Medieval Dynasty

Medieval Dynasty

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Holy Athena Jan 4, 2024 @ 10:18am
Biggest pit fall of this game, is the restrictive archaic building..
I love the new Oxbow map. it has beautiful terraces, valleys, waterfalls, hillsides, but it sucks because there are barely any real flat area's as well..

So many times I find a beautiful location but get slapped by the game because oops.. it doesn't want you to build on anything that's remotely not flat..

Whats worse is you have these abandoned buildings on cliff sides, and on hills, that are obviously on large stilts, and supports.. why can't the player build like that?

You let the player build at any angle, You get a beautiful little town started, a farm set down... then oops.. sorry bro, you can only build fields in 1 locked grid direction, hope it doesn't ♥♥♥♥ up the whole look of your village! luls.

So much of the building restrictions makes no sense. There really isn't a reason why I can't build a building 10 feet in the air with the stairs wrapping around the foundation if I really wanted too, and was willing to pay the price in stones or wood.

Why can't I build wooden walkways, and steps as well?

75% of this game is building, yet its so restrictive.


Edit: I totally forgot to add the fact, that you can't even build inside houses..

I've worked in the Unreal Engine before, and I know it has the ability to dynamically change AI pathing for placed items, and such so there really is no excuse for this limitation.. Especially when the AI are just eye candy anyway. They could be stuck under the ground, and whatever building their assigned too will still generate resources, because the AI don't actually do anything besides make it look like theres something going on.
Last edited by Holy Athena; Jan 9, 2024 @ 12:54pm
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Showing 31-45 of 60 comments
Barmy Nimrod Jan 5, 2024 @ 3:35am 
My favorite games are those that have building as a key component if the game play. MD is one of my favorite games. What took me time to learn was to avoid trying to build with a modern city layout. It was better to find an area of varied terrain and work within the build limitations.

I actually found that I created more aesthetically pleasing village designs when I start by building fences around existing fauna that I want to keep, then place the buildings. Also grouping the homes and production buildings in close proximity and assign the workers in the nearby homes.

Living in modern society we are use to commuting to work with homes, production or farms being located together is in designated areas. However, the further you go back in time. Society was not organized that way. A blacksmith's forge, a seamstress' shop or a craftsman's workshop, were near their home. Grouping them this was in the game can result in some very nice looking villages.
Milinia Jan 5, 2024 @ 4:00am 
Originally posted by Barmy Nimrod:
My favorite games are those that have building as a key component if the game play. MD is one of my favorite games. What took me time to learn was to avoid trying to build with a modern city layout. It was better to find an area of varied terrain and work within the build limitations.

I actually found that I created more aesthetically pleasing village designs when I start by building fences around existing fauna that I want to keep, then place the buildings. Also grouping the homes and production buildings in close proximity and assign the workers in the nearby homes.

Living in modern society we are use to commuting to work with homes, production or farms being located together is in designated areas. However, the further you go back in time. Society was not organized that way. A blacksmith's forge, a seamstress' shop or a craftsman's workshop, were near their home. Grouping them this was in the game can result in some very nice looking villages.

I do the same and I think it looks better and more authentic that way too. I also think no medieval farmer in their right mind, with a hammer, a shovel and a pickaxe, would try to build his house on a slope.
Barmy Nimrod Jan 5, 2024 @ 6:09am 
Originally posted by Milinia:
I do the same and I think it looks better and more authentic that way too. I also think no medieval farmer in their right mind, with a hammer, a shovel and a pickaxe, would try to build his house on a slope.

The structures no, they are always on a flat part of land, but the crops can be planted on some very hilly land. I actually looks realistic when the crops are on low rolling hills.
Last edited by Barmy Nimrod; Jan 5, 2024 @ 6:10am
TheMantisman Jan 5, 2024 @ 6:25am 
I think landscaping is the true answer to this and most of the building problems.

Let the player "shape" the land itself.
Cassie Jan 5, 2024 @ 7:42am 
I had complained to them about Oxbow, however, I just really said that, it would be nice to have it where we can build thing like they can, the little bridges over creeks and streams, the how they have steps up to areas, how they have it where they can walk along the walls of the walls they have around the cities, I really don't think they should be able to build their villages that we visit any way they want and we can have it either. It isn't right.

At least I have seen the areas in regular MD and they do have maybe a few things we can't do, but on the Oxbow, there are too many cool things that they have built and we can't. You are limited to the caves you can have, too many hills and then there is how you can't build too close to the very large areas that they have made for the villages they put down.

