Medieval Dynasty

Medieval Dynasty

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Zackrifice Dec 20, 2023 @ 11:52am
Stone Knives for 2,5c ?
I remember it used to be sold for 20. I guess that was a little OP for a starting game though. I'm guessing that change came along wiht 2.0 or something ^^

So how does someone gets easy/fast money early on in 2.0 ?
I saw a YT clip saying that wooden vials would be the new mane ? ( 1 Log into 2 planks (Woodshed) into 20 Wood Vials (Workshop) selling for 30c total, pretty good price for a single log ^^).

Is there anything else I can build myself on the road that can help raising my wallet before I get to get into building the village?
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Showing 1-15 of 21 comments
Mobscene Dec 20, 2023 @ 12:11pm 
Best early game money at the moment is just exploring around the map looting ruins and carts/camps.

Easily make a few thousand coins doing that in the first couple days.

Plus you'll find a lot of bronze/iron tools you can just keep to use for yourself that last way longer than the wood/stone stuff you'll have to start out with.
Morri Dec 20, 2023 @ 12:19pm 
From what I read, hunting and selling meat should give quite a lot as well.
Zackrifice Dec 20, 2023 @ 12:32pm 
Originally posted by Mobscene:
Best early game money at the moment is just exploring around the map looting ruins and carts/camps.

Easily make a few thousand coins doing that in the first couple days.

Plus you'll find a lot of bronze/iron tools you can just keep to use for yourself that last way longer than the wood/stone stuff you'll have to start out with.
IS there an accurate map showing those locations ?
larrysteele Dec 20, 2023 @ 12:33pm 
Originally posted by Morri:
From what I read, hunting and selling meat should give quite a lot as well.

Boars, moose, and wisents provide leather to turn into simple bags in addition to that roasted meat. Also, looting ruins gave me a pretty good boost.

When you find a cave and get a smithie going, you can add metal tools and weapons to the mix for more money. After six years, I have over 90k coins. The only reason it's not over 100k is because I've spent coins on technologies, gifts for the missus and daughter, and stuff I couldn't find enough of (I'm looking at you wool and wool thread).
Mobscene Dec 20, 2023 @ 12:46pm 
Originally posted by Zackrifice:
IS there an accurate map showing those locations ?

Not yet, but a couple are very close to Piastovia. One you'll find if you head SE, a couple ruined buildings with some loot. Another is North I believe, you can see it from the homeless camp, lol. That has a good ring in the basement you can sell for a few hundred coins, plus the other loot.

In the North/North East(you can see a red area on the map) that has an abandoned inn and other buildings, plus some buildings across the water from there.

Best to just explore around, you'll find random generated camps, some may have bandits. There's no rush to get your town started really. Explore the map, find a few places you'd like to start your town and make a note of them. You'll find plenty of loot to sell and help get you started.

A couple popular spots are the waterfall SE(pretty near those first buildings I mentioned), and the beach North, just below the abandoned inn area. Both have caves that can help you get started crafting copper/bronze stuff after you get set up.
Zackrifice Dec 20, 2023 @ 1:01pm 
Originally posted by Mobscene:
Originally posted by Zackrifice:
IS there an accurate map showing those locations ?

Not yet, but a couple are very close to Piastovia. One you'll find if you head SE, a couple ruined buildings with some loot. Another is North I believe, you can see it from the homeless camp, lol. That has a good ring in the basement you can sell for a few hundred coins, plus the other loot.

In the North/North East(you can see a red area on the map) that has an abandoned inn and other buildings, plus some buildings across the water from there.

Best to just explore around, you'll find random generated camps, some may have bandits. There's no rush to get your town started really. Explore the map, find a few places you'd like to start your town and make a note of them. You'll find plenty of loot to sell and help get you started.

A couple popular spots are the waterfall SE(pretty near those first buildings I mentioned), and the beach North, just below the abandoned inn area. Both have caves that can help you get started crafting copper/bronze stuff after you get set up.


Originally posted by Mobscene:
Originally posted by Zackrifice:
IS there an accurate map showing those locations ?

Not yet, but a couple are very close to Piastovia. One you'll find if you head SE, a couple ruined buildings with some loot. Another is North I believe, you can see it from the homeless camp, lol. That has a good ring in the basement you can sell for a few hundred coins, plus the other loot.

In the North/North East(you can see a red area on the map) that has an abandoned inn and other buildings, plus some buildings across the water from there.

