Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Then again, I also think coin is overrated, so there's that.
I'm a thief, so there's about a thousand in wine, gifts, and tools pilfered from all over.
I'm a traveler, so there's another thousand or so from bandits and abandoned camps.
I sell almost every quest reward -- especially food.
And then there's Herbalism. There are five potions that sell for considerably more than their materials cost to purchase from vendors: Instant Healing I, Instant Cure, Saturation, Strength, & Poison. They perfectly use the available mats with no overlap and net about 1500 coin profit every season at Barter Skill Level 0.
EDIT: Oh yeah. Same thing with Shovels at the Lumberjack vendors. Buy all of their logs, turn them into Wooden Shovels, then sell them right back for an easy few hundred every season (since you're already there running errands anyway).
I hunt & trap for our food and have Hunter's Lodges pumping out 100% Leather. As soon as the Sewing Hut unlocks: Shoes for days.
Eventually, food also gets added to the mix, but because the entry price of farming is rather high (due to Fertiliser and seeds), I let my farms expand organically from a few seeds and hand-made Fertiliser from Rot. By the time there are too many farms to support with rot-made fertiliser, Hogs have long since become affordable.
Basically, everything is profitable to some degree in this game. It's extremely hard to bankrupt yourself unless you're just buying everything from vendors. If you and your villagers are making it, you can sell it and do just fine.
I always start with 2-3 logs camp ( lvl 1) and put people there, max it and make build crafting table as soon as you can then craft wooden vial using those logs, it gives a lot of money. + your hunter also can give you those skins stuff from animals you can make farming bag to sell from that also.
I'll make 2-3k coin, plus food for me, each season doing this, while I go from town to town flirting with all the women to level my diplomacy skill and look for a good wife.
I continue to do that while it is just me and my chosen wife, while I do all the story quests. (I wait until I have 3 levels of diplomacy to do the story quests, because they can give hundreds or thousands of dynasty points, and 60% more of that is pretty huge)
That usually takes me around 2 years, and I'll have about 20k coin when I'm ready to start building up my city. During this time I'll plant an orchard, and after 2 years to grow, it will provide steady cash each summer for no work other than picking the fruit.
I'll use that money to get a self-sufficient homestead going, with hunters bringing in meat, a well for water, and woodcutters getting logs.
I'll make/buy wooden bowls, and buy cabbage, and make potage with the meat+cabbage. This both feeds my people, and sells very well for the time it takes to make. (Note, I make the potage, not villagers)
From there, My village will vary depending on my goals for it. My latest city has no farm at all, but 60 Apiaries. (and needs more now that the children are growing up) We got rid of the well, and provide all food and drink via honeycomb. We also sell honeycomb at food stalls. We produce about 20k honeycomb per year beyond what we eat and sell, and we make about 80k coin per year at the food stalls.
Before that, I had a meadery, making and selling mead.
Before that, a sprawling orchard town, with a couple thousand trees.
Before that, a mixed-farm, growing every possible crop,
Before that, a mining town with all the mines being worked, and 6 smithies going full time making iron tools.
Before that, a dairy farm with lots of cattle, growing the grains needed for animal feed, while making cheese for the whole valley.
(everything before that was me learning the game)
By the time I've done that, I will have decent weapons and clothes (gathered, looted or stolen) stacks of cash from selling EVERYTHING I find. And yes I chat up every woman I come into contact with. Next I build 2/3 houses, a hunter and logger. Then I go mining. Gathering stones and copper. Stones for building, copper for knives etc.
Next (for the new map) I'll post my map with everything marked to the forum and e-mail Morri with one... OK not that last bit.... I don't want to spoil everyone's surprises.
Looking forward to the new valley and a really fresh start.
Don't forget to do the questlines if that is your bag. Frankly the main reward from the main 2ndary quest comes way too late to be useful. Does make one get out and about which I am sure is what it's all about.
Maybe consider your first save as your learning save and know that you can make others when you get your sea lets back. I personally think it stays fun if you play to your strengths at first and not follow some UTuber, though getting ideas is never a bad thing unless you are a purist. There are tons of ways to play this game, none of them are the "right" way though we all certainly have our opinions. Have fun.
far more than flax which needs lots of pops to do the farming.
1 log -> 2 planks -> 20 vials -> 40 silver
If you fast craft then making the planks and vials is easy
Have fun!
Its possible with the default settings to start easy with a 40-80 flax field, a cabbage for rot farm and have already a few thousands coins in the first summer to start your village.
Of course, if you have already build a little village, with a few labors and different workplaces there are many valid ways to get pleanty of coins. Or if you change a few settings everything gets extrem easy (like fast crafting)
But to be honest, this is a rush way and you get faster bored. I like the way to build your settlement in a selfsufficent way and you only make the buildings and the first few tools to start. Everything I sell is made from my villager.
At the extreme start if you run around the roads every season change (especially around the main river) you will find abandoned camps, overturned carts etc with stuff you can keep (keep the trees for free orchards later) or sell (like the booze) and make money that way.
My peasants are making shoes from what the hunters bring in
Feathers are light and sell well