Medieval Dynasty

Medieval Dynasty

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Villager work
I'm wondering, do u guys use your male villagers for extracton / hunting purpose and ur female for crafting?
So that once the female is pregnant and stop working the extraction part of your village continues?
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Showing 1-15 of 16 comments
AfLIcTeD Jan 28, 2024 @ 6:29am 
I have couples doing the same job so when one goes on maternity there is still one left. I'll pull people from less important jobs if needed.
CaBux Jan 28, 2024 @ 6:42am 
I use whichever NPC's skill set best suits the job. In the early game when I first take on NPCs, I try and get as many 2 & 3 skills levels as possible. I then move the NPCs around to build up their overall skills set. I also pair them up early with as little age gap as possible, so hopefully the babies start to arrive before I need too many resources, etc - this moving around covers the 'maternity leave' ... and I can cover the gaps with plenty of time for everything else

By the time that 'maternity leave' is over, I have usually upgraded my crafting/production buildings (more worker slots per building) so the returning parent can slot back into their old role or take on another one

Late game pregnancies have less impact because everything is well established and you generally have surpluses; by encouraging them early on, it's also easier to up-skill earlier by moving people around when the skills gap is smaller (1,2,3 levels) then later when the gap is bigger (less mood reduction going into a lower skill role). You also get higher skilled babies earlier in the game too, so your next generation NPCs are more productive
Originally posted by a2c24clb:
I use whichever NPC's skill set best suits the job. In the early game when I first take on NPCs, I try and get as many 2 & 3 skills levels as possible. I then move the NPCs around to build up their overall skills set. I also pair them up early with as little age gap as possible, so hopefully the babies start to arrive before I need too many resources, etc - this moving around covers the 'maternity leave' ... and I can cover the gaps with plenty of time for everything else

By the time that 'maternity leave' is over, I have usually upgraded my crafting/production buildings (more worker slots per building) so the returning parent can slot back into their old role or take on another one

Late game pregnancies have less impact because everything is well established and you generally have surpluses; by encouraging them early on, it's also easier to up-skill earlier by moving people around when the skills gap is smaller (1,2,3 levels) then later when the gap is bigger (less mood reduction going into a lower skill role). You also get higher skilled babies earlier in the game too, so your next generation NPCs are more productive
Oooh that is a great tip too !
To move them around, is there any special reason for moving them around since leveling the skills up takes a long time?
barbaraclubb Jan 28, 2024 @ 7:03am 
If you have two people at a job and one is level 3 and the other is level 1, they will both produce at level 3 causing the one at skill level 1 to increase skill quickly.
CaBux Jan 28, 2024 @ 7:12am 
Originally posted by Vlambulance-YouTube:
Originally posted by a2c24clb:
Oooh that is a great tip too !
To move them around, is there any special reason for moving them around since levelling the skills up takes a long time?

Early game, I work with 7 day seasons so that I can look after my village and explore. I have a couple of 8x8 fields (1 veg, 1 flax) which only take a day each to fertilise and sow or harvest, so I need something else for that villager to do for the other 5 days or in some seasons, depending on what you're planting

Same for other roles - whilst pigs are small, they don't need a full-time animal breeder; build an excavation hut, your farmer can move there to collect stones & straw for building. So they are developing farming and excavation skills in tandem - it's a bit slower to level up but by the end of the second year I usually have a couple of NPCs at level 6 in two skill-sets

I always have a full-time woodcutter and later, a smith for tool making - but the rest of the jobs can be shared around. I batch cook, craft buckets, fetch water, make tools, etc but that can be done once a season, and I then let my NPCs do the resource gathering without spoiling the landscape
Last edited by CaBux; Jan 28, 2024 @ 7:13am
Mowglia Jan 28, 2024 @ 8:08am 
Originally posted by barbaraclubb:
If you have two people at a job and one is level 3 and the other is level 1, they will both produce at level 3 causing the one at skill level 1 to increase skill quickly.

o.O
Maehlice Jan 28, 2024 @ 9:18am 
Originally posted by barbaraclubb:
If you have two people at a job and one is level 3 and the other is level 1, they will both produce at level 3 causing the one at skill level 1 to increase skill quickly.
That isn't entirely true:

If a Level 1 and 3 villager are working at the same building, that building will produce at a rate equivalent to a Level 4.

Now, whether both villagers get XP at a Level 4 rate or if it's distributed proportionally, IDK.
AfLIcTeD Jan 28, 2024 @ 10:46am 
Originally posted by Maehlice:
Originally posted by barbaraclubb:
If you have two people at a job and one is level 3 and the other is level 1, they will both produce at level 3 causing the one at skill level 1 to increase skill quickly.
That isn't entirely true:

If a Level 1 and 3 villager are working at the same building, that building will produce at a rate equivalent to a Level 4.

Now, whether both villagers get XP at a Level 4 rate or if it's distributed proportionally, IDK.
I'm not sure if they share the xp or if they both get the full xp. It's always best to pair your low level workers with high level ones so they produce faster overall.

I'm not sure what happens to the xp of villagers who's skills are maxed. Does it just vanish?

