing 30 days, I would be in year 10 instead (in the same real-time) and haven't had one grown up child in town. And with 10.000.000 coins in the pocket, I have to admit, that maximizing anything out is not a need that have. Quite the opposite, slowing down, so that storages don't overfill while still having enough reserves is more important to me.

I get it, that people are different, but anyone who really wants to test something out, like you do, can allways start a new game for this. But someone who runs their first playthrough and notices after 100 real time hours, that the village is all set but their heir is still only 2 years old might get out of the game for good.
Sparkiekong Jul 20, 2024 @ 1:04am 
I started at 30, quickly went to 10, by my 5 year, I'm down to 5. I have floated between 5-10 and just end the season early if I want to.
Does the length of the season really matter? I mean, you can skip to the next season after three days anyway, so I tend to start with 20 days, but rarely ever actually play all 20 days of a season. Overall it gives me the flexibility I need. If I have a lengthy project in mind or plan to go on a scavenger hunt for free stuff from abandoned camps I just play a few days more and in boring months I check out after three days.

BTW, am I the only one who like winter best? Several people wrote they do short winters. I like them best. But then, maybe I'm just weird...
Ookapia Jul 20, 2024 @ 3:31am 
Originally posted by danilo.schoeneberg:
Does the length of the season really matter? I mean, you can skip to the next season after three days anyway, so I tend to start with 20 days, but rarely ever actually play all 20 days of a season.


Yes, it’s most apparent with farming and animals. You need dung from animals to produce fertilizer for your fields, and you need oats and rye from your fields to feed the animals. This cycle can be tricky for beginners to get started.

For example, I initially wanted to build all the animal stables as soon as possible and have large fields. What happened? We ended up needing a lot of farmworkers to manage the fields, had to buy a lot of fertilizer and animal feed, and a few years later, we had an excess of grains and dung. The best advice is to grow slowly, spreading out the construction of the farm and the introduction of villagers over several years

What would longer seasons have changed? The (cheaper) baby animals we bought would have needed much more time to grow up, delaying the production of dung and other products. They would consume food daily, while grain harvests are annual and depend on field size. This means you’d need even bigger fields to sustain them. On the plus side, once the animals are grown, you get more dung per season.

Fruit trees are another consideration. They grow with season change and can be harvested annually. Long seasons mean to wait longer for the next harvest, which translates to less wine production in the late game, impacting profitability.

What would happen with different season lengths? Changing season lengths through skipping would alter the amount of animal feed needed and dung produced each season, making it challenging to adjust and automate. The same applies to food production (from crops), wine production, and the production of potions.
Last edited by Ookapia; Jul 20, 2024 @ 3:34am
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Date Posted: Jul 19, 2024 @ 7:17am
Posts: 44