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The miners in my town have their owm houses at the mines yet they still walk back to the food chests to get food .
Yet at night they sleep in their beds or sit near the fire outside their house till bedtime everything works as intended.
This in the original Medieval not the new Oxbow
I'll pass it on to the devs again. It could be helpful for them to see if you could include a screenshot of your map maybe with an arrow indicating the detour they take.
On a related note, do they actually "travel" along existing roads just to get to food or resource buildings (as opposed to workplaces) in another location? I'm under the impression they don't really need to do that; has anyone actually seen it? I usually start out with one of each in one location, then add them later at other locations because I like the convenience for myself and need the increased storage capacity.
Hopefully the screenshot shows. This is my newest try for a village, so it is in the early days. The location is the flat area east of the swamp in Oxbow. The villagers, as soon as work-time hits, ignore the fence, climb the rock cliffs behind their houses, and head to the road. Then they follow the blue arrows I have drawn. Sometimes the woodcutter reaches his station. The gatherer ends up across the bridge to the north sometimes. They way home is usually the same, although the woodcutter has walked across the village once or twice to get home.
I think it is programmed that if they are within a certain range of a road when their workday starts, they will start taking that road instead of a more direct route.
For me it was very noticeable, because it depended on what bench they were sitting when the workday started. If they were on the "back" benches of my village, they would take the long detour through the road behind my village, but if they were on the bench a little bit more to the front (couldn't have been more than a meter difference), they ignored the road and went directly to the fields.
You could try to add some benches away from the road, so that hopefully they'll hang out there before their shift starts.
I don't care particularly since the work is done regardless but it's interesting that the same weird pathing is occurring twice in the same location.
I started a new village in a different location and so far things are going better. I am building along a pre-established road from the outset. This way, they will be inclined to use it to get where they are going anyway. The same road will also be a main road in my village. I also used Morri's advice to install some benches along that road for the villagers to use before work, which gets them on the path I want them to be on. Now they no longer wonder around the map instead of reporting to work.
I still wish we didn't need work-arounds for the problem, because this essentially limits where I can build villages with efficient "traffic management".
If i remember correctly it was changed since I started playing because before they didn't use the roads so much and it was weird seeing them plough through the mud and snow when there was a perfectly good road right next to them. Memory is a bit fuzzy on that though, as it was years ago; maybe some other forum goers can correct me on it.
You're right Morri.
Before NPCs got "attached" to the pre build roads they only walked a straight line (even through the wilderness) to reach their target.
Hopefully the devs will have the time someday to improve NPC-pathing a bit more.