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I also feel I should get really cold crossing the river or lake in winter or cool off by doing it in summer. If I had to make a camp fire to warm up after a crossing or fishing by wading, or go for a run with a torch, that would seem more believable.
Why is there no permanent fire in Tavern III like there is in Tavern I ?
I like the social look of Tavern I which seems very suited to being near the water being so open to the environment and with the welcoming griddle warmth.
I agree the forge should also have some hot coals. Maybe that will come with charcoal making as a craft one day.
I think the devs are listening. The prefer suggestions under the Suggestions thread (but I like to chat with people about things, and that thread isn't great for that) and I gather they're more likely to interact with players on Discord. I don't like the format of Discord, so I only pop in there now and then.
At any rate, they do occasionally pop into these forums and I know there are people in the forums who relay things to them.
Well, at least the ovens, grills, and forges have smoldering coals in them now! When I wrote this, they were stone cold. But, yeah, the villagers still aren't smart enough to light a fire in the fire pit. I have to do it for them. And go into their houses to light their fires. (I don't have to do either of these things, but it bugs me to have everything dark and cold.)
This was mentioned back in early access too. Sometimes stone campfires stay lit for days, sometimes they go out and surely it would be possible for workers to either go into the tavern (if there is one) or stay indoors until work time rather than sitting oblivious in the rain and snow. They also demand wood supplies but never light their fires.
Really it's not that important but it does rather get on my nerves to see them behave like that.