Medieval Dynasty

Medieval Dynasty

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Roodwick Oct 25, 2023 @ 7:17am
[Multiplayer] Will I be able to self-host a server?
As the title says, I am curious if I will be able to put the multiplayer server on my linux server box to be hosted locally, or will we be forced to have someone join a world, then allow others to join them only once they've started hosting?

Edit:
Wow this post got out of hand quick.
Last edited by Roodwick; Oct 27, 2023 @ 3:14pm
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Showing 1-15 of 33 comments
Morri Oct 25, 2023 @ 7:24am 
From what I was told, there will be no dedicated servers. So the host has the world save, and can invite people to join. If the host leaves, the session ends.
So I guess the answer to your title would be no.
Roodwick Oct 25, 2023 @ 7:27am 
Originally posted by Morri:
From what I was told, there will be no dedicated servers. So the host has the world save, and can invite people to join. If the host leaves, the session ends.
So I guess the answer to your title would be no.
This is unbelievably disappointing lol
Grimmrog_SIG Oct 25, 2023 @ 10:51am 
Originally posted by Morri:
From what I was told, there will be no dedicated servers. So the host has the world save, and can invite people to join. If the host leaves, the session ends.
So I guess the answer to your title would be no.


this is another moment I wish we had soem "shared cloud saves" where X people can share a save game from the cloud and whoever starts the game first is the host in that session so that everyone can play when they got time even if the others aren't there. I miss this kind of feature in amny games like terraria, the forest. etc.
Morri Oct 25, 2023 @ 11:45am 
I guess you could make a discord group with your friends, and the host can share the savegame there everytime they end the session, so someone else can put it on their pc and continue as the host when they want?
Roodwick Oct 25, 2023 @ 11:30pm 
Originally posted by Morri:
I guess you could make a discord group with your friends, and the host can share the savegame there everytime they end the session, so someone else can put it on their pc and continue as the host when they want?
Or they could have just allowed us to make a persistent dedicated server, so we weren't forced to jump through any hoops at all.
I guess my group of friends just won't be playing this multiplayer.
ImSexyAndiNOED Oct 26, 2023 @ 12:54am 
Originally posted by Morri:
From what I was told, there will be no dedicated servers. So the host has the world save, and can invite people to join. If the host leaves, the session ends.
So I guess the answer to your title would be no.

Does that mean that anything we build won't last?
Morri Oct 26, 2023 @ 12:58am 
Originally posted by ImSexyAndiNOED:
Originally posted by Morri:
From what I was told, there will be no dedicated servers. So the host has the world save, and can invite people to join. If the host leaves, the session ends.
So I guess the answer to your title would be no.

Does that mean that anything we build won't last?
It will last, because it's saved in the save file of the host. Once that save is loaded again, all that was build is back. Just like with your normal solo saves.
Palad1n Oct 27, 2023 @ 9:17am 
This isn't multiplayer by any means of the imagination. You need persistent server ability and allow people to host their own persistent world. Icarus allows us to do this, as an example. It would be nice to see this game do something similar.

Been watching this game for some time, but not interested in single player, I wanted something that could be shared by friends, but not on the very limited scope they are planning currently.
AfLIcTeD Oct 27, 2023 @ 9:36am 
Originally posted by Palad1n:
This isn't multiplayer by any means of the imagination. You need persistent server ability and allow people to host their own persistent world. Icarus allows us to do this, as an example. It would be nice to see this game do something similar.

Been watching this game for some time, but not interested in single player, I wanted something that could be shared by friends, but not on the very limited scope they are planning currently.
Considering that it wasn't built for multiplayer in the first place you are lucky you are getting this. So you either get what you are given or don't play.

Are you willing to pay them more money so they can implement it "properly"? Doubt it. Just be grateful for what you have.
Palad1n Oct 27, 2023 @ 9:41am 
Originally posted by AfLIcTeD:
Originally posted by Palad1n:
This isn't multiplayer by any means of the imagination. You need persistent server ability and allow people to host their own persistent world. Icarus allows us to do this, as an example. It would be nice to see this game do something similar.

Been watching this game for some time, but not interested in single player, I wanted something that could be shared by friends, but not on the very limited scope they are planning currently.
Considering that it wasn't built for multiplayer in the first place you are lucky you are getting this. So you either get what you are given or don't play.

