Medieval Dynasty

Medieval Dynasty

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Darby J. Jan 4, 2024 @ 8:51am
THE VILLAGERS DO NOTHING.
I end up doing everything myself. The villagers do little or nothing. They don't hunt or fish, there is always a lack of meat. They don't fix the houses. Only those who sow and harvest do the work. I put the tools in different places to see if they did something and nothing. He who cuts down trees is lazy, he does nothing!!
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Showing 1-13 of 13 comments
vectray26se Jan 4, 2024 @ 8:57am 
Have you set the production in the management windows of the respective buildings? You need to set the percentage of product that should be produced in the building. SO for example: In the hunting shack you can set it to produce meat, leather, salted meat, dried meat, pelts and feathers. You can set a percentage for all of the to a total sum of 100%.
Also you will not necessarily actually SEE villagers (except farmers) doing any work. The products still appear in storage though.
Wizard of Woz Jan 4, 2024 @ 9:02am 
This game sucks because user error...
BlackD Jan 4, 2024 @ 9:41am 
Originally posted by Darby J.:
... I put the tools in different places ...

u can but dont. use the material storage building
Gilles Jan 5, 2024 @ 12:20pm 
Villagers will only use items which they find in the main storage. So don't put items in the working stations or the wrong storage (each item says in which storage it must be placed when you click it in the inventroy). And as Vectray said, make sure you set the menu to what they need to do/produce otherwise they won't do anything. And check which items they need and provide them (i.e. the hunters only need knives not bows or arrows).
galadon3 Jan 5, 2024 @ 12:26pm 
Originally posted by Gilles:
Villagers will only use items which they find in the main storage. So don't put items in the working stations or the wrong storage (each item says in which storage it must be placed when you click it in the inventroy). And as Vectray said, make sure you set the menu to what they need to do/produce otherwise they won't do anything. And check which items they need and provide them (i.e. the hunters only need knives not bows or arrows).

Thats actually not correct. Villagers do use stuff from their workstations as well as placing products in the workstation but that only if the resource storage is full.
Gilles Jan 5, 2024 @ 12:33pm 
Originally posted by galadon3:
Thats actually not correct. Villagers do use stuff from their workstations as well as placing products in the workstation but that only if the resource storage is full.
They put stuff in the chests when the main storage is full, I know. But I made the mistake to put items in that chest for them (like axes and knives) but they kept complaining they had no tools until I put it in the main storage. But that was when the game just released so maybe it changed somewhere down the line of the patches.
galadon3 Jan 5, 2024 @ 12:46pm 
in general they use the stuff from their workshop-chest first, when they don't find it there they take it from the storage.
For products priority is the other way round, first putting into storage when thats filled, workshop chest.

Where its actually pretty usefull is for grain and the farm-shed when you have somebody set to use the grain to make fluor or food.
You can put a good portion after each harvest into the farm-shed chest so its save from the cooks and millers and the farmers have their seed.
thewaif99 Jan 11, 2024 @ 8:06pm 
I would give my soul for an in depth "talk to me like a kindergartner" guide for Management of inhabitants/ workers.
Cmdr D. Jan 11, 2024 @ 11:55pm 
Originally posted by Darby J.:
I end up doing everything myself. The villagers do little or nothing. They don't hunt or fish, there is always a lack of meat. They don't fix the houses. Only those who sow and harvest do the work. I put the tools in different places to see if they did something and nothing. He who cuts down trees is lazy, he does nothing!!

Hi, please allow me to explain.

1- "The villagers do little or nothing. They don't hunt or fish, there is always a lack of meat"

If your talking about the "Hunting Lodge" workers, they have "spaced random" animation. Meaning, it doesn't matter what they do "visually" since what matters is the "progression" in your management menu. You will notice that the progression will keep moving forward even if they AFK or clean the house or just stand around.

Why you mask? Because the animation to make them hunt animals ( deer, Moose, Bears, rabbit, etc ) would be impossible to recreate in real time since it would requires them to run forever... "not miss their shot" with their bow or spears... etc etc. By the time they actually kill 1 animal.. you would get barely nothing at the end of the day.