Best to just explore around, you'll find random generated camps, some may have bandits. There's no rush to get your town started really. Explore the map, find a few places you'd like to start your town and make a note of them. You'll find plenty of loot to sell and help get you started.

A couple popular spots are the waterfall SE(pretty near those first buildings I mentioned), and the beach North, just below the abandoned inn area. Both have caves that can help you get started crafting copper/bronze stuff after you get set up.
I was thinking about the lake West from Hortovia and East from Jezerica.
Looks like ther's a cave nearby, and plenty of hunting targets along with fishing spots, I guess the area around the lake should be reasonably flat as well. Hornica should provide the coin, selling all the stuff i'd be making. I'll give this a go and check your locations as well,

Thanks for the help guys :)
AfLIcTeD Dec 20, 2023 @ 1:08pm 
Originally posted by Zackrifice:
Originally posted by Mobscene:

Not yet, but a couple are very close to Piastovia. One you'll find if you head SE, a couple ruined buildings with some loot. Another is North I believe, you can see it from the homeless camp, lol. That has a good ring in the basement you can sell for a few hundred coins, plus the other loot.

In the North/North East(you can see a red area on the map) that has an abandoned inn and other buildings, plus some buildings across the water from there.

Best to just explore around, you'll find random generated camps, some may have bandits. There's no rush to get your town started really. Explore the map, find a few places you'd like to start your town and make a note of them. You'll find plenty of loot to sell and help get you started.

A couple popular spots are the waterfall SE(pretty near those first buildings I mentioned), and the beach North, just below the abandoned inn area. Both have caves that can help you get started crafting copper/bronze stuff after you get set up.


Originally posted by Mobscene:

Not yet, but a couple are very close to Piastovia. One you'll find if you head SE, a couple ruined buildings with some loot. Another is North I believe, you can see it from the homeless camp, lol. That has a good ring in the basement you can sell for a few hundred coins, plus the other loot.

In the North/North East(you can see a red area on the map) that has an abandoned inn and other buildings, plus some buildings across the water from there.

Best to just explore around, you'll find random generated camps, some may have bandits. There's no rush to get your town started really. Explore the map, find a few places you'd like to start your town and make a note of them. You'll find plenty of loot to sell and help get you started.

A couple popular spots are the waterfall SE(pretty near those first buildings I mentioned), and the beach North, just below the abandoned inn area. Both have caves that can help you get started crafting copper/bronze stuff after you get set up.
I was thinking about the lake West from Hortovia and East from Jezerica.
Looks like ther's a cave nearby, and plenty of hunting targets along with fishing spots, I guess the area around the lake should be reasonably flat as well. Hornica should provide the coin, selling all the stuff i'd be making. I'll give this a go and check your locations as well,

Thanks for the help guys :)
You are both talking about different maps. Mobscene is talking about Oxbow not The Valley. Although you will still find random camps and carts around.
Mobscene Dec 20, 2023 @ 2:13pm 
Originally posted by Zackrifice:
I was thinking about the lake West from Hortovia and East from Jezerica.
Looks like ther's a cave nearby, and plenty of hunting targets along with fishing spots, I guess the area around the lake should be reasonably flat as well. Hornica should provide the coin, selling all the stuff i'd be making. I'll give this a go and check your locations as well,

Thanks for the help guys :)

Ah, yeah, you're playing the old map. In that case yes, there's an online map that shows that stuff. Though a lot of it can be random, so a marked spot may not have anything there. And they swap around each year I believe, so something may be in an empty spot later, or something you already looted may respawn.

https://mapgenie.io/medieval-dynasty/maps/world
Bnn1 Dec 20, 2023 @ 2:43pm 
I wonder why it was necesarry to nerf all the sources of income other than stealing and looting.
There is too many looter shooters already out there, I did least expect MD to become loot based instead of building, village sim, crafting and trading.

It makes sense for MMO's, to ruin peoples money streaks so they play the game longer, but for a singleplayer or friend-based COOP system that doesn't have 90 people severs, it does not make sense to forcefully guide the players experience in a way that the Developer deems best.

Should have made a community poll, or if in doubt, just leave things untouched. But this nerfs to literally anything is exactly what big companies do when they nerf things, and everyone is unhappy with it.