Are you willing to pay them more money so they can implement it "properly"? Doubt it. Just be grateful for what you have.

You speak for the devs? Didn't think so. You have no idea how many more sales and how many people (myself included) would pay more money for a proper MP experience, such as setting up persistent worlds on a server.

Perhaps learn more about the industry before making comments on subject matter you clearly no very little about. ;-)
Wizard of Woz Oct 27, 2023 @ 10:25am 
Originally posted by Palad1n:
Originally posted by AfLIcTeD:
Considering that it wasn't built for multiplayer in the first place you are lucky you are getting this. So you either get what you are given or don't play.

Are you willing to pay them more money so they can implement it "properly"? Doubt it. Just be grateful for what you have.

You speak for the devs? Didn't think so. You have no idea how many more sales and how many people (myself included) would pay more money for a proper MP experience, such as setting up persistent worlds on a server.

Perhaps learn more about the industry before making comments on subject matter you clearly no very little about. ;-)
Oh so you speak for the devs then?
AfLIcTeD Oct 27, 2023 @ 10:37am 
Originally posted by Palad1n:
Originally posted by AfLIcTeD:
Considering that it wasn't built for multiplayer in the first place you are lucky you are getting this. So you either get what you are given or don't play.

Are you willing to pay them more money so they can implement it "properly"? Doubt it. Just be grateful for what you have.

You speak for the devs? Didn't think so. You have no idea how many more sales and how many people (myself included) would pay more money for a proper MP experience, such as setting up persistent worlds on a server.

Perhaps learn more about the industry before making comments on subject matter you clearly no very little about. ;-)
Not enough to pay for persistent servers for how ever many years that's for sure. They aren't some AAA studio with billions to throw around. This is their only game to keep them going.

Maybe you should also learn more before you comment.
The REAL chris Oct 27, 2023 @ 11:07am 
Have the devs said how co-op games will be saved/started yet ?? I don't recall any mention of that so is this just speculation at the moment..?

I don't know the complexion of the creation of some sort of save to an 'online host' that could be implemented to the save functions in the game. You don't want Mr X to host and save, go off line. then what do the others do, who saves after that? Mr Y?? Then can Mr X get the updated save if Mr Y is not on line? Can Mr Y later host the game and Mr X join??

Can you only play the co-op if the original host is on line? Could be awkward in the event of holiday/vacation/illness/death or even working hours over time zones.
Last edited by The REAL chris; Oct 27, 2023 @ 11:11am
Morri Oct 27, 2023 @ 11:18am 
Originally posted by Palad1n:
This isn't multiplayer by any means of the imagination.
Actually, it is... Multiplayer literally means more than one player.
Whether you achieve that through local co-op, online co-op with 2 people, with 4 people, or a dedicated server with 100's of people, it all falls under the umbrella term of "multiplayer".

It might not be grand enough for what you hoped for, but that doesn't make it less multiplayer.

I think your expectations come from not having experienced the game in its current form. I adore Medieval Dynasty, but the map is relatively small. There is a building limit. Buildings are prefab. The game is not combat heavy. It's more a city sim/life sim, with some lite RPG and survival elements, but the main aspect is the city sim aspect.
You cannot compare it to games like Icarus. To be frank; I wouldn't even know what a multitude of people would even do on a small map. There wouldn't be enough to keep yourself busy with.

Also; like others already mentioned, Render Cube is a small studio with a limited budget and MD was made and designed as a single player game, with all the systems designed for single player.
To transform this into 4 ppl co-op is already a mean feat. Going a lot beyond that would be overkill for what the game currently offers.
Morri Oct 27, 2023 @ 11:26am 
Originally posted by The REAL chris:
Have the devs said how co-op games will be saved/started yet ?? I don't recall any mention of that so is this just speculation at the moment..?
No speculation, my original comment in this thread is what I was told by the publisher and allowed to share.

Originally posted by The REAL chris:
Can you only play the co-op if the original host is on line? Could be awkward in the event of holiday/vacation/illness/death or even working hours over time zones.
I know from other games in a similar situation that people then just share the save file around, so anyone with the save file can host the game.
But I have not done this myself yet, so don't know how easy or annoying it would be. Network stuff is also not my forte, so I have no clue how complicated it is for the devs to set up some form of cloud saving between people in a co-op mode.
Last edited by Morri; Oct 27, 2023 @ 11:27am
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