Medieval Dynasty

Medieval Dynasty

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No 2 guys in 1 house?
Is this not possible at all? bit weird to have seperate houses for each guy
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Viser 16-30 af 38 kommentarer
Foxglovez 1. nov. 2023 kl. 16:02 
In B4 lock. :medidynasty_buck::medidynasty_rabbit:
Dreadstone 1. nov. 2023 kl. 16:16 
I don't get the attitude from some of the women.

Me: "Hi, can I ask you some questions / how are you beautiful?" (<---- They're not. The Producers on 'The Price is Right' wouldn't let a single one hold a can opener)

Her: /sighs "Sure"

Me: "So what brings you to this valley?"

Her: "Intelligent conversation. Still looking, present company included"

Me: "Erm ok. What is your favorite color? Mine is blue"

Her: "Blue is for girls. By the way your breath is terrible"

Me: "You know what? Stay here, in the Winter, in a cotton dress, by an outdoor fire. I think too highly of my male villagers to inflict you upon them"
[WOLF] Lord Remize 1. nov. 2023 kl. 18:36 
Its funny when most of the insecure kids think its about ♥♥♥♥♥♥ wokism while i just wanna store people away in a house :73:
Grimmrog_SIG 2. nov. 2023 kl. 0:22 
Oprindeligt skrevet af mutantbeth:
Oprindeligt skrevet af Wizard of Woz:
And if people found out they were usually tortured or killed....
which is why they lived as roommates and best friends so wheres that option

Oprindeligt skrevet af Morri:
Y, I would personally like a boarding house. It could come at a mood dip for the villagers living in one, but would be a nice temporary solution.

kingdoms has that and thats a great feature.

you didn't have to, ususally housign was MUCH more crammed back then and in a house as we have it now we would have 6 ppl living. Wernigerodes smalles house, 11 people lived in there. And this hosue included a kitchen.
The 1 couple and 1-3 childs per house in medieval dynasty is absolutely a top luxury asset. in fact I have trouble taking medieval dynasty as a "immersive game" housing is over the top, and worksops should be "attachable" to houses, because back in the times usually smiths and sewers were all wrking either at home or in a single dedicated room adjacent to their houses. Often times stables were also integrated into the houses and the room where everyone slept was above the stable part. I'd love to see something like this in "medieval" setup game for once. But none does. They are all, you live here, and work there. type of games
Morri 2. nov. 2023 kl. 0:40 
Enough about the bickering about gay couples. It's not even what the OP asked about.
Not every game has to be a perfect mirror of reality. I would love some things worked out with more in depth and realistic mechanics, but that's not always possible timewise and budgetwise. With MD and housing they kept it simple; you want your villagers to have children and grow your village, so you pair a man and a woman together.

I would hate to have to lock this thread, since there were some interesting points brought up, so keep it civil.
Morri 2. nov. 2023 kl. 0:47 
Oprindeligt skrevet af Grimmrog_SIG:
you didn't have to, ususally housign was MUCH more crammed back then and in a house as we have it now we would have 6 ppl living. Wernigerodes smalles house, 11 people lived in there. And this hosue included a kitchen.
I agree, I would totally be down for a realistic grim medieval simulation, premises and 1st person play like MD, but darker. Someone else had some good ideas for that as well (regarding to poaching for example, since it's weird any peasant can just go into any forest and kill all the animals he likes).
Maybe in my lifetime still a game like that will be made (if it doesn't get banned for being too grim). :steamhappy:
brown29knight 2. nov. 2023 kl. 1:34 
Oprindeligt skrevet af Morri:
Oprindeligt skrevet af Grimmrog_SIG:
you didn't have to, ususally housign was MUCH more crammed back then and in a house as we have it now we would have 6 ppl living. Wernigerodes smalles house, 11 people lived in there. And this hosue included a kitchen.
I agree, I would totally be down for a realistic grim medieval simulation, premises and 1st person play like MD, but darker. Someone else had some good ideas for that as well (regarding to poaching for example, since it's weird any peasant can just go into any forest and kill all the animals he likes).
Maybe in my lifetime still a game like that will be made (if it doesn't get banned for being too grim). :steamhappy:

Could always get someone to make a "Dark Age" Mod for MD!
Not MrBallen 2. nov. 2023 kl. 2:24 
Oprindeligt skrevet af mutantbeth:
Oprindeligt skrevet af Wizard of Woz:
And if people found out they were usually tortured or killed....
which is why they lived as roommates and best friends so wheres that option
There are gay couples in the game, just because you dont see them showing PDA does not mean they dont exist, they are just very discrete, many are married to hide their orientation. You dont see any couples show PDA .
[WOLF] Lord Remize 2. nov. 2023 kl. 9:07 
Oprindeligt skrevet af Morri:
Enough about the bickering about gay couples. It's not even what the OP asked about.
Not every game has to be a perfect mirror of reality. I would love some things worked out with more in depth and realistic mechanics, but that's not always possible timewise and budgetwise. With MD and housing they kept it simple; you want your villagers to have children and grow your village, so you pair a man and a woman together.