Surely you have people who are happy with everything being nerfed including freezing to death in fall, and clothing prices being expensive, but in my humble opinion, game designers should never balance stuff just around the few people who are masochistic and would love to be spanked in real life while playing the game since they can only enjoy gaming when it really hurts.

With that kind of argumentation, we can make houses more expensive, and remove difficulty sliders as well, because if people have to adjust the games difficulty all the way to rock bottom, that should be a wake up call that something is going horribly wrong with the department responsible for game design and execution of the latter.
BillyBozarth Dec 20, 2023 @ 6:04pm 
Originally posted by Ben1:
I wonder why it was necesarry to nerf all the sources of income other than stealing and looting.
There is too many looter shooters already out there, I did least expect MD to become loot based instead of building, village sim, crafting and trading.

It makes sense for MMO's, to ruin peoples money streaks so they play the game longer, but for a singleplayer or friend-based COOP system that doesn't have 90 people severs, it does not make sense to forcefully guide the players experience in a way that the Developer deems best.

Should have made a community poll, or if in doubt, just leave things untouched. But this nerfs to literally anything is exactly what big companies do when they nerf things, and everyone is unhappy with it.

Surely you have people who are happy with everything being nerfed including freezing to death in fall, and clothing prices being expensive, but in my humble opinion, game designers should never balance stuff just around the few people who are masochistic and would love to be spanked in real life while playing the game since they can only enjoy gaming when it really hurts.

With that kind of argumentation, we can make houses more expensive, and remove difficulty sliders as well, because if people have to adjust the games difficulty all the way to rock bottom, that should be a wake up call that something is going horribly wrong with the department responsible for game design and execution of the latter.

The new map is meant to be played multiplayer. That means all resources from game start automatically get a 2-4x bonus which is insane for game progression. My guess is the nerf is geared towards making multiplayer interesting rather than having a city in two years from stone knives.
zzexx Dec 20, 2023 @ 6:51pm 
Roasted meat / fish > copper knives > Bronze knives , sheers > Iron sheers

I find it way easier to make coin now than before in the valley. The loot is insane, but need to look really careful. some is well hidden.
Willow Rivers Dec 20, 2023 @ 9:40pm 
Originally posted by Ben1:
I wonder why it was necesarry to nerf all the sources of income other than stealing and looting.
There is too many looter shooters already out there, I did least expect MD to become loot based instead of building, village sim, crafting and trading.

It makes sense for MMO's, to ruin peoples money streaks so they play the game longer, but for a singleplayer or friend-based COOP system that doesn't have 90 people severs, it does not make sense to forcefully guide the players experience in a way that the Developer deems best.

Should have made a community poll, or if in doubt, just leave things untouched. But this nerfs to literally anything is exactly what big companies do when they nerf things, and everyone is unhappy with it.

Surely you have people who are happy with everything being nerfed including freezing to death in fall, and clothing prices being expensive, but in my humble opinion, game designers should never balance stuff just around the few people who are masochistic and would love to be spanked in real life while playing the game since they can only enjoy gaming when it really hurts.

With that kind of argumentation, we can make houses more expensive, and remove difficulty sliders as well, because if people have to adjust the games difficulty all the way to rock bottom, that should be a wake up call that something is going horribly wrong with the department responsible for game design and execution of the latter.

The community complained about stone knives selling for too much for the materials taken to make them so in a way they did have community feedback on it plus other aspects of the economy which is why they rebalanced it.

They listen to the players and take into consideration the commants. For instance there was a post about soup not being worth it and now there is a patch in testing that addresses the soups.
armageddon Dec 20, 2023 @ 10:50pm 
I do wish farming gave more money early game but it's mining and hunting that gives the most.

Of course now you know why some people steal and became bandits :)
Last edited by armageddon; Dec 20, 2023 @ 10:51pm
Ruffio Dec 20, 2023 @ 11:28pm 
We put our hunters to just collect fur. We hunt and provide meat and leather ourselves. We turn it into shoes, and fur shoes/boots, and use it as primary source of income.
Imran Khan Dec 21, 2023 @ 3:10pm 
It's a good tweak to the game mechanics. It really makes no sense that making prehistoric stone knives would be a sure way to make lots of cash early in the game. I think you only get half as many seeds from flax now, too. Still, I have nothing better to do in the early game but make stone knives and save up for flax.
Last edited by Imran Khan; Dec 21, 2023 @ 3:12pm
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Date Posted: Dec 20, 2023 @ 11:52am
Posts: 21