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The spiders in skyrim must render you catatonic... :)
7 days to die
Dead island
Night of the dead
Scum
The forest
The infected
interesting library you have there :)
I'm not afraid of wolves or zombies or spiders or any other game character. It's not fear that causes problems, it's the out-of-nowhere starts. Since we're talking about interest, it's interesting that you mention the games in my list as if you're going out of your way to discredit me. Let me explain how I see them.
7days is anything but startling. It was corny fun, but I stopped playing because I got tired of it. I haven't touched it in months.
I haven't played Dead Island in a long time and my condition has only become a problem recently. But even then it wasn't bad. It was pretty obvious when a zombie was going to jump up and grab you. For the most part you spend the entire game knowing there's another monster up the road. I spent more time running from car to car and thinking of quests than I did of the easily fooled zombies.
Night of the Dead is not a jumpy game at all. It's interesting, actually. I got away from it because it badly needs balancing. I mean, badly... But I guess everyone sees the subject of zombies differently. They don't bother me at all.
I hated Scum. I only played it a couple of times and haven't touched it in forever because it was just plain lame and there was way too much walking. It was boring and pointless. That's not a good combo.
The Forest was a long time ago, and its staying power was lacking. It was too dark for me to play after a while and I grew out of that stage of gaming. I don't miss it. The only thing I liked about it was the building. I'm getting plenty of that in this game, Scrap Mechanic and Raft. These three are my favorite because they're light-hearted and generally challenging without being absurd or gross.
The Infected had to be dropped temporarily until the volume of the shrieking vambies is controllable. I thought the game was clever, though. If you haven't tried it you should. I hope it doesn't get worse as far as the gore goes. As it is the characters are sort of cartoon-ish and easily killed, rendering them little more than minor inconveniences.
Do you understand that it's not intensity but suddenness? If not, perhaps I didn't sufficiently explained myself. You see, I can handle focused action, if I couldn't I wouldn't play most video games and I'd be stuck with solitaire and sudoku. What I have is a rhythm issue which is aggravated by something else I don't feel like sharing. It's really not too much to ask that the animals declare they've seen you and that the fight is on. That's not unreasonable and could add atmosphere to the game, IMO.
Kind of reminds me of those YouTube vid with pics you're supposed to stare at, and suddenly a loud shout makes you jump out of the chair...
I stick with Games4Kickz, JohnBane, iBallisticSquid and ScrapMan for the most part. They're startle free and funny.
A "startle free" option would be a good compromise.
You forgot Dying Light the Followers at night while exploring Nightmare difficulty.
Returning to the author of the post, you are not the only one who can scare you. I was also surprised by wolves, but I was aware of that;)
I recommend that you give a point on the skill "Trapper".
In the inspector's view, you will then have the animals highlighted (neutral green, aggressive red, and farm blue).
It's not a nerf in my opinion, but more of a sound enhancement. See, when you're looking at them they stick their noses in the air and do the quintessential wolf howl before charging you. But when you're walking along or standing at a chest (like what happened to me last night) they make not a sound. It's like "dude, I'm in a house. Would you not walk in behind me without making so much as a footstep and bite me in the butt?" Or sometimes wolves come near my settlement and they will run all the way around my fence (which is pretty long) and sneak up on me while I'm digging or sewing or whatever.
I came upon a bear last night, saw it face to face. I was alarmed because it was ten feet away from me and not in the hills. That was a first. I fought it and it was actually pretty fun because I had to jump a couple of fences for a distance delay. I wound up smiling. But, honestly, wolves and bears and boar and stuff like that wouldn't want to hang out near a human settlement. They don't like us in general.
I found a way to keep the Wolves from coming in, through a way of fencing. entrances need to be layered. run another line of fence, paralel with the opening, obviously spacing for pathways. then run another set (2) of fence wall, one on each side of the paralel line, boxing in the paralel line, with an opening in the middle.
1 ------------- opening ---------------
2 ...paralel | ----------- |
3 ......box.. |---open---|
4 A.I not able to navigate through. wolves stay out, livestock stays in