Medieval Dynasty

Medieval Dynasty

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Tools got Nerfed?
I've noticed that hoes are WAY less durable than they used to be. Same goes for picks too. Also, should mention that my bronze pick that I have in my inventory, pre update, it's now sitting at 187% durability.

My question is... Well why? I loved how durable the bronze picks were, models reality much better. The problem with stone and copper tools is... well they kind of suck. SO much so that when we made an alloy, we realized we could get much more work done, much faster. We don't call it the "Bronze Age" for nothing.
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Shadow Delta a écrit :
Dreadstone a écrit :
Historically (heck even today), tools don't "wear out" to the point of needing (full) replacement. They may accidentally break, but a dull tool (be it Iron Scythe or Bronze Knife), would simply be resharpened at the aforementioned Blacksmith.

I still have my grandfather's (RIP) tools out in my shed. Everything from shovel to some sort of odd pitchfork (The tines are all even in length). Keep em clean, rust free, and they will last multiple lifetimes.

This! Iron, but especially STEEL tools were created for a reason. It wasn't cost efficient to produce tools to break in a week. Our ancestors spent a long time finding the most efficient materials to produce tools that WOULDN'T break. So much so, that we have entire spans of history named after these metals, (Bronze and Iron ages)

Iron age wasn't really iron age though - it was more of a "crap steel age". The iron itself is barely better than bronze.
darkestkhan a écrit :
Shadow Delta a écrit :

This! Iron, but especially STEEL tools were created for a reason. It wasn't cost efficient to produce tools to break in a week. Our ancestors spent a long time finding the most efficient materials to produce tools that WOULDN'T break. So much so, that we have entire spans of history named after these metals, (Bronze and Iron ages)

Iron age wasn't really iron age though - it was more of a "crap steel age". The iron itself is barely better than bronze.
YES! Thank you for pointing that out! The Iron age really only came about after the collapse of the Bronze Age. Tin was a hard mineral to get your hands on, and relied on a large, multinational trade network. The loss of that trade network meant that you had to use what minerals you could source locally. I don't claim to be a metallurgist, but from what I understand,while iron is abundant, it's also hard and brittle, which leads me to conclude that it's more prone to breaking than bronze. Just as copper tools were too soft, it needed an alloy to make it a proper tool, iron is much the same. Steel tools created from carbon seems like a needed crafting mechanic. But I know it's just a game so...
Praepositus a écrit :
Iron axe and pickaxe have been buffed, scythe and other farming tools of iron were nerfed. Over all farming appear to have been massively nerfed. Pigs that are fed now give the same amount of manure as unfed pigs did pre-patch.

Horses also appear to have been seriously nerfed, they now run at the same speed as player sprinting, while galloping is now ridiculously fast, near uncontrollable with significant oversteering.

Chests appear to have been removed as well. I visited several location with chests pre-patch, they are now gone in spite of it being the same season I looted them pre-patch.

All in all it seems everything has been made ALOT harder for single players.

They nerfed horses?? Man, that was one of the biggest payoffs for me with this game. Also, I can't help but notice that my geese now give almost NO eggs, even while fed. I thought they were supposed to be like chickens, but better, meaning they just produce more eggs and feathers? Eggs are used in basically every baking product that provides a reasonable amount of food. A couple of chickens in real life means you have more eggs than you know what to do with.
Praepositus a écrit :
Iron axe and pickaxe have been buffed, scythe and other farming tools of iron were nerfed. Over all farming appear to have been massively nerfed. Pigs that are fed now give the same amount of manure as unfed pigs did pre-patch.

Ok to be fair pigs being a bit nerfed would have been ok, they produced so much manure as soon as you had a single pigfarm with 4 pigs (keeping one slot open for rebreeding) you didn't know what to do with it. But overdoing it sucks.



Ghazgh a écrit :
Regarding tools, there is a little bug at the moment, if you produce tools in a stack (you have to activate it in the options).
I crafted 20 bronze pickaxe at once, went to a mine, after my first pickaxe broke all remaining 19 pickaxes went from 100% to ~3%, like 1 hit broken, they just cracked on after another. Regarding tool durability, 1 hit bronze pickaxes are too much for me. ;)

I already posted this in the bug forum, just wanted to warn you. This seems to be bound to the stack option, so maybe avoid producing tools in a stack until it´s fixed...

