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With No improvements for fishing spears and the massive 10 flax for each linen Thread. Fishing nets are even worse though. So I avoid the nets, but do maintain 3 fishing huts in my current Heir game. I also buy flax and flax shafts from most shops so that as I get a short fall I can make and supply fishing spears.
If you watch the fishermen / fisherwomen they stand almost perfectly still then jab the spear into the river bottom to spear the fish. As such they are probably breaking the spear in the river ground.
Why the fishing nets automatically break after 3 uses is beyond me but apparently it's the law.
A fishing spear has 20 durability points. One piece of fish meat uses 0.3 durability points of a spear. Therefore your fisher can gather 66.6 pieces of fish meat with one spear.
If you want them to use less spears per day then I suggest you set them to dry (or salt) almost as much fish meat as they gather as these tasks don’t require a fishing spear. Dried fish has higher nutritional value than fish meat. Just keep a small amount as fish meat so you have it up hand for the seasonal quests that need it.
Ok, I DO understand that the game needs to keep you busy and can't have tools that last too long otherwise you'd only need one of each but it could be a lot better balanced.
Maybe it's okay for a tool made with sticks and stones to break after a few uses, but once you start with more expensive materials the durability should go up by orders of magnitude, and the durability consumed per use should go down.
Making the building repair system a bit more interesting might be a good resource sink, and have crafting buildings charge a 'maintenance fee' to operate, over and above the cost of the actual item.
I think I'd nearly prefer to run around doing maintenance on ALL buildings once a year than this haphazard this building then one on other side of the map and be noticing a dozen half damaged buildings I'm not allowed to repair yet.