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Rapporter et oversættelsesproblem
Me: "Hi, can I ask you some questions / how are you beautiful?" (<---- They're not. The Producers on 'The Price is Right' wouldn't let a single one hold a can opener)
Her: /sighs "Sure"
Me: "So what brings you to this valley?"
Her: "Intelligent conversation. Still looking, present company included"
Me: "Erm ok. What is your favorite color? Mine is blue"
Her: "Blue is for girls. By the way your breath is terrible"
Me: "You know what? Stay here, in the Winter, in a cotton dress, by an outdoor fire. I think too highly of my male villagers to inflict you upon them"
kingdoms has that and thats a great feature.
you didn't have to, ususally housign was MUCH more crammed back then and in a house as we have it now we would have 6 ppl living. Wernigerodes smalles house, 11 people lived in there. And this hosue included a kitchen.
The 1 couple and 1-3 childs per house in medieval dynasty is absolutely a top luxury asset. in fact I have trouble taking medieval dynasty as a "immersive game" housing is over the top, and worksops should be "attachable" to houses, because back in the times usually smiths and sewers were all wrking either at home or in a single dedicated room adjacent to their houses. Often times stables were also integrated into the houses and the room where everyone slept was above the stable part. I'd love to see something like this in "medieval" setup game for once. But none does. They are all, you live here, and work there. type of games
Not every game has to be a perfect mirror of reality. I would love some things worked out with more in depth and realistic mechanics, but that's not always possible timewise and budgetwise. With MD and housing they kept it simple; you want your villagers to have children and grow your village, so you pair a man and a woman together.
I would hate to have to lock this thread, since there were some interesting points brought up, so keep it civil.
Maybe in my lifetime still a game like that will be made (if it doesn't get banned for being too grim).
Could always get someone to make a "Dark Age" Mod for MD!
This
If only there would be more mods
Now I'm one for free will in this game with the villagers, but the consequences for one's actions, including theft, murder, etc would mean you'd need a whole lot of work put into dealing with the villagers harshly. I'd say that its not worth the effort, especially since the villagers aren't paid a dime from our growing profits. Free will is overrated anyway, as the villagers are too dumb to think on their own and must require the constant attention of their village lord..... even though said lord spends his nights sleeping on the ground with the rest of the village.
it's a sort of communsim in this game everyone works together for fullfilling everyones need, the only thing we do not have is villagers having any decision in where to live what to decorate and so on. Which bringsup the idea, that villagers actually could give more sense making quests like I want a specific decoration in my house etc. It'w weird when my herbalist that never goes hunting asks for hunting supplies. Or sewing supplies while they never sew anything a all. A bit more in game sense makign questgiving would be pretty cool.