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The game does lack content in that matter in regards to mid to endgame. The colony aspect is very barebones with borderline dumb mechanics. But this isnt an action game and doesnt need to be. The bandit AI is way too laughable for it. You wont find proper combat or even a knight appearing on the map, nor travelling merchants, ... It needed better events that could impact your world and those dont need to be action focussed.
Cant point to a mod to help you that has content to keep you busy between building your 100th identical prefab and farming another field.
Perhaps go for the achievements to keep you somewhat busy and to get your money's worth out of the game.
Maybe it is an idea to make the bandits very strong, but please let this remain a calm build-up game.
I like the serenity of this game and although the bandits exist they arent really a massive threat.
Its odd how many people still expect this to be a bloodfest.
+ 1 from me.
Someone whose profile name is "Dead" probably has different expectations and is looking in the wrong place if you ask me.
Steam announced in 2024 Vampir Dynasty. That´s the Game für you
Thanks, now I want that game and no one's making it.
Edit: Hmm... turns out I was wrong, and I'm glad I was wrong. Wishlisted!
https://store.steampowered.com/app/2191500/Vampire_Dynasty/
New building: Militia Barracks
Capacity: 6 villagers (militia job)
Militias patrol around village and combat any bandits, invaders and wild animals they encounter. The higher the warfare skill, the more effective militia fights.
Each day militias consume militia arms and militia armor which can be produced by blacksmiths. Lacking these, they will sweep up barracks all day.