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Learning the economy is a little fun and experimenting with material cost vs produces item price (I actually do like math). I don’t really have a good example for what I’m asking because, again, I’m still new and don’t really know what the game has to offer.
Most things are recoverable, even if you didn't know them at first.
There's only 1 important thing imo that could make you feel screwed over later on if you didn't know it:
Trees respawn from the stump (after 2 ingame years), but ONLY if you don't remove the stump. If you dig out the stump with a shovel, the tree will never regrow and since there's also no way to plant normal trees, you could be living in a desert wasteland if you don't pay attention.
So only remove the stumps if you are sure you don't want that tree back later at some point.
As for your special npc's; there's 6 of them in total, but you'll only have the opportunity to recruit each of them once per playthrough. If you decline the quest, let the quest expire or say no when they request to join; you'll never see that npc again. In that regard, it is a good idea to have a spare house in case you get a quest for one of them.
(Keep in mind, that those npc quests are random, and if you simply don't get the quest for that npc when the opportunity is there (some of them you can only get when your wife is pregnant for example), you have another chance to get them when you are playing the heir).
This is not true, miners start producing when work starts until finish time, they are animation only and do not transport anything.
Ore collected goes straight into the resource storage where ever it is situated, if your storage is full then ore goes into the mine chest.
This applies to every production except farming which requires actual work from your farmers, this is why it is good to house them close to their work so they don't waste time in travel time which does not apply to miners for example who need to travel sometimes a long way to get to the mine.
Also providing housing for miners close to mine, have no effect on production.
What OP meant applies when your PC is mining.
The tree stump thing, I think the game tells you about? I did learn about it while I was researching, at least.
I remember watching the one video and most of the tips equated to “you’re mismanaging your village/resources.” One specific example was supply chains and bottlenecking. “Instead of expanding your farm/production, look for bottlenecks in your supply line.” Like, how to manage your supply line should be one of the very first things you learn about when you recruit your first villager (or wife, whichever happens first). The part I needed help with when time came was figuring out how to actually assign a workload. I thought I had to assign a worker and call it done, but that was just me being a noob and not knowing how it actually worked.
“You need to choose a job for yourself to do” was another tip that, again, should be obvious from the get-go. But to be fair to the video, the previous thing did help a few people in the comments, but still.
I’m going to make some stuff up for examples of the tips I’m looking for:
Your villager mood levels will increase at half the normal rate if it’s rainy weather
Individual villagers will prefer one food type over others
Favorite foods and drinks vary based on season (soups for autumn, porridge and grub for winter, etc)
Fresh recruits will increase mood faster when you have a larger population with a high average mood
Oh! Here’s a decent example:
Unripe berries cannot be used for food, water or crafting and sells for an abysmal amount of money. This fact in itself is actually kinda useless. It’s not so much as a spoiler than it’s a side note. But then [the reader] considers the ungodly amount of berries in the world plus the fact you can have multiple composters, obtaining fertilizer becomes less scary early-game (which, yeah, you still need to unlock the barn, but you see what I’m trying to get at with this). You can leave that second part out. I’m looking at it like a puzzle. Give the information but leave it up to the reader to figure out what to do with it.
Just play, do your mistakes, repair them and carry on. By cherry-picking any "not perfect" thing you may have done 90 hours ago will bring you frustration and anger. There is no BAD way to play this game.
But as you asked for “hidden” mechanics or alike, one thing I never read so far:
After assigning the Builders hut to repair a building in the management menu, you can go and instantly repair the broken modules without having the needed resources in your inventory, as these have been already added by the builders hut.
(Don’t know if it is still applicable in v2.0.)
Was you not happy when you have discovered this by yourself?
OP is now deprived of such discovery. Just saing. I do not want to be rude or offend someone.
I'm also happy about sharing little tidbits for those who doesn't know, which is what this thread is for. If someone is afraid of spoilers, its very unlikely they will even click on the thread title.
We all have different ways of playing. Personally, I'd like to know as much as possible, that's why I always check out guides and always have the Wiki open.
So because I am a quite unexperienced gamer, I also watch all kinds of letsplays before I decide to buy a game, and even then I often have trouble with the UI and other stuff. I also don't try out all keys, who knows what will happen, maybe my computer will explode ;-)
I also discovered that it is possible to sleep and use the fire in Piastovia, simply because I hovered over a bed and got an option to interact, right in the beginning. I seem to be one of the rare persons who is not happy about things I discover myself. Actually for me it doesn't matter if I discover something or someone else does for me.
There's one youtuber which I like to watch, and he insists on finding out everything on his own and he doesn't want spoilers of any kind. First of all, it is hard for me to watch, and secondly, the comments below are just "nice game, thank you". Another youtuber plays interactively with his stream followers, he doesn't mind comments and tips and spoilers, and there's a lot of vivid discussions in the chat and comments. I definitely prefer the second approach.