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Easily make a few thousand coins doing that in the first couple days.
Plus you'll find a lot of bronze/iron tools you can just keep to use for yourself that last way longer than the wood/stone stuff you'll have to start out with.
Boars, moose, and wisents provide leather to turn into simple bags in addition to that roasted meat. Also, looting ruins gave me a pretty good boost.
When you find a cave and get a smithie going, you can add metal tools and weapons to the mix for more money. After six years, I have over 90k coins. The only reason it's not over 100k is because I've spent coins on technologies, gifts for the missus and daughter, and stuff I couldn't find enough of (I'm looking at you wool and wool thread).
Not yet, but a couple are very close to Piastovia. One you'll find if you head SE, a couple ruined buildings with some loot. Another is North I believe, you can see it from the homeless camp, lol. That has a good ring in the basement you can sell for a few hundred coins, plus the other loot.
In the North/North East(you can see a red area on the map) that has an abandoned inn and other buildings, plus some buildings across the water from there.
Best to just explore around, you'll find random generated camps, some may have bandits. There's no rush to get your town started really. Explore the map, find a few places you'd like to start your town and make a note of them. You'll find plenty of loot to sell and help get you started.
A couple popular spots are the waterfall SE(pretty near those first buildings I mentioned), and the beach North, just below the abandoned inn area. Both have caves that can help you get started crafting copper/bronze stuff after you get set up.
I was thinking about the lake West from Hortovia and East from Jezerica.
Looks like ther's a cave nearby, and plenty of hunting targets along with fishing spots, I guess the area around the lake should be reasonably flat as well. Hornica should provide the coin, selling all the stuff i'd be making. I'll give this a go and check your locations as well,
Thanks for the help guys :)
Ah, yeah, you're playing the old map. In that case yes, there's an online map that shows that stuff. Though a lot of it can be random, so a marked spot may not have anything there. And they swap around each year I believe, so something may be in an empty spot later, or something you already looted may respawn.
https://mapgenie.io/medieval-dynasty/maps/world
There is too many looter shooters already out there, I did least expect MD to become loot based instead of building, village sim, crafting and trading.
It makes sense for MMO's, to ruin peoples money streaks so they play the game longer, but for a singleplayer or friend-based COOP system that doesn't have 90 people severs, it does not make sense to forcefully guide the players experience in a way that the Developer deems best.
Should have made a community poll, or if in doubt, just leave things untouched. But this nerfs to literally anything is exactly what big companies do when they nerf things, and everyone is unhappy with it.
Surely you have people who are happy with everything being nerfed including freezing to death in fall, and clothing prices being expensive, but in my humble opinion, game designers should never balance stuff just around the few people who are masochistic and would love to be spanked in real life while playing the game since they can only enjoy gaming when it really hurts.
With that kind of argumentation, we can make houses more expensive, and remove difficulty sliders as well, because if people have to adjust the games difficulty all the way to rock bottom, that should be a wake up call that something is going horribly wrong with the department responsible for game design and execution of the latter.
The new map is meant to be played multiplayer. That means all resources from game start automatically get a 2-4x bonus which is insane for game progression. My guess is the nerf is geared towards making multiplayer interesting rather than having a city in two years from stone knives.
I find it way easier to make coin now than before in the valley. The loot is insane, but need to look really careful. some is well hidden.
The community complained about stone knives selling for too much for the materials taken to make them so in a way they did have community feedback on it plus other aspects of the economy which is why they rebalanced it.
They listen to the players and take into consideration the commants. For instance there was a post about soup not being worth it and now there is a patch in testing that addresses the soups.
Of course now you know why some people steal and became bandits :)