Medieval Dynasty

Medieval Dynasty

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Herbalist is doing nothing at winter.
At winter herbalsit can not able to collect any herbs or even mushroms. They say it is not appropriate season of the year. But is attitude is getting worse? What shall I do?
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Beiträge 16 von 6
Maybe swap them to another job? Set them to gather logs and make firewood, or go hunting, or cook, or do pretty much anything else. Or give 'em the season off, just remove them from the building and let them be lazy.

Or put them to work crafting potions.
Prue 26. Feb. 2024 um 11:02 
Ursprünglich geschrieben von Macdallan:
Maybe swap them to another job? Set them to gather logs and make firewood, or go hunting, or cook, or do pretty much anything else. Or give 'em the season off, just remove them from the building and let them be lazy.

Or put them to work crafting potions.

Thank you) I thought, there is particular activity for him at winter as herbalist)
Ursprünglich geschrieben von Prue:
Ursprünglich geschrieben von Macdallan:
Maybe swap them to another job? Set them to gather logs and make firewood, or go hunting, or cook, or do pretty much anything else. Or give 'em the season off, just remove them from the building and let them be lazy.

Or put them to work crafting potions.

Thank you) I thought, there is particular activity for him at winter as herbalist)

The only thing they can really do in the winter at the herbalist building is craft potions or make poisoned projectiles since they can't gather any plants.

At every season change you have to go into the management interface for the herbalist huts and adjust things because some plants become unavailable or available depending on the season. Hopefully they improve this system in the future, it's not fun to have to constantly tweak these settings.
Zuletzt bearbeitet von Macdallan; 26. Feb. 2024 um 11:26
AfLIcTeD 26. Feb. 2024 um 14:32 
I set them to make potions in winter. It's the only thing they can do. Have them collecting herbs/mushrooms all the other seasons then turn them into potions in winter.
Ursprünglich geschrieben von Macdallan:
At every season change you have to go into the management interface for the herbalist huts and adjust things because some plants become unavailable or available depending on the season. Hopefully they improve this system in the future, it's not fun to have to constantly tweak these settings.

I just set them up to get (I think) 5% on all the herbs and the three mushroom needed for soup. Uniquely the herb building does NOT pop up the anvil thing when out of season. If I need loads of herbs for sale or potions I just add another herbalist. I then just let them be. Also my farmers just sweep up in winter.
You could also swap them out for seasonal cross-training. They could level up hunting by gathering feathers? Other skills up by: extracting stones. Skill up production quick by crafting stone knives in the smithy. Then go to a market stall and sell those stone knives = Diplomacy. Herd geese while gathering feathers for a couple of days = farming up. Just 2-3 days at each station.
Make it a long winter next time. Set seasons to 30 and only click when you're ready. She can easily get several 10 skills and return to the core job come Spring. Might make a good wifeable person with all those 10s...?
I have one extra of each building Type to put people through cross training. On a cheap quick item they can harvest or build like 100 per day for max XP. Takes 2 days to get to 10. When their kids mature they'll have a lot of 10s already.
Now, do this for your intended spouse. Put them through ALL the different skill trades to get to 10. Then your heir will start off at or near maxxed skills. If you time it all right and level yourself up too... #Challenge
Zuletzt bearbeitet von WeelieTired; 29. März 2024 um 21:45
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Geschrieben am: 26. Feb. 2024 um 10:28
Beiträge: 6