Medieval Dynasty

Medieval Dynasty

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bullers Sep 30, 2023 @ 2:03pm
Clothes
My seamstress is now making clothes.
Do my villagers use the clothes or are they just for me to sell in other villages?
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Showing 1-15 of 21 comments
Morri Sep 30, 2023 @ 2:06pm 
Only for your own character or to sell in the villages. Your people do not use them.
bullers Sep 30, 2023 @ 2:54pm 
Thanks
Sid1701d Oct 1, 2023 @ 1:17am 
Yeah your people are criminals they steal the clothing they wear, though it would be nice to be able to give our people certain clothing and they would change into them. Edit, it would be nice to be able to collect taxes from our villagers that we could give to the tax Castilian.
Last edited by Sid1701d; Oct 1, 2023 @ 1:18am
Morri Oct 1, 2023 @ 2:30am 
Originally posted by Sid1701d:
Edit, it would be nice to be able to collect taxes from our villagers that we could give to the tax Castilian.
Actually collect money from them? But they don't have any since you don't pay them... XD

Don't consider the money and stuff your village has as yours; it's community property, and the community (village) pays the taxes on it, which you get to hand over as the village leader.
TheRealMuehle Oct 1, 2023 @ 2:38am 
Originally posted by Morri:
Don't consider the money and stuff your village has as yours; it's community property
https://www.youtube.com/watch?v=U06jlgpMtQs
😜
xerxes0 Oct 1, 2023 @ 10:25pm 
What I ended up doing is to simulate the villagers using up the tons of clothes I make by pretending when I sell them off at my market stall building; I use the money to pay the increase tax rate you can change in the difficulty settings to a higher level. The extra higher tax is, in a way, simulates the clothes being used by the villagers.
Last edited by xerxes0; Oct 1, 2023 @ 10:26pm
Dreadstone Oct 3, 2023 @ 4:48am 
Originally posted by Morri:
Originally posted by Sid1701d:
Edit, it would be nice to be able to collect taxes from our villagers that we could give to the tax Castilian.
Actually collect money from them? But they don't have any since you don't pay them... XD

Don't consider the money and stuff your village has as yours; it's community property, and the community (village) pays the taxes on it, which you get to hand over as the village leader.

I give the gift of employment.

As well as the giftS of: protection, resources, housing, and management.
Kevin the Inkling Oct 3, 2023 @ 10:31am 
Originally posted by Morri:
Only for your own character or to sell in the villages. Your people do not use them.


Disappointing but understandable. Honestly would've loved a system where you can give clothes to villagers. 3 sets. A Warm, temperate and cold set. And if provided they get a small morale boost and look different based on the season.
Morri Oct 3, 2023 @ 10:54am 
Originally posted by Kevin the Inkling:
Honestly would've loved a system where you can give clothes to villagers. 3 sets. A Warm, temperate and cold set. And if provided they get a small morale boost and look different based on the season.
That's not a bad idea. It would also already help if clothes worn down; your own, but also the ones your villagers used. It doesn't have to degrade super quick, but at some point you'd expect them to need new stuff, or patch the old one up.
Originally posted by Morri:
Originally posted by Kevin the Inkling:
Honestly would've loved a system where you can give clothes to villagers. 3 sets. A Warm, temperate and cold set. And if provided they get a small morale boost and look different based on the season.
That's not a bad idea. It would also already help if clothes worn down; your own, but also the ones your villagers used. It doesn't have to degrade super quick, but at some point you'd expect them to need new stuff, or patch the old one up.
I'm cool with that. I don't know. Just feels like a fun system to add even if not a high priority.

Simplistic story aside. Just something fun about building your own community and helping people help themselves from being wandering vagabonds to having homes, jobs, families etc. Plus only so much fun you can have dressing yourself up. So making your villagers reflect the village's prosperity just sounds fun. And gives more purpose to clothing.
barbaraclubb Oct 4, 2023 @ 10:13am 
I have suggested before to make a system where the clothing is relevant for something more than a sales item. My suggestion was similar. Villagers start out with clothing which deteriorates slowly over time. Can't have it happen too early for those that complain about not enough money in early game and player needs to build tech points to get the sewing hut. When the clothes deteriorate to , say, 50% or less, they will take replacement clothing from resource storage according to the season. You must keep it stocked with appropriate clothing for warm and cool weather. Villager mood will decrease if not able to clothe appropriately.
Additionally, I wish we could have dye options and perhaps a new building and job for dyer.
House Gnome Oct 4, 2023 @ 10:23am 
Originally posted by Morri:
Actually collect money from them? But they don't have any since you don't pay them... XD

Don't consider the money and stuff your village has as yours; it's community property

Nope, it's mine, all mine, bwahaha.

