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For all the effort that goes into making the bowls & plates and then cooking it, it's more efficient to just have the villagers eat everything raw.
At least in v1, Meat went from 2 food to 5/6/7 by drying/roasting/salting.
Haven't done the math, does it at least pay for selling them?
Given the higher nutriton of meat now and the fact that the hunters produce less, it would make sense to decrease the amount of meat needed for those recipes.
(guess thats why meat with gravy and Potage even work, both use more vegetables then meat)
Nope. Quite the opposite. Given the extra time involved, it's about twice as profitable to just sell the raw vegetables, meat, bowls, & plates.
EDIT: It's worth mentioning grain-based food items are still worth it in terms of nutrition and coin value.
Moving around small, heavy items is NBD anyway with crate-grabbing.
Yea I guess the problem is the nutrition and worth increase of meat and the recipes not being balanced against that
There isn't even an incentive to cook, no mood boost for having variety or mood loss for little variety or anything else.
Well, they already nerfed crop yield, average nutrition per vegetable, seed yield, and a couple other farming-related things ...
Pile on, maybe.?.
As it is now a whole branch of the game makes little to no sense to use, wich is clearly a balance problem.
And while the degree of rebalance can be discussed, as Lord Sputnik said, the old amounts of food you easily got where kinda ridiculous.
Now as I said I think the best solution is to have the recipes use less of the now harder to get and apparently bigger (more nutrition) chunks of meat to rebalance without fiddling again with the nutrition value or sell price of either the ingredients or the prepared meal.
Soup would 100% be fine if it had less value if you got several of them.
But hey, cooking veggies depending on the veggie will lower the value of nutrition irl. Like a lot of veggies if boiled flat out shrink by 90% and you boil most of t he nutrition away.
And none of that matters, when it comes to game balance.
If you invest extra effort to just lower the usefullness of the endproduct the game has a feature that is completely useless, wich no well desigend game should have.