Did you have the whole stack with you in the inventory or would it probably help to leave the others in a container or just drop em while using the first?
As a temporary solution till the bug gets fixed.
The tool durability is annoying. You need to make 20 picks to go through a mine....one time..... But, The Real Problem is the Nerfs they did to the economy. I can get 21 coins for a stone pick axe on the single player map. On the co-op it's.....3. I believe that is a 600% drop. But at most you have 3x more people. So simple math Devs....300 % more players would logically mean a 300% nerf at most, not 600 %, duh. So now you can't really even make any coin to start the game like you do on the single player map. How are you going to unlock anything making 2 or three coins an item. Really sucks the life right out of the game. I mean seriously, a 600 % nerf? That's silly and borders on being totally clueless. Play your own game while you are working on it. Don't just randomly start changing numbers ffs. And they talk about performance issues related to how many buildings you have in the single player mode. But that starting town has more buildings than almost all the Towns in single player mode, combined. How will that effect performance when you have potentially 2 or 3 more players? It's like they are going out of their way to ruin their own game. What's the point of playing co-op with those types of issues and nerfs? There is none. My wife and i were excited to play on the same map. But when we need to do 600% more grinding to get the same result, why bother? And that is just what i noticed from a couple hours of play time. I am sure there are a lot more nerfs than what i just mentioned....So they totally killed the game with this new release. But on the bright side, we can just go back to playing the single player version. That is what we are going to do.
paoanthony a écrit :
The tool durability is annoying. You need to make 20 picks to go through a mine....one time..... But, The Real Problem is the Nerfs they did to the economy. I can get 21 coins for a stone pick axe on the single player map. On the co-op it's.....3. I believe that is a 600% drop. But at most you have 3x more people. So simple math Devs....300 % more players would logically mean a 300% nerf at most, not 600 %, duh. So now you can't really even make any coin to start the game like you do on the single player map. How are you going to unlock anything making 2 or three coins an item. Really sucks the life right out of the game. I mean seriously, a 600 % nerf? That's silly and borders on being totally clueless. Play your own game while you are working on it. Don't just randomly start changing numbers ffs. And they talk about performance issues related to how many buildings you have in the single player mode. But that starting town has more buildings than almost all the Towns in single player mode, combined. How will that effect performance when you have potentially 2 or 3 more players? It's like they are going out of their way to ruin their own game. What's the point of playing co-op with those types of issues and nerfs? There is none. My wife and i were excited to play on the same map. But when we need to do 600% more grinding to get the same result, why bother? And that is just what i noticed from a couple hours of play time. I am sure there are a lot more nerfs than what i just mentioned....So they totally killed the game with this new release. But on the bright side, we can just go back to playing the single player version. That is what we are going to do.
I would be interested in the performance impact per building in an established town vs. one in a player made town. If it's the same, we should have an option of deleting those towns. That first town is totally unnecessary if it uses many system resources. If you're really into city building, that's like playing Cities:Skylines and there's a large town already made that you can only trade with.
Veny 8 déc. 2023 à 14h25 
If tools are less durable, they should be easier to craft, especially by NPCs... right?
Haven´t play much since the update.

So my question is:

If the tools have been nerfed for the player, how does this affect your workers?
Do my farmers need 3 tools to do the work they usually just used one tool.

Do I need 9 smithys instead of the 3 I needed befor the update ?
Morri a écrit :
ColoradoKid a écrit :
But also - wow - I was laughing at how fast the wooden hoe was breaking. I used up 4 in one small field. Nerfed a bit too much.
The soil in the Oxbow is just incredibly strong! ;-)

Nothing beats Afghanistan soil. Two stories:

1) Years ago I was in Afghanistan on FOB Shank. One of my jobs was the installation of fiber optic cable.

Finally, we were able to contract a local guy to come in with his back hoe and dig. In winter. In Afghanistan.

He was breaking tines (?) on his back hoe.

2) The team I was leading had the equivalent of their own PM (Project Manager). One day he handed me a rock.

Him: "Sir, this rock tested out at 20,000 PSI."

Me "Umm ok. I take it that's bad for what we're trying to do?"

Him: "Well, it's (said rock) actually more than 20K PSI, the meter (American made) only measures to that point"
Dreadstone a écrit :
Morri a écrit :
The soil in the Oxbow is just incredibly strong! ;-)

Nothing beats Afghanistan soil. Two stories:

1) Years ago I was in Afghanistan on FOB Shank. One of my jobs was the installation of fiber optic cable.

Finally, we were able to contract a local guy to come in with his back hoe and dig. In winter. In Afghanistan.

He was breaking tines (?) on his back hoe.

2) The team I was leading had the equivalent of their own PM (Project Manager). One day he handed me a rock.

Him: "Sir, this rock tested out at 20,000 PSI."

Me "Umm ok. I take it that's bad for what we're trying to do?"

Him: "Well, it's (said rock) actually more than 20K PSI, the meter (American made) only measures to that point"

So, it sounds like Afghan soil is composed of Titanium? I'd truly hate to farm there, political turmoils aside!
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Posté le 7 déc. 2023 à 20h48
Messages : 40