Seriously, I hand crafted every house, building, decoration and fortification wall. I hand selected every villager, I make sure there is always enough food, firewood and water so no one goes hungry or cold. I make sure they have the resources needed to do their job (a job I can do 10X faster than them, btw). I reallocate our labor to accommodate two year long (!) maternity leave for every birth. I gift every freaking two year old a small carved animal to play with. I fight bandits and wildlife to keep my village safe and I meet every single need they have. I keep relations with our neighbors and monarch high so we can grow and proper.

Pay them, bish, please.
Kevin the Inkling Oct 5, 2023 @ 12:27pm 
Originally posted by House Gnome:
Originally posted by Morri:
Actually collect money from them? But they don't have any since you don't pay them... XD

Don't consider the money and stuff your village has as yours; it's community property

Nope, it's mine, all mine, bwahaha.

Seriously, I hand crafted every house, building, decoration and fortification wall. I hand selected every villager, I make sure there is always enough food, firewood and water so no one goes hungry or cold. I make sure they have the resources needed to do their job (a job I can do 10X faster than them, btw). I reallocate our labor to accommodate two year long (!) maternity leave for every birth. I gift every freaking two year old a small carved animal to play with. I fight bandits and wildlife to keep my village safe and I meet every single need they have. I keep relations with our neighbors and monarch high so we can grow and proper.

Pay them, bish, please.
Well.. Technically the villagers are well treated Serfs if you wanna be technical. I mean you give them housing food, water etc. I suppose another tack on idea would be a optional wage. Villagers can be given a wage to promote em from Serf to peasant.

Would do nothing functionally but just up their happiness and maybe some stats for the job they are assigned. But give at least a simple illusion they gaining their own money etc.
Dreadstone Oct 5, 2023 @ 4:39pm 
One, two, three, four
One, two (one, two, three, four)
Let me tell you how it will be
There's one for you, nineteen for me
'Cause I'm the taxman
Yeah, I'm the taxman

Should five percent appear too small
Be thankful I don't take it all
'Cause I'm the taxman
Yeah, I'm the taxman

I'll tax the street
(If you try to sit, sit) I'll tax your seat
(If you get too cold, cold) I'll tax the heat
(If you take a walk, walk) I'll tax your feet
(Taxman)
'Cause I'm the taxman
Yeah, I'm the taxman

Don't ask me what I want it for
(Ah, ah, Mr. Wilson)
If you don't want to pay some more
(Ah, ah, Mr. Heath)
'Cause I'm the taxman
Yeah, I'm the taxman

Now my advice for those who die (taxman)
Declare the pennies on your eyes (taxman)
'Cause I'm the taxman
Yeah, I'm the taxman
And you're working for no one but me (taxman)

*****************
1966 - The Beatles
Bospor Oct 6, 2023 @ 12:03am 
Originally posted by barbaraclubb:
I have suggested before to make a system where the clothing is relevant for something more than a sales item. My suggestion was similar. Villagers start out with clothing which deteriorates slowly over time. Can't have it happen too early for those that complain about not enough money in early game and player needs to build tech points to get the sewing hut. When the clothes deteriorate to , say, 50% or less, they will take replacement clothing from resource storage according to the season. You must keep it stocked with appropriate clothing for warm and cool weather. Villager mood will decrease if not able to clothe appropriately.
Additionally, I wish we could have dye options and perhaps a new building and job for dyer.

This is a good idea. Their happiness should also be affected how well you dress them. Maybe even place the different type/color of clothing in each house chest, so that they all look somewhat different, not like a football team in the same uniform.
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Date Posted: Sep 30, 2023 @ 2:03pm
Posts: 21