Medieval Dynasty

Medieval Dynasty

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Gabbysdad Dec 18, 2023 @ 11:20am
Bridge
My village has a river and I was wondering if we can build a bridge?
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Showing 1-10 of 10 comments
The REAL chris Dec 18, 2023 @ 11:39am 
No.. there are no bridges unless you can build one with a few planks yourself.
Skywalker Dec 18, 2023 @ 11:45am 
Hope they give us such wooden piers like in Ostoya - they are already as preset in the game, should be not a great problem?
The REAL chris Dec 18, 2023 @ 11:58am 
One issue with bridges is that due to the Game Engine AI villages follow designated paths and direct routes. As our bridge would not be one the villages would continue to walk across rivers at the nearest point to where they were heading. You need to build fences to stop them.

I think quite a few players would then start and complaint that NPC's don't use our bridges.
larrysteele Dec 18, 2023 @ 12:14pm 
Originally posted by The REAL chris:
One issue with bridges is that due to the Game Engine AI villages follow designated paths and direct routes. As our bridge would not be one the villages would continue to walk across rivers at the nearest point to where they were heading. You need to build fences to stop them.

I think quite a few players would then start and complaint that NPC's don't use our bridges.

For sure there'd be complaints. We've seen a number of posts complaining when they don't use our roads.

I'm not a game programmer, but I do wonder why pathing is so hard. I've seen so many games stumble with pathing issues; Ostriv, Banished, Cities: Skylines I & II, just to name a few. You'd think by now someone would've figured out how to make it work in games. Whoever gets this right and shares the concept will be a rock star in the game dev world.
TheOriginalMark:-) Dec 18, 2023 @ 12:16pm 
As (Real) Chris says, NPC pathing might be a problem. Fences help but are not a full fix as NPC's will happily walk into water. Perhaps stopping them from walking in water would help, surely that would be doable?

I have this in my village....

https://steamcommunity.com/sharedfiles/filedetails/?id=3117263837

but NPC's will walk off the bridge and up the river, then find they are trapped by the fences and walk back again. It's quite dispiriting :steamsad:
Gabbysdad Dec 18, 2023 @ 1:05pm 
Originally posted by Mark:
As (Real) Chris says, NPC pathing might be a problem. Fences help but are not a full fix as NPC's will happily walk into water. Perhaps stopping them from walking in water would help, surely that would be doable?

I have this in my village....

https://steamcommunity.com/sharedfiles/filedetails/?id=3117263837

but NPC's will walk off the bridge and up the river, then find they are trapped by the fences and walk back again. It's quite dispiriting :steamsad:

How did you build this bridge?
Just carefully dropped logs (in shallow water). On a narrow stream you can put 2 logs across from bank to bank (maybe need a fence post to stop them rolling) and then put planks over them.
rattus Dec 18, 2023 @ 11:41pm 
I wonder if you can stack planks along the edges of the logs to stop them going into the water? or flower boxes?/wicker baskets?
Last edited by rattus; Dec 18, 2023 @ 11:42pm
Skywalker Dec 19, 2023 @ 12:54am 
I would not care if villagers don't use the bridge. Bridges would be for design and aesthetics for me like other unusable objects.
Gabbysdad Dec 19, 2023 @ 5:40am 
it would be nice to drag the road over the river and would build the bridge as long as you have the resources in your inventory.
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Date Posted: Dec 18, 2023 @ 11:20am
Posts: 10