Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
By the time that 'maternity leave' is over, I have usually upgraded my crafting/production buildings (more worker slots per building) so the returning parent can slot back into their old role or take on another one
Late game pregnancies have less impact because everything is well established and you generally have surpluses; by encouraging them early on, it's also easier to up-skill earlier by moving people around when the skills gap is smaller (1,2,3 levels) then later when the gap is bigger (less mood reduction going into a lower skill role). You also get higher skilled babies earlier in the game too, so your next generation NPCs are more productive
To move them around, is there any special reason for moving them around since leveling the skills up takes a long time?
o.O
If a Level 1 and 3 villager are working at the same building, that building will produce at a rate equivalent to a Level 4.
Now, whether both villagers get XP at a Level 4 rate or if it's distributed proportionally, IDK.
I'm not sure what happens to the xp of villagers who's skills are maxed. Does it just vanish?
Since villagers skill levels don't show actual xp values it's hard to tell.
Let's say you have 2x Woodshed I:
1. Woodshed I has a worker with skill level 6 and produces 60 logs/day.
- He will get experience for 60 logs/day.
2. Woodshed I has a worker with skill level 3 and produces 30 logs/day.
- He will get experience for 30 logs/day.
Total experience gained = 90.
Now, if you build a Woodshed II and put both workers in it:
The skill level of the building is now 9 (6+3),
it will produce 90 logs/day (60logs+30logs)
Both workers will now receive experience for 90 logs.
Total experience gained = 180 (2x90)
Which means the lower worker's experience is significantly increased. While the worker with a higher level still gains more experience but not as much as the lower worker.
Which also means that at some point, the lower level worker will keep up until they both reach the same level.
In general, the experience rate is twice as fast. Tripple if there is a building with 3 workers and so on.
This works also with the Excavation Shed, Kitchen, Smithy, Workshop, Barn etc.
The only time it will not work is with the Farm Shed.
This is why upgrading is so much better than building a second production building, except you specifically want a second building at another location for example.
For the main question:
I agree with @AfLIcTeD, I am doing exactly the same.
It has also the effect that the child will inherit a better skill.
I just checked it:
A level 3 worker in Smithy I produces 5.14 Copper Bars on 22%
A level 3 worker in Smithy II produces 5.14 Copper Bars on 22%
So no I don't think that the level of the building influencing the production.
Where do you read that in the release notes?
Edit: (Thanks to Morri)
The Hunting Lodge II indeed produces more at the same production level.
And it seems the Fishing Hut II and Workshop III as well.
Define quickly :)
It is true, well the level would be 4 and not 3 but it says it right on top of the production tab.
It's the sum of the skills of the workers.
If you put a level 3 and level 1 together the production will be 4 and yes both will get experience for 4.