Medieval Dynasty

Medieval Dynasty

View Stats:
Not MrBallen Jul 11, 2024 @ 9:11am
TAXES, TAXES, TAXES
If I build another building my taxes will double. going from camp to small farm. I assume but not sure if I then destroy a building would that take me back down to camp?
< >
Showing 1-12 of 12 comments
*Morri* Jul 11, 2024 @ 9:22am 
Yes, it will.
Not MrBallen Jul 11, 2024 @ 9:27am 
Will I get a rebate?
AfLIcTeD Jul 11, 2024 @ 11:43am 
Your taxes should adjust come spring.
*Morri* Jul 11, 2024 @ 11:50am 
Each season, you owe for the buildings you had at the end of that season. That stays. It's just for the current season when you tear down the building, that your taxes will become less.
Dutchgamer1982 Jul 11, 2024 @ 3:48pm 
production is per hour, and 10 labourhourss in a day.
food/wood/water consumption is constant.. (basicly the villager will eat, that will fill their bar... and it the bar is empty they eat more.. same with firewood and drink)
ofcourse both have factors that increase/decrease them.

a well managed city can make you many coins.. either by you picking up surpluss production and selling it in the villages... or by selling these goods directly with marketstalls.

(50000 coin a day a full size city made me before all the rebalances sure it has altered but it would surprise me if one not still can make bank bigtime)

1500 coin taxes per year vs 50000 coin marketstall income a day... taxes aint much a problem.

but if you struggle early game you can always set "long seasons" of upto 30 days.
taxes are per YEAR.. so you can extend each season from 3 upto 30 days... and give yourself many more day of income before your taxes are due.
(do note this can make surviving winters hard if you not prepared well)

even if taxes are now paid per season (I have not played in a while).. than still 30 days vs 3 days means more income before tax is due..
Last edited by Dutchgamer1982; Jul 11, 2024 @ 3:49pm
Foxglovez Jul 11, 2024 @ 5:28pm 
Taxes are a non-issue if you are playing the game. When they get you in trouble is in early game if you make too many buildings without planning on how to pay, like maybe thinking that level 2 cook can feed the village and make enough for you to sell on the side. On the other hand, you standing in front of the fire for 5 minutes then taking whatever you make to the next village takes care of that and more. And exactly how much is this "double"? A pittance I expect. Plant a few extra cabbage.
Kai Jul 11, 2024 @ 7:06pm 
I'd suggest increasing the season duration to 10-14 days, which gives you enough time to gather and build up your resources, a season lasting 7 ingame days can be very very short as it's generally 1-2 play sessions if doing co-op.
Dragonrubi Jul 11, 2024 @ 8:07pm 
A thing in all games, “tycoons” and others with an admin aspect, I know, is that money can be an issue and may cause you to lose the game if you are not careful in the early and middle stages.

The problem is that later, after a certain point, money becomes totally irrelevant and you start to swim in cash. This is no different.



Originally posted by Kai:
I'd suggest increasing the season duration to 10-14 days, which gives you enough time to gather and build up your resources, a season lasting 7 ingame days can be very very short as it's generally 1-2 play sessions if doing co-op.
I am not very hard core, just play to chill out and in my case, not the default, but the recommended out there of 5 days worked fine for me, with no issues.

I heard often that in the late game 5 is too much, nice the game allows you to skip season while sleeping
Originally posted by Kai:
I'd suggest increasing the season duration to 10-14 days, which gives you enough time to gather and build up your resources, a season lasting 7 ingame days can be very very short as it's generally 1-2 play sessions if doing co-op.
You don't need more than the 3 days to make enough to pay taxes. Literally mine and make some copper or bronze tools and you'll be fine. Or farm and sell your stuff and you'll be fine. No one wants to sit around waiting for 7 - 14 day seasons this is a video game not our jobs
iamoffline1 Jul 12, 2024 @ 12:39am 
I'm still fairly new to the game but the things I learned so far after a bit of testing are the following (currently playing oxbow with 1000% taxes on 3 day-seasons to make it challenging):
  • Try to plan your city in advance and start off by doing a lot of things yourself
    (you'll also get to unlock new buildings etc. which will help further with planning).
  • Grow slowly to get a feeling for demand and outcome of your productions.
  • If you have some spare time, a bit of mining or exploration might be worth it
  • Hunting bigger animals = more yield = more mats and money
  • So far I only produce things that need mats which I can get fairly easily/cheap and which don't decay (so no foods up to this point since no market stalls yet).
I'd recommend to grow quite a bit of flax and craft a few clothes to sell in the neighbouring cities. Certain pants/trousers do incredibly well and won't take much effort if you can get more leather than needed by just killing some wisent. Even selling the roasted meat alone should net quite a good sum in the beginnings .
This has gotten me up to a settlement of 13 houses with 2/3 villagers each and still granting enough to have a surplus of coins even after paying 20k+ in taxes per year (year 7 with stage settlement). Ofc I currently need to run from city to city to sell my stuff to meet my financial needs - but this is only due to me wanting to play like this. You should be more than fine with the 100% tax setting.

Happy building :)
Last edited by iamoffline1; Jul 12, 2024 @ 2:01am
bateluer Jul 12, 2024 @ 1:57am 
Originally posted by Foxglovez:
Taxes are a non-issue if you are playing the game. When they get you in trouble is in early game if you make too many buildings without planning on how to pay, like maybe thinking that level 2 cook can feed the village and make enough for you to sell on the side. On the other hand, you standing in front of the fire for 5 minutes then taking whatever you make to the next village takes care of that and more. And exactly how much is this "double"? A pittance I expect. Plant a few extra cabbage.

This is especially true for the Oxbow map than the Valley map. In Valley, the building limit is tied to the main quests, so Racimir can't really build too much too quickly. In Oxbow, buildings unlock as fast you get the exp to reach the unlock, allowing you build a ton of buildings in the first year if you want . . . then realize you have to pay several thousands coins in taxes in the spring before you've gotten your production moving.

Iirc, you won't immediately get booted if you don't pay in the spring, but the debt stacks up and if you dynasty rep gets low enough, you're exiled and it game over.
Foxglovez Jul 12, 2024 @ 9:46am 
There's an achievement for that. Need to make a special save to do that and main stealing for the rest of the achievements that would sully my clean living character reps. :medidynasty_emblem:
< >
Showing 1-12 of 12 comments
Per page: 1530 50

Date Posted: Jul 11, 2024 @ 9:11am
Posts: 12