Instead, what the devs did, is they added few random animation ( they will eventually hunt with a bow and arrows ) but they may simply shoot 1 animal with one arrow, then come back home. Then won't run after it.

Why?

Because it wouldn't be possible to have run around all day missing their shots... to then come back and cook your meat.. then find feathers... then find fur by killing rabbits... all in the same vicinity? impossible. They cannot be everywhere at the same time.

Which is why, you will only see "random" animation for "Hunting Lodge". But what really matters is the progression of the task.

For Fisherman

2- " NPC don't fix Houses." If you have Builder's Hut, then you can assign an NPC to fix broken houses. But you have to "manually" assign them to the house you want them to fix. It's not automatic. Also only houses below 50% broken can be fixed. So if your building are above 50% damaged, your NPC won't do anything even if you have the tools for them.

You can also do it yourself with a hammer. Equip your Hammer, right click then pick "repair". Again only houses below 50% damaged can be fixed. anything above cannot be fixed.

3- Sowing and harvesting are different since the animation does not requires them to go too far nor forcing them run hunting eluding animals. Which is why, you see them doing their field work in real time.

4- "He who cuts down trees is lazy, he does nothing!!"

Woodshed - Cutting trees is like hunting Lodge. The animation doesn't matter. What matter is the "work progression" in your management menu. If the progression is moving forward, what they do "visually" does not matter. You still get the end product at the end of the day.

Why? Because if you assign them to cut trees ( logs ) and find stick, make planks and firewoods all at the same time, a real time visual animation would be impossible to accomplish in the amount of time they work per day.

Hope this clarify everything.
Cheers ^^
Prown Jan 12, 2024 @ 12:27am 
Originally posted by Wizard of Woz:
This game sucks because user error...

To be fair, the way the game does hunting, production and others makes no sense

In every other game, you place a gathering building, the people assigned to it gather nearby resources. Which makes sense

In this game, they will do nothing unless told to gather a specific resource, at which point they will start.

But the thing is this system makes NO SENSE, you can put a woodcutter no where near wood and get the same result as in a forest, you can set hunters to get leather and fur but for some reason they will never bring back the associated meat, I can only imagine a lot of rotting skinless carcasses baking in the back.


Along with the the host of other problems that the "intensity" based production system works it really is completely counter-intuitive and un-immersive. It's this games biggest problem.
Last edited by Prown; Jan 12, 2024 @ 12:28am
Morri Jan 12, 2024 @ 12:54am 
Originally posted by Prown:
But the thing is this system makes NO SENSE, you can put a woodcutter no where near wood and get the same result as in a forest,.
It allows for more freedom when building your village though. And if you want the immersion, you can still place your buildings where they would make more sense. Or set the % of your hunters to be more logical.
In winter for example I half the percentages in the hunters hut and the fishers hut. Makes more sense to me since there'll be less animals around.

I like that I'm not forced to build in specific locations to be able to get materials, or to put my houses next to those locations for travel time. But I can still do so if I chose for immersion.
Last edited by Morri; Jan 12, 2024 @ 12:55am
Barmy Nimrod Jan 12, 2024 @ 3:55am 
Originally posted by galadon3:
Originally posted by Gilles:
Villagers will only use items which they find in the main storage. So don't put items in the working stations or the wrong storage (each item says in which storage it must be placed when you click it in the inventroy). And as Vectray said, make sure you set the menu to what they need to do/produce otherwise they won't do anything. And check which items they need and provide them (i.e. the hunters only need knives not bows or arrows).

Thats actually not correct. Villagers do use stuff from their workstations as well as placing products in the workstation but that only if the resource storage is full.

I like putting the tools the workers need in their workstation storage. Helps me keep track of tool numbers needed by the villagers. All the tools made by the smithy, that go into main storage are there for sale. This prevents villagers running out of tools, while I'm far away from the village. They will take from the main storage first, but the workstation storage is there as backup.
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Date Posted: Jan 4, 2024 @ 8:51am
Posts: 13