Medieval Dynasty

Medieval Dynasty

View Stats:
Shades™ Dec 27, 2023 @ 11:55am
Option to remove Vegetation?
Building a town on grass looks aesthetically displeasing...
< >
Showing 1-7 of 7 comments
galadon3 Dec 27, 2023 @ 11:59am 
only way so far is to put roads between the buildings
TheOriginalMark:-) Dec 27, 2023 @ 12:17pm 
You can put down a field outline and then delete it to remove some of the foliage but it grows back again in a season or so so you have to keep doing it again. Shame we cannot use a scythe on grass (and then possibly feed the hay to cows).
Shades™ Dec 27, 2023 @ 12:29pm 
Tx guys it helps a little, but I think it would have been very cool if you could customize the terrain to your liking (dirt rocks etc).
Originally posted by 5had35™:
Tx guys it helps a little, but I think it would have been very cool if you could customize the terrain to your liking (dirt rocks etc).

Yes, we can "paint" on paths so it would be nice if we could paint on something like trodden dirt or maybe short grass as well.
AfLIcTeD Dec 27, 2023 @ 3:49pm 
If only we could clear the ground or place wooden pathways like the other villages have. Could be like placing a field but all it would do is clear the ground so you can still place stuff on it. We definitely need more groundwork options.
Zalfir Dec 27, 2023 @ 4:57pm 
What would be cool is if you could mark out "clear" space or have another option of "free garden" space so every villagers could have a side job of planting random crops of vegetable kind only (random onions, carrots, beets, etc.) or if the household is mostly crafters and services (rather than hunters, farmers, herbalists, extractors), flower gardens of their own.

Could make a good long term solution for the game design rather than an immediate, easy one.
Personally I like having plants around, paving paradise feels wrong somehow, but I get what you mean.
Dragon Dec 27, 2023 @ 6:48pm 
I always leave some trees and greenery up anyway. This is true 'medieval', it would be a lot of effort to just cut trees down without a job for it or a lord's command. And logs, as heavy and perfect we make them in game, would go for quite a bit of coin if someone actually produced enough of them and could reliably haul them.

Would be interesting to see a cart mechanic in this game evolve with a ton of storage space, but could only carry certain resources (normally the ones you can stack loads of in the endgame, like logs, limestone, planks, stone, stuff that you get in mid game to start properly upgrading your village).

Could even have each village have a 'stockpile' or something, so you couldn't do this forever, or at least enough that the devs think you should move on to producing tools en masse (which currently is fairly early game once you get a Smithy, copper tools sell for literally ten times as much as anything else at a similar level for half the work).

Would also encourage more travel. Currently only having one notice board in the main town means you don't travel a lot outside of completing quests.

Then again, im out here daydreaming about some sort of actual endgame to this. It wouldn't be necessary, but im off ranting.
Last edited by Dragon; Dec 27, 2023 @ 6:49pm
< >
Showing 1-7 of 7 comments
Per page: 1530 50

Date Posted: Dec 27, 2023 @ 11:55am
Posts: 7