Medieval Dynasty

Medieval Dynasty

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Maehlice Nov 9, 2023 @ 2:15pm
Do fallow Fields/Orchards accrue taxes?
If I set up a plot of Fields but plant nothing in them, are those empty fields taxed?

I've read in different guides and sites read "yes", "no", "only if it yields", and seemingly everything else betwen.
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Showing 1-8 of 8 comments
hubbemattsson Nov 9, 2023 @ 2:23pm 
Them do ad to taxes,.yes. As soon as you line them out.
Same with buildings as soon as the blue print is layed out.
Morri Nov 9, 2023 @ 2:23pm 
They are taxed yes, empty or not doesn't matter.

Even when you place down a blueprint for a building, but don't actually hammer any pieces in yet, it'll already accrue taxes.

Edit: hey hubbe! :-)
Last edited by Morri; Nov 9, 2023 @ 2:23pm
Maehlice Nov 9, 2023 @ 2:26pm 
Damn, so that's a mark in favour of micromanaging crop rotation.

What is the tax rate? If it's negligible, I'd rather just eat the costs versus having to manage fields every season.
Walrus Nov 9, 2023 @ 2:47pm 
Rate goes up based on your development level. The more buildings you build, the higher your development level. Rates are on the wiki, or they are listed in game in the management tab when you look at your fields. Note that the rate displayed in game is per season, or at least that's my understanding.

That being said, anything you can plant in a field is going to yield more than 4x the tax cost of that field in value, so fallowing fields is really not a big deal, unless you go wild with huge expanses of unused fields. I personally quit bothering to micromanage rotation of crops after about two years, and I don't really think it was worthwhile for those first two years either.
Last edited by Walrus; Nov 9, 2023 @ 2:49pm
Morri Nov 9, 2023 @ 3:32pm 
Originally posted by Maehlice:
What is the tax rate? If it's negligible, I'd rather just eat the costs versus having to manage fields every season.
In the overview screen where you can see all your buildings, it'll show for each building/field/orchard how much taxes you'll have to pay per season. Like Walrus said, this will go up when your development stage (farm, village, town etc) goes up as well.

On default settings it should not cost too much though.
Maehlice Nov 9, 2023 @ 4:09pm 
I'd seen the "Tax" column for fields, but I kept forgetting to note whether it was rising/falling with the seasons. Now that I look at it, the rate is the same per Field tile, and they're not all equally planted, so that answers that. I guess I shoulda checked there first.

Coin's easy enough to come by. I don't think it's worth the hassle to rotate.

Thanks.
Chief Nov 9, 2023 @ 9:29pm 
just sell most of the seed after you use what you need after you harvest you will get your tax money and plus more
TheMole Nov 9, 2023 @ 11:08pm 
Originally posted by Maehlice:
I'd seen the "Tax" column for fields, but I kept forgetting to note whether it was rising/falling with the seasons. Now that I look at it, the rate is the same per Field tile, and they're not all equally planted, so that answers that. I guess I shoulda checked there first.

Coin's easy enough to come by. I don't think it's worth the hassle to rotate.

Thanks.

It's 0.1 coin per field square per season fixed rate
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Date Posted: Nov 9, 2023 @ 2:15pm
Posts: 8