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For planning and alignment, use fields. Make 1-by fields for as long as you want your road, then start the road on one side of the fields and finish it on the other. Using the fields as a reference, your gravel road will be straight as an arrow.
Similarly, once you've decided how much space you want to allot for a given building, drop down a 5x5 field (or whatever) and build fences (or whatever) around that field. Delete the field and add the building inside the now perfectly squared and aligned fences.
EDIT: Farmers ignore fields without assignment, so you can also drop down, name, & leave fields for future planning. If you know you want a row of houses, drop a few fields down and name them each "house". Eventually, you'll destroy the field blueprint and build a house there instead.
The hard part is when you're on uneven terrain, because there are aren't many (any?) places that are perfectly flat and un-obstructed. So, even if you get the perfect grid, buildings typically don't fit where you wish they would.
1. Place down the North western one of the 4 sub-squares. 16x16 for example. Just the blueprint; no need to grub it.
2. Go to it's NE corner and place a 2x1 field to it's right. As placeholder for your double-road.
3. Place your next 16x16 field to the right of the 2x1 field. Going from NW to SE. Delete the 2x1 field.
4. Place down a 1x2 field under the north eastern sub-squares SE corner.
5. Add the next 16X16 field, going from NE to SW, and so on.
6. Build your roads around and inside of the gaps between your 4 16X16 fields.
Edit:
Hell, am I slow at writing 🤣
Thank you for the fields tip! That could be actually useful in my case, even though it would require cutting-out all the trees, which I would like to keep standing sometimes, as a natural decoration.
Still though, I do not know how big is the inn (for example) to make a nessessary space for it. I can create a 3x5 field but I have no way of knowing if it would fit in such space. I can make 16x16 but that would be, on the other hand, waste of space.
If you want to keep the trees, you could start at the center crossing by placing a 2x2 square,
Build 5x2 fields in each direction.
Place a 2x1 field at their end and delete the 5x2 marker-fields and the center square marker.
Then drag your roads between the remaining 2x1 marker-fields.
Will try that out, thanks :]
hey thanks, I didnt know that. I always thought the inn is bigger. :)
I drop single coins to remember where to re build stuff at a later date. The coins stay on the ground and are easy to spot in examine mode.
Did I read somewhere recently that you don't pay taxes on blueprint buildings / fields - I blueprinted most of my recent village layout and don't remember my taxes going up significantly. As long as you don't build the foundations, I think you're OK
Fields however, you'll still have to pay taxes for.
At first, I tried to plan things out and then got frustrated when new technology gave me a building I didn't plan for. But now, when I place down the first rickety house, I plan, knowing I'm going to tear this house down in the future for something better. In other words, I'm suggesting to plan for flexibility, instead of planning to be rigid.