Medieval Dynasty

Medieval Dynasty

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bstangeby Nov 10, 2023 @ 12:16am
Windmill
So finally unlocked the windmill and assigned a worker to it. And then realized why did not let the barn worker make any flour. Leave some seeds for the next plantation i was yelling at the worker and ran away to buy more wheat. So now have a building without any worker and have to make the flour myself. Any tips on how to automate the flour making but still leave enough for next plantation?
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Showing 1-6 of 6 comments
Maehlice Nov 10, 2023 @ 12:46am 
Math. At least, that's what I did. It seems to be working so far.

Each wheat field yields 7-8 Wheat. So, a 10x10 plot will yield an average of 750 Wheat Grain annually.

( 750 - 100 ) / ( 4 seasons * 3 days ) = 54.17 Wheat Grain available for daily production purposes.

As long as you keep total daily Wheat usage below 54.17, you should always have enough to replant next year.

Since that math was done against 100, you can just figure your number of fields times 54% to determine your daily limit.


Hopefully, someone will double-check my math. I'm still new to this.
bstangeby Nov 10, 2023 @ 2:31am 
Math to the rescue :)
It is the same with all the different seeds you end up with extra after a harvest. I would love to have the merchants sell or kitchen to make wheat bread but dare not do it in case will run out. So end up with me just sell it myself or make the bread.
orb Nov 10, 2023 @ 3:20am 
If you aren't sure there will be enough seeds left for sowing (for example a worker gained level and increased production), you can remove the amount required for sowing fields from the resource storage and put it either in food storage or any other unconnected storage until the season they are needed back in resource storage again for sowing on fields.
bstangeby Nov 10, 2023 @ 3:43am 
Originally posted by orb:
If you aren't sure there will be enough seeds left for sowing (for example a worker gained level and increased production), you can remove the amount required for sowing fields from the resource storage and put it either in food storage or any other unconnected storage until the season they are needed back in resource storage again for sowing on fields.
Yea those skills increase make a mess sometimes. I had my merchant set to sell 300 manure while pigs produced 500 or so manure. Enough for me to make fertilizers to keep fields running. All worked well for couple years until all manure was being sold because merchant was at level 10.
Not MrBallen Nov 10, 2023 @ 5:03am 
I take the needed seed and place it in the farm shed. Doing the maths does not work for me, not that I cant work it out, but for me takes away from the game play. I deliberately dont work out 'formulas' for the game. e.g. I am running out of food, I step in and cook, but I will increase the cooking ability of the village.
CaBux Nov 10, 2023 @ 9:14am 
I just put my sowing grain in the relevant farm shed once harvested - the remaining grain is placed in the resource storage for NPC use or sale in production buildings or by stallholders
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Date Posted: Nov 10, 2023 @ 12:16am
Posts: 6