Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
food/wood/water consumption is constant.. (basicly the villager will eat, that will fill their bar... and it the bar is empty they eat more.. same with firewood and drink)
ofcourse both have factors that increase/decrease them.
a well managed city can make you many coins.. either by you picking up surpluss production and selling it in the villages... or by selling these goods directly with marketstalls.
(50000 coin a day a full size city made me before all the rebalances sure it has altered but it would surprise me if one not still can make bank bigtime)
1500 coin taxes per year vs 50000 coin marketstall income a day... taxes aint much a problem.
but if you struggle early game you can always set "long seasons" of upto 30 days.
taxes are per YEAR.. so you can extend each season from 3 upto 30 days... and give yourself many more day of income before your taxes are due.
(do note this can make surviving winters hard if you not prepared well)
even if taxes are now paid per season (I have not played in a while).. than still 30 days vs 3 days means more income before tax is due..
The problem is that later, after a certain point, money becomes totally irrelevant and you start to swim in cash. This is no different.
I am not very hard core, just play to chill out and in my case, not the default, but the recommended out there of 5 days worked fine for me, with no issues.
I heard often that in the late game 5 is too much, nice the game allows you to skip season while sleeping
- Try to plan your city in advance and start off by doing a lot of things yourself
- Grow slowly to get a feeling for demand and outcome of your productions.
- If you have some spare time, a bit of mining or exploration might be worth it
- Hunting bigger animals = more yield = more mats and money
- So far I only produce things that need mats which I can get fairly easily/cheap and which don't decay (so no foods up to this point since no market stalls yet).
I'd recommend to grow quite a bit of flax and craft a few clothes to sell in the neighbouring cities. Certain pants/trousers do incredibly well and won't take much effort if you can get more leather than needed by just killing some wisent. Even selling the roasted meat alone should net quite a good sum in the beginnings .(you'll also get to unlock new buildings etc. which will help further with planning).
This has gotten me up to a settlement of 13 houses with 2/3 villagers each and still granting enough to have a surplus of coins even after paying 20k+ in taxes per year (year 7 with stage settlement). Ofc I currently need to run from city to city to sell my stuff to meet my financial needs - but this is only due to me wanting to play like this. You should be more than fine with the 100% tax setting.
Happy building :)
This is especially true for the Oxbow map than the Valley map. In Valley, the building limit is tied to the main quests, so Racimir can't really build too much too quickly. In Oxbow, buildings unlock as fast you get the exp to reach the unlock, allowing you build a ton of buildings in the first year if you want . . . then realize you have to pay several thousands coins in taxes in the spring before you've gotten your production moving.
Iirc, you won't immediately get booted if you don't pay in the spring, but the debt stacks up and if you dynasty rep gets low enough, you're exiled and it game over.