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And play with a season of 3 days, not longer.
If you don´t do that, it´s your mistake, not a mistake from the game.
Note I'm playing with the game on the default settings so still on three day seasons. Feel I need that time for the villagers to finish their field work and such.
But like you I get why they must use years for the heir to actually grow up. I think I would prefer just more filler quests. But for right now I'm just trudging through it.
You've got it easy. Look at this:
https://steamcommunity.com/sharedfiles/filedetails/?id=3160877774
I dunno how many kids there are now, maybe 70? 80? They're everywhere. Like a plague. I can't ride the horse across the village any more because 10 kids will be wandering around every street:
https://steamcommunity.com/sharedfiles/filedetails/?id=3160875241
You gotta wonder what they'll do, as I've only got jobs for a few of them. I just bred a whole generation that will probably be unemployed, lol. Just makes me glad I'm not a RL politician, because I'd have probably done the same thing for reals :)
When I realised I was gonna get 30 or 40 kids back-to-back, I started to worry. But when I realised each family was gonna pop a second sprog then I stopped worrying. It's gone so far beyond anything I can fix. Might as well embrace the chaos?
Anyway, to the point of this post, which is simply to say that you're overthinking the problem you have. It's the same problem I have. You did everything, there's literally nothing left to do, and you have to wait (in my case) another 11 years for the heir to come of age.
Except, this isn't the problem :D
After all, what do you think will happen then; there will suddenly be stuff to do? Nope, there will still be nothing to do. There is no end game in Medieval Dynasty. There are no wars, existential crises, and no possibility of annihilation.
Personally I'll go find other games to play, and perhaps return (again) in a few years to do another run on maximum difficulty, uber-hardcore mode, and treat the thing more like a survival sim. Maybe set it to 10% skill/tech xps, x10 animal/bandit health, etc. Set it up so I probably won't even survive it, lol.
By then they'll likely have added everything they're ever going to add, and it'll be fun :)
But yeah, that's the fundamental "flaw" with Medieval Dynasty; there is no end game (yet). There's no way to fail, so ultimately you reach a point where everything is done, and that's all there is to it.
To be fair, it's fine. It's good value for money considering the hundreds of hours I spent playing it. I would recommend this game to anyone interested in the genre.
It was always going to reach a natural conclusion though, and your heir (eventually) coming of age isn't going to change that in any significant way =:)
Cause the game lacks actual content to keep people busy. If you're an achievementhunter, perhaps do those while you wait for your kid to grow up. But even with the kid grown up, there is still nothing to do other than a rinse & repeat of the same boring mundane fetch or kill quests, or your 700th hunting run. They opted to put their time in dumb memes instead. So have fun with your kid screaming kamehameha or listen in to a star wars quote
I feel this is somewhat unfair :D
There are plenty of things to do, and setting up a village so it's more or less fully automated is kinda cool. I'm almost 500 hours in, and can honestly say I really enjoyed the vast majority of that time.
I've got more hours in Medieval Dynasty than I have in Cyberpunk. I pretty much extracted every drop of juice to be had from Cyberpunk, so the fact that Medieval Dynasty is beating Cyberpunk in terms of (my) hours played is no mean feat.
Just because a game has an end (in practice, if not principle) doesn't mean it's a bad game. It's a village-building sim, not an empire builder. Short of having wars or bandit invasions that could potentially wipe you out, I'm not entirely sure what else they could do?
Where do you read that I stated it's a bad game? It is badly managed as it still feels like an EA game with the lack of them playtesting their updates. It turns into a "wait for the next season" game when you've reached city stage, which doesn't take long. You even highlighted what I said about it. It was alright for hunting achievements.
In case of the content, you don't need combat for it.
Events where special traders roam the map, knights passing through, a convoy of the king
Helping build a jousting tournament in the name of the king. Squire for a knight during a tourney.
Getting tasked to remove the broken useless buildings that clutter the new map after they served their purpose.
Events where food becomes scarce, a disease, anything that impacts daily life to give a small challenge for the month
Nearby village got raided; rebuild, help with food, ...
Challenges such as archery (like the 300 point quest)
Ah, sorry. I extrapolated that you thought it was a bad game from comments like:
"Cause the game lacks actual content to keep people busy."
"But even with the kid grown up, there is still nothing to do other than a rinse & repeat of the same boring mundane fetch or kill quests, or your 700th hunting run."
And "They opted to put their time in dumb memes instead. So have fun with your kid screaming kamehameha or listen in to a star wars quote."
Which, hm, lemme see...was...yup, pretty much all you said. Generally speaking, if a player thinks a game is in any way good, then they usually have at least one positive thing to say about it :)
But yeah, moving on...
I think we're on the same page with our view of the end game, or rather, the absence of it. However, none of the things you mention would solve the fundamental problem. A few extra things to do here and there aren't the issue.
The real question is, past a certain point, why would you continue playing? And the answer for some players (myself included), has to be "Because you can lose everything (i.e. fail)".
Really, an end game scenario would require us to be doing something with all the stuff that we built. Something risky. Something that might not work out. While the challenge is there, then the interest is there.
Without this, then whichever way you wrap it up, sooner or later we did everything. At this point some players will continue to potter around indefinitely with what they built, but other players will need to move on.
As I said before, this isn't necessarily a bad thing. Medieval Dynasty is great insofar as it goes. It's good value for money, and they've done a good job as far as I'm concerned.
But if you're one of those players that's thinking "it turns into a wait for the next season game", like you, me, and presumably the OP, then unfortunately, there's no reason for us to keep playing at this stage (after the achievements are done), given there is no effective end game.
It is what it is :D
That said, I wouldn't rule an end game out at some point in future. I was reading somewhere recently that they had "surprises" (or similar) in store in late 2024 or 2025. I can't imagine what that means. Adding various bits and pieces would not surprise me. The only thing that would surprise me was if they added an end game, but who knows?
Reading anything into a short and potentially easily misinterpreted comment is almost certainly wishful thinking in my book. You'd have to assume if they had plans to develop an effective end game, then they'd at least mention it was on the cards. Why would they keep that a secret?
So the point I was making to the OP still stands. If you find the game interesting enough to keep playing indefinitely, then it doesn't really matter how long it takes your heir to come of age, because you're presumably having fun playing indefinitely. And if you're already bored waiting for your heir to come of age, then unfortunately, your heir coming of age isn't going to change much.
Maybe if I could send them off so they could sit around campfires at other villagers.
had the same problem. you have to adjust the setting. even difficult is relatively easy once you have understood the principle. so make it user-defined and increase everything.
Here is where I'd probably make a joke about it not being a problem since I've got a slave ship docked off the coast, but I won't - in the interests of common decency and good taste!
Regarding the end game issue; you could actually spin this in a positive way. If Medieval Dynasty wasn't popular then no one would care, so the fact that players are wishing there was a late game structure is a good thing from this perspective. It's an indication that they enjoy the game and want to keep playing longer.