When I first went into the Oxbow, I was like wow, I can build here, not. Oh, I like how they did this, can't do it too, Oh wow, they have it up a little hill, can't do it too.

Why so many restrictions for us, when they have so many cool things that we can't do,
it's like in real life you are shown a nice place nice area, and then you want to have a place built in that area like that, and you find out, you can't, You are like, why bother?

Oh, and I found out that you don't get very much coins for the stuff you sell, had I known that, I wouldn't have bothered to put them up, I'm disappointed that they limited the stuff in Oxbow, I liked the idea of making a female in charge, and I have my husband and son, and I really liked this part, and now... I'm really thinking of saying forget Oxbow the way it is and go back to one of my saves MD.
Cassie Jan 5, 2024 @ 7:53am 
The logs on the ground with the stakes on each side of the ends, you can't do that.
Foxglovez Jan 5, 2024 @ 10:11am 
Yup. their prebuilt villages should be no different from ours. Period. No little streams running through town, no nice ferns, no houses on high stilts, no huge walls, no stacked barrels, no tipped barrels, sheds, and on and on. It's all just too annoying. Don't tease us with all the stuff we can't do.

We should be able to incorporate the abandoned buildings into our villages. That would be great addition. So much we could do with them.

It is fun to see what can be done In The Game, not In The Save Files. It's just a cheat, plain and simple. Or, let the modders in which would really add to the game. It's time, maybe past time.
Holy Athena Jan 5, 2024 @ 10:16am 
Originally posted by Foxglovez:
Yup. their prebuilt villages should be no different from ours. Period. No little streams running through town, no nice ferns, no houses on high stilts, no huge walls, no stacked barrels, no tipped barrels, sheds, and on and on. It's all just too annoying. Don't tease us with all the stuff we can't do.

We should be able to incorporate the abandoned buildings into our villages. That would be great addition. So much we could do with them.

It is fun to see what can be done In The Game, not In The Save Files. It's just a cheat, plain and simple. Or, let the modders in which would really add to the game. It's time, maybe past time.

They really do need to open it up to modders, and let them actually get into the code a bit more. Especially if the team is too small to make simple changes.

Bottom line, is if you can adjust things so easily in the save file, there is really no reason why it can't be done by them officially or letting it be open to modders.
Skywalker Jan 5, 2024 @ 11:10am 
For me "Oxbow" has not so many restrictions as "The Valley" map. I build in Oxbow at the foot of the beautiful waterfall west from Ostovia, many flat ground, nice maple and birch trees, and even a mine there and a nice crooking river, a main street with a large bridge pass the area, surrounded by mountains, a nice looking "lost place outlook" plus a idyllic lake in the west just over the river and in the north a high hill with famous lookout ... also I built a lookout pavillon on top of the waterfall - a perfect location for me. I don't need another.

As I like waterfalls in MD I tried building in the past in "The Valley" near the triple-waterfall (was the only great waterfall on the map) east of the starting town Gostovia. That was a struggle, all slope and many restrictions (can't build cause ...) . It was a pain in the a... to built around the foot of this waterfall. The river was way further away. A mine? Oh, one kilometer away.

No, I am glad in Oxbow concerning building my village near a waterfall.
Last edited by Skywalker; Jan 5, 2024 @ 11:13am
Booted Builds Jan 5, 2024 @ 2:06pm 
Originally posted by Skywalker:
For me "Oxbow" has not so many restrictions as "The Valley" map. I build in Oxbow at the foot of the beautiful waterfall west from Ostovia,[...]

Funnily enough, I just decided to abandon that exact same location, literally minutes ago. The waterfall location isn't bad, but it was too much of a struggle to place buildings where and how I want them, and it just got worse from there. Couldn't get it to look right. I'll probably retry at some other point in time.

Maybe I'll upload a video of my other village up north, at the islands. Got nearly a hundred hours into that one, and it's looks pretty amazing, but... The lag has begun to set in :steamsad:. Nearly a hundred buildings and thousands of decorations will do that to you, I guess...
Last edited by Booted Builds; Jan 5, 2024 @ 2:07pm
Skywalker Jan 5, 2024 @ 3:16pm 
Originally posted by Booted Builds:
Originally posted by Skywalker:
For me "Oxbow" has not so many restrictions as "The Valley" map. I build in Oxbow at the foot of the beautiful waterfall west from Ostovia,[...]

