Medieval Dynasty

Medieval Dynasty

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bstangeby Oct 31, 2023 @ 9:31am
Farming tips
I am at year 9 and have set up a large field at 10X10 size. For the last 6 or 7 years I have planted flax in spring, harvested flax in summer, planted cabbabe, harvested cabbage in autmn, planted rye and harvested the rye in spring with another round of flax. Problem is that farming IS SO BORING! But still needed if want to advance past meat and fish as food. So explain it to me step by step how make my farmer workers do the work because just can not figure how to make them plant flax in spring, cabbage in summer and rye in autmn. Do I need to set up 3 fields? One for flax, one for cabbage and one for rye?
Maybe another year or two then will have unlocked market stalls. Maybe can skip the flax to sell and do farming another way.
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Showing 16-28 of 28 comments
Grimmrog_SIG Nov 3, 2023 @ 1:04am 
Originally posted by Foxglovez:
I love that early struggle, the value of finding stuff I really need from bandits and barrels. It's a great way to start the game and makes me really try to figure out what to do to be efficient, how to start my little village so it enlarges easily and doesn't need to be rebuilt because I was thoughtless. But that's just me. There are so many efficiencies I never thought of with my first village and am just noticing now with my second. How important the placement of the buildings are, field arrangement, housing set up. It's a great puzzle.

what struggle? you can handpunch bunnies and collect sticks to feed yourself, so the "hardest" part is getting money for warm cloth for winter if you haven't managed to build a house.
Foxglovez Nov 3, 2023 @ 7:57am 
My struggle may not be your struggle, doesn't make it less legit. Travel safe. :medidynasty_rabbit::medidynasty_rabbit:
Mr Chill Chill Nov 4, 2023 @ 1:25am 
Has it been fixed yet where villagers won't walk for miles to work on someone else's field? When we lost farmers to the new farmer's shed, it messed things up a bit as you no longer had distance as a factor.
Morri Nov 4, 2023 @ 1:39am 
Originally posted by Mr Butters 99:
Has it been fixed yet where villagers won't walk for miles to work on someone else's field? When we lost farmers to the new farmer's shed, it messed things up a bit as you no longer had distance as a factor.
That's not exactly the reason. Distance was never a factor, and the indicator icon that some fields are too far away (from the shed now instead of the barn) has always been only an indicator for efficiency and never stopped the workers actually going there.
What is more likely that due to less farmers able to work in the shed than used to at the barn, you built several sheds where it used to be just one barn, and you can have faraway shed people claiming a field that would have been better handled by a closer farmer.

But no, they haven't fixed that yet sadly.
Mr Chill Chill Nov 4, 2023 @ 1:55am 
I never actually had any issues with the barn before, as I always had at least one or two barns close to the fields. Its a shame that we still have the problem, as each farmer has a specific role with each plot of land, and if they're traveling far to help out the one farmer that doesn't need any help, it screws it up. Pathfinding can also be a huge issue with farming, as you can literally have farmers houses close to the field, but if there's a road nearby, look out as they may end up going to the next village over and coming across from another angle. Farming can be rewarding, but can also be a real pain if things don't go smoothly. I spend a lot of time watching the farmers,.... especially the paths they take to work and back is crucial.
Morri Nov 4, 2023 @ 2:45am 
Originally posted by Mr Butters 99:
Pathfinding can also be a huge issue with farming, as you can literally have farmers houses close to the field, but if there's a road nearby, look out as they may end up going to the next village over and coming across from another angle.
Agreed. My village has the houses on a bit of a mountain ledge, overlooking the fields below. The shed is in between the fields. If you go down the ledge you are instantly at the fields and the shed.
But depending where my villagers are taking their break before the work day starts, they sometimes decide to take the road behind the houses, to the nearby village, and then take the road behind the forest to eventually - after half a workday of walking - show up at the fields. I have to pay attention to where they are when the workday starts, and if they are near the back, I'll temporarily assign them to the woodshed which is more to the front of the houses, so they'll first walk there and THEN i can safely assign them back to the shed for them to take the short route.
A lot of hassle and obviously not feasible anymore once you have a big village.
Last edited by Morri; Nov 4, 2023 @ 2:46am
bmnoble981 Nov 4, 2023 @ 4:10am 
Once you have a reliable fertiliser supply, make a field or fields of each crop type you want, saves a lot of head aches trying to rotate the crops.

