Medieval Dynasty

Medieval Dynasty

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Bartelino Feb 25, 2024 @ 2:37pm
this game need dedicated server
Like most multiplayer survival/construction games, this game requires dedicated servers. Especially this one. The game progresses slowly and long. Doing it with friends is satisfying but the constraints of having to wait for your partner to connect to their game to continue the village as a team is very painful and you end up getting tired of this restriction.

sorry my english is so bad :steammocking:
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Showing 1-11 of 11 comments
Morri Feb 25, 2024 @ 2:55pm 
This is not a survival/construction game though; it has survival/RPG elements, but at core it is a city sim. It was also intended to be a single player game and was developed as such. That they even added multiplayer to it is already quite surprising. But as usual; when you give players a finger...

In any case; most common complaint about the game is that you complete everything too fast and that there is nothing left to do and that the map is too small. So a dedicated server imo would be overkill unless they made the map a lot bigger and added more mechanics/buildings/combat - which the game is not really designed for.
Only good argument I have seen for dedicated servers so far (imo) is someone who mentioned it would be beneficial for performance compared to someone hosting the game on their own pc.

Anyway; if you want to be able to play when the host can't be online; you can always pass the savegame around to everyone after a session so someone else can host the next time.
Oga Feb 25, 2024 @ 4:02pm 
However, if there is a will there is a way.
For example:
Step A) Rent/run a fitting server
Step B) Create a fresh steam account and buy the game
Step C) Run the game on the server
Step D) Dedicated session created, use KVM/console for the code.

Do note, most of the bigger hosting parties will not provide a fitting server
Originally posted by Morri:
This is not a survival/construction game though; it
Anyway; if you want to be able to play when the host can't be online; you can always pass the savegame around to everyone after a session so someone else can host the next time.
Hell no.

It is an UE4 game, supports MP. Just disable rendering, disable player and release dedicated server.
*Morri* Jun 28, 2024 @ 2:23am 
Originally posted by Not a Number | Not the fake one!:
Hell no.

It is an UE4 game, supports MP. Just disable rendering, disable player and release dedicated server.
Dedicated servers are not planned.
Kruxarn Aug 24, 2024 @ 10:55am 
No support for dedicated server = no buy
Zoidberg Aug 24, 2024 @ 3:12pm 
Originally posted by *Morri*:
Originally posted by Not a Number | Not the fake one!:
Hell no.

It is an UE4 game, supports MP. Just disable rendering, disable player and release dedicated server.
Dedicated servers are not planned.
Why is that? Are server owners required to buy a extra copy for the game and create a new account just to host a a 24/7 server?
*Morri* Aug 24, 2024 @ 3:32pm 
Originally posted by BRE Edric / Zoidberg:
Why is that? Are server owners required to buy a extra copy for the game and create a new account just to host a a 24/7 server?
No, and that wouldn't work; if you would leave the game running like that, your character would die of starvation (unless you turn hunger/thirst etc off) and your villagers would age, die, or leave the village if they are not fully self-sufficient yet and there's no one tending to their needs.

The game is not a huge big open world survival game and the co-op was intended to be small scale of you playing together with a friend or two.
Zoidberg Aug 24, 2024 @ 3:42pm 
Originally posted by *Morri*:
Originally posted by BRE Edric / Zoidberg:
Why is that? Are server owners required to buy a extra copy for the game and create a new account just to host a a 24/7 server?
No, and that wouldn't work; if you would leave the game running like that, your character would die of starvation (unless you turn hunger/thirst etc off) and your villagers would age, die, or leave the village if they are not fully self-sufficient yet and there's no one tending to their needs.

The game is not a huge big open world survival game and the co-op was intended to be small scale of you playing together with a friend or two.
Thanks for the explanation
JessyCat92 <3 Sep 25, 2024 @ 6:34am 
Originally posted by *Morri*:
Originally posted by BRE Edric / Zoidberg:
Why is that? Are server owners required to buy a extra copy for the game and create a new account just to host a a 24/7 server?
No, and that wouldn't work; if you would leave the game running like that, your character would die of starvation (unless you turn hunger/thirst etc off) and your villagers would age, die, or leave the village if they are not fully self-sufficient yet and there's no one tending to their needs.

The game is not a huge big open world survival game and the co-op was intended to be small scale of you playing together with a friend or two.

Why not simply limit Dedicated Server by Play number to have just a small group to play together + Automated Pausing of Game as soon as no Player is connected. This is a really small function that most games with coop dedicated servers have?
Lutz Mainzwanz Nov 26, 2024 @ 4:16am 
Originally posted by JessyCat92 <3:
Originally posted by *Morri*:
No, and that wouldn't work; if you would leave the game running like that, your character would die of starvation (unless you turn hunger/thirst etc off) and your villagers would age, die, or leave the village if they are not fully self-sufficient yet and there's no one tending to their needs.

The game is not a huge big open world survival game and the co-op was intended to be small scale of you playing together with a friend or two.

Why not simply limit Dedicated Server by Play number to have just a small group to play together + Automated Pausing of Game as soon as no Player is connected. This is a really small function that most games with coop dedicated servers have?


THIS! Factorio did exactly the same. Works great.
The REAL chris Nov 26, 2024 @ 4:35am 
I'm no expert, but would you not need a sever with unlimited games on it. How does it know who's game to load up? 100 co-op players = 100 maps with the villages they built???

I don't play co-op but I have friends that do. All they do is ... Last to log off uploads to googledrive. They use discord to talk, so if someone is coming on and no-one else is on, they get the game the googledrive. That way they don't have to pass the savegame around.

Seems that works fine for them.
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Date Posted: Feb 25, 2024 @ 2:37pm
Posts: 11