Funnily enough, I just decided to abandon that exact same location, literally minutes ago. The waterfall location isn't bad, but it was too much of a struggle to place buildings where and how I want them, and it just got worse from there. Couldn't get it to look right. I'll probably retry at some other point in time.

Maybe another waterfall area? Here is a screenshot of mine. I started building and decorating on the left side of the river by the mine. There are 10+ houses. And on the right bank of the river I just have some undecorated houses. And as you see many very flat land for 30 houses and more - you can even build to Piastovia along the river? So no slope ground and you can build as you like?

https://steamcommunity.com/profiles/76561198087033270/screenshot/2294086688334359109/

https://steamcommunity.com/profiles/76561198087033270/screenshot/2294086688334474926/
Last edited by Skywalker; Jan 5, 2024 @ 3:44pm
TheMantisman Jan 5, 2024 @ 5:55pm 
I also agree that they should not of "tempted" me with things I thought that were in game because it is a building survival game, as a new player I ASSUME that "What I See I can Build" which is why when I first entered the Oxbow I was VERY excited to see all these new structures that I thought I could build and only on upon research found out I could build none of it.

I've found Oxbow to be more boring because there is less to do & even worse for its "endgame"...
- No chapter quests
- No wife quests
- No Kings Quests
- Endgame cannot abdicate (must suicide (immersion breaking) / grow old & die (takes long time in-game).

I got into this game to build before story, but unfortunately my building has been "exhausted" due to in-game restrictions/limitations that will likely never be changed according to online research due to the engine of the game being used and because the questing feels very pointless/hollow... I sorta feel done/complete, at least until some major change happens, that ultimately makes me want to "start again".
AfLIcTeD Jan 5, 2024 @ 5:59pm 
Originally posted by Booted Builds:
Originally posted by Skywalker:
For me "Oxbow" has not so many restrictions as "The Valley" map. I build in Oxbow at the foot of the beautiful waterfall west from Ostovia,[...]

Funnily enough, I just decided to abandon that exact same location, literally minutes ago. The waterfall location isn't bad, but it was too much of a struggle to place buildings where and how I want them, and it just got worse from there. Couldn't get it to look right. I'll probably retry at some other point in time.

Maybe I'll upload a video of my other village up north, at the islands. Got nearly a hundred hours into that one, and it's looks pretty amazing, but... The lag has begun to set in :steamsad:. Nearly a hundred buildings and thousands of decorations will do that to you, I guess...
I've built at the waterfall too (like everyone else it seems) and I have gotten to the point now where the landscape is too uneven. It's a good spot but I can't expand my village there anymore.
Skywalker Jan 6, 2024 @ 2:09am 
Originally posted by AfLIcTeD:
Originally posted by Booted Builds:

Funnily enough, I just decided to abandon that exact same location, literally minutes ago. The waterfall location isn't bad, but it was too much of a struggle to place buildings where and how I want them, and it just got worse from there. Couldn't get it to look right. I'll probably retry at some other point in time..
I've built at the waterfall too (like everyone else it seems) and I have gotten to the point now where the landscape is too uneven. It's a good spot but I can't expand my village there anymore.

I still don't get the complaining that the waterfall area is too slope and uneven - what giant cities do you plan to build - 140 houses is max? I haven't cut trees there, so you can't see it so clearly as on this screenshot, where all trees ar cut. Flat as "a baby bottom" as we say in german - also on the mine sid of the bridge (not at the screenshot) ;)

https://steamcommunity.com/sharedfiles/filedetails/?id=3128919841
Last edited by Skywalker; Jan 6, 2024 @ 2:13am
AfLIcTeD Jan 6, 2024 @ 3:42am 
Originally posted by Skywalker:
Originally posted by AfLIcTeD:
I've built at the waterfall too (like everyone else it seems) and I have gotten to the point now where the landscape is too uneven. It's a good spot but I can't expand my village there anymore.

I still don't get the complaining that the waterfall area is too slope and uneven - what giant cities do you plan to build - 140 houses is max? I haven't cut trees there, so you can't see it so clearly as on this screenshot, where all trees ar cut. Flat as "a baby bottom" as we say in german - also on the mine sid of the bridge (not at the screenshot) ;)

https://steamcommunity.com/sharedfiles/filedetails/?id=3128919841
Not giant, just not cramped together that's all. It's actually not as big as you think.
Last edited by AfLIcTeD; Jan 6, 2024 @ 3:43am
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Date Posted: Jan 4, 2024 @ 10:18am
Posts: 60