Make sure your farm shed, farmers houses and taverns are close to the fields to reduce their commute to work.

Make sure to keep a storage container filled with slightly more than enough seeds to sow all your fields set aside in case you screw up the rate at which your workers are using seed when making flour/animal feed etc

Provided you have all the seed fertiliser, tools ready to go for your workers in the resource storage and you haven't set seasons too short or made a gigantic farm, your workers should be able to handle your fields with minimal input from you going forward, at most you will just have to check on your supplies in the resource storage at the start of the season.

Unless you want those extra yields from doing the harvesting yourself from the skill perks.
cobruh Nov 24, 2023 @ 8:58am 
i have a question. so my farm shed fills its own storage with harvest, but it doesnt seem like stuff will ever get transferred into the food storage building. does that make a difference for my village operation or food spoilage? is my farm shed bugged?
regards
Morri Nov 24, 2023 @ 9:42am 
Originally posted by cobruh:
i have a question. so my farm shed fills its own storage with harvest, but it doesnt seem like stuff will ever get transferred into the food storage building. does that make a difference for my village operation or food spoilage? is my farm shed bugged?
regards
If your people fill up the farm shed storage, that means you either don't have a food storage building, or you have one but it's severely damaged so your villagers won't use it, or you have one and it's full.
Your villagers will never automatically transport stuff from other chests to the storage building chests, so you'll have to do that yourself.

And yes, it makes a difference for how fast food spoils. It spoils the least fast in the food storage building chest, since that one is made for conservation. It'll spoil faster in all other chests, even faster in your inventory, and when dropped outside a container it'll turn to rot the next season (unless you use the setting to be able to use food as decoration).
Foxglovez Nov 24, 2023 @ 9:59am 
Grains will go in regular resource building for some weird reason. Any time you see a shed or craft building taking resources or finished products, that means your storage building(s) are overloaded. Make a second storage building as they share.
cobruh Nov 24, 2023 @ 12:13pm 
Originally posted by Morri:
Originally posted by cobruh:
i have a question. so my farm shed fills its own storage with harvest, but it doesnt seem like stuff will ever get transferred into the food storage building. does that make a difference for my village operation or food spoilage? is my farm shed bugged?
regards
If your people fill up the farm shed storage, that means you either don't have a food storage building, or you have one but it's severely damaged so your villagers won't use it, or you have one and it's full.
Your villagers will never automatically transport stuff from other chests to the storage building chests, so you'll have to do that yourself.

And yes, it makes a difference for how fast food spoils. It spoils the least fast in the food storage building chest, since that one is made for conservation. It'll spoil faster in all other chests, even faster in your inventory, and when dropped outside a container it'll turn to rot the next season (unless you use the setting to be able to use food as decoration).

so i checked after playing a bit more and i have 97 cabbage and 223 or so carrots in the farm shed, but my kitchen cant use it (it says no material on cabbage soup). at the same time i have 593/2000 food storage. now i only recently upgraded my food storage capabilities, but then again i also only recently built a farm shed. either that overlapped ridiculously lousy (which doesnt seem very realistic, because then my farmers must have harvested like 300 food in the time i needed to build a food storage (which took like 5 minutes)) or somehow it doesnt get transferred. i cleaned it out now and will check back after another year to see if anything piled up.

the info on food spoilage is very helpful, thanks
BigTurnip Nov 24, 2023 @ 4:24pm 
either build somewhere where there is lots of available space for farmland or build a second farm village.

Running a field with one crop means the farm workers have more time to fertilize which takes two actions and can happen in any season, trying to cram fertilize and sowing in one season maybe a bit much.
Morri Nov 24, 2023 @ 11:16pm 
Originally posted by cobruh:
so i checked after playing a bit more and i have 97 cabbage and 223 or so carrots in the farm shed, but my kitchen cant use it (it says no material on cabbage soup). at the same time i have 593/2000 food storage. now i only recently upgraded my food storage capabilities, but then again i also only recently built a farm shed.
There could have been some other time that the food storage was full. You might want to check the chest in your hunters cabin. There's probably meat in there too then.

And yes, it's normal that your kitchen can't use what's in the farm shed. For their work needs, people can only interact with the chest of their work building or the 2 storage buildings (food and resource).
(For their personal needs for eating, drinking and firewood, they can only interact with the chest in their house and the 2 storage buildings)
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Date Posted: Oct 31, 2023 @ 9:31am
Posts: 28