Since villagers skill levels don't show actual xp values it's hard to tell.
JarutheDamaja Jan 29, 2024 @ 10:25am 
Originally posted by AfLIcTeD:
Originally posted by Maehlice:
That isn't entirely true:

If a Level 1 and 3 villager are working at the same building, that building will produce at a rate equivalent to a Level 4.

Now, whether both villagers get XP at a Level 4 rate or if it's distributed proportionally, IDK.
I'm not sure if they share the xp or if they both get the full xp. It's always best to pair your low level workers with high level ones so they produce faster overall.

I'm not sure what happens to the xp of villagers who's skills are maxed. Does it just vanish?

Since villagers skill levels don't show actual xp values it's hard to tell.

Let's say you have 2x Woodshed I:
1. Woodshed I has a worker with skill level 6 and produces 60 logs/day.
- He will get experience for 60 logs/day.

2. Woodshed I has a worker with skill level 3 and produces 30 logs/day.
- He will get experience for 30 logs/day.

Total experience gained = 90.

Now, if you build a Woodshed II and put both workers in it:
The skill level of the building is now 9 (6+3),
it will produce 90 logs/day (60logs+30logs)

Both workers will now receive experience for 90 logs.
Total experience gained = 180 (2x90)

Which means the lower worker's experience is significantly increased. While the worker with a higher level still gains more experience but not as much as the lower worker.
Which also means that at some point, the lower level worker will keep up until they both reach the same level.
In general, the experience rate is twice as fast. Tripple if there is a building with 3 workers and so on.
This works also with the Excavation Shed, Kitchen, Smithy, Workshop, Barn etc.
The only time it will not work is with the Farm Shed.

This is why upgrading is so much better than building a second production building, except you specifically want a second building at another location for example.

For the main question:
I agree with @AfLIcTeD, I am doing exactly the same.
It has also the effect that the child will inherit a better skill.
galadon3 Jan 29, 2024 @ 10:46am 
Errrm, the level of the woodshed influences the productivity per worker since one of the last updates, so no they produce MORE logs then when they are in lvl 1 woodsheds and ofc they will also get more XP because of that
Slurby Jan 30, 2024 @ 4:48am 
i keep recruiting and fill the positions until the first mothers come back. Mothers don't come back to work before 2 years and more pregnant women are in line to leave their job too, so basically that's a stable situation where some non working people are always part of the population.
Last edited by Slurby; Jan 30, 2024 @ 4:49am
Zoid Jan 30, 2024 @ 5:16am 
Originally posted by barbaraclubb:
If you have two people at a job and one is level 3 and the other is level 1, they will both produce at level 3 causing the one at skill level 1 to increase skill quickly.
I cannot say that I know anything for certain. But it seems to me that if this statement were true, that the level disparity between two workers in the same building would be quickly diminished -- and I have not seen that to be the case. For instance, I have two level 8 blacksmiths working together, but then one goes on maternity leave and must be replaced by another who is level 4. In my experience, the level gap between the two does not close, when it should close rapidly by this reasoning. I'm inclined to believe then, that the experience gained by each is consistent with their own individual production, unaffected by the other.
Veeshan Jan 30, 2024 @ 5:39am 
Hadn't thought of this, no, but I'm just barely beginning to deal with pregnancy/babies. Just had my first "crop" an hour or so ago. Ooh, now I get to hear baby coos as I'm walking around!
JarutheDamaja Jan 31, 2024 @ 11:52am 
Originally posted by galadon3:
Errrm, the level of the woodshed influences the productivity per worker since one of the last updates, so no they produce MORE logs then when they are in lvl 1 woodsheds and ofc they will also get more XP because of that

I just checked it:
A level 3 worker in Smithy I produces 5.14 Copper Bars on 22%
A level 3 worker in Smithy II produces 5.14 Copper Bars on 22%

So no I don't think that the level of the building influencing the production.
Where do you read that in the release notes?

Edit: (Thanks to Morri)
The Hunting Lodge II indeed produces more at the same production level.
And it seems the Fishing Hut II and Workshop III as well.
Last edited by JarutheDamaja; Feb 2, 2024 @ 2:56pm
JarutheDamaja Jan 31, 2024 @ 11:59am 
Originally posted by Zoid:
Originally posted by barbaraclubb:
If you have two people at a job and one is level 3 and the other is level 1, they will both produce at level 3 causing the one at skill level 1 to increase skill quickly.
I cannot say that I know anything for certain. But it seems to me that if this statement were true, that the level disparity between two workers in the same building would be quickly diminished -- and I have not seen that to be the case. For instance, I have two level 8 blacksmiths working together, but then one goes on maternity leave and must be replaced by another who is level 4. In my experience, the level gap between the two does not close, when it should close rapidly by this reasoning. I'm inclined to believe then, that the experience gained by each is consistent with their own individual production, unaffected by the other.

Define quickly :)
It is true, well the level would be 4 and not 3 but it says it right on top of the production tab.
It's the sum of the skills of the workers.
If you put a level 3 and level 1 together the production will be 4 and yes both will get experience for 4.
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Date Posted: Jan 28, 2024 @ 6:12am
Posts: 16