I would hate to have to lock this thread, since there were some interesting points brought up, so keep it civil.

This
[WOLF] Lord Remize 2. nov. 2023 kl. 9:07 
Oprindeligt skrevet af brown29knight:
Oprindeligt skrevet af Morri:
I agree, I would totally be down for a realistic grim medieval simulation, premises and 1st person play like MD, but darker. Someone else had some good ideas for that as well (regarding to poaching for example, since it's weird any peasant can just go into any forest and kill all the animals he likes).
Maybe in my lifetime still a game like that will be made (if it doesn't get banned for being too grim). :steamhappy:

Could always get someone to make a "Dark Age" Mod for MD!

If only there would be more mods
Foxglovez 2. nov. 2023 kl. 11:05 
Unfortunately anything even slightly off the tender, luxurious, happy, long lived, healthy, probably still have any of your own teeth view in this game would cause all kinds of problems with a loud but driven group of people. They were probably wise to stick to a very sanitized version for the game and just avoiding most of the wingnut issues. Doesn't mean I wouldn't like to see some rats. ♥♥♥♥, there aren't even rats. :medidynasty_rabbit:
Mr Chill Chill 4. nov. 2023 kl. 1:10 
We live in a society where practically anything goes and there are few, if any consequences for ones actions, which is why its nice to see a game developer that manages to go along with common sense for a change, but without the need for religion to be the morals within the game. It also makes the development of said game much easier, as you're not trying to please the crowd where anything should be accepted.

Now I'm one for free will in this game with the villagers, but the consequences for one's actions, including theft, murder, etc would mean you'd need a whole lot of work put into dealing with the villagers harshly. I'd say that its not worth the effort, especially since the villagers aren't paid a dime from our growing profits. Free will is overrated anyway, as the villagers are too dumb to think on their own and must require the constant attention of their village lord..... even though said lord spends his nights sleeping on the ground with the rest of the village.
Grimmrog_SIG 4. nov. 2023 kl. 2:26 
Oprindeligt skrevet af Mr Butters 99:
We live in a society where practically anything goes and there are few, if any consequences for ones actions, which is why its nice to see a game developer that manages to go along with common sense for a change, but without the need for religion to be the morals within the game. It also makes the development of said game much easier, as you're not trying to please the crowd where anything should be accepted.

Now I'm one for free will in this game with the villagers, but the consequences for one's actions, including theft, murder, etc would mean you'd need a whole lot of work put into dealing with the villagers harshly. I'd say that its not worth the effort, especially since the villagers aren't paid a dime from our growing profits. Free will is overrated anyway, as the villagers are too dumb to think on their own and must require the constant attention of their village lord..... even though said lord spends his nights sleeping on the ground with the rest of the village.

it's a sort of communsim in this game everyone works together for fullfilling everyones need, the only thing we do not have is villagers having any decision in where to live what to decorate and so on. Which bringsup the idea, that villagers actually could give more sense making quests like I want a specific decoration in my house etc. It'w weird when my herbalist that never goes hunting asks for hunting supplies. Or sewing supplies while they never sew anything a all. A bit more in game sense makign questgiving would be pretty cool.
Foxglovez 4. nov. 2023 kl. 10:06 
Times were indeed different and it's hard for the western modern brain to make sense of what worked back then and why. Seeing how well researched even the most common objects are in this game, it's most likely an us issue than a game one. But that's just my take. And you do have to keep things simple in a game or it could never be finished and go off on all sorts of tangents that might seem important but are just distractions. Maybe that's why there's no squirrels.
mutantbeth 4. nov. 2023 kl. 10:21 
Oprindeligt skrevet af Foxglovez:
Times were indeed different and it's hard for the western modern brain to make sense of what worked back then and why. Seeing how well researched even the most common objects are in this game, it's most likely an us issue than a game one. But that's just my take. And you do have to keep things simple in a game or it could never be finished and go off on all sorts of tangents that might seem important but are just distractions. Maybe that's why there's no squirrels.
yea well last i checked windmills werent a thing in that period so historical accuracy and realism is out the door so more inclusivity wouldnt hurt
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