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As for crops, I tried to micromanage crop rotations but it was too annoying after my village got larger. Instead, I just made fields for each crop--they are not always in use, but unless you have very limited farming land, this seems the easiest way to manage crops.
But, yeah, more seriously, if you are going to play very long years, you are going to have a massive amount of fields, because each field still gives you one harvest per year unless you micromanage it (and even then it'll be twice a year).
The other thing to keep in mind is that you don't have to have pigs to get manure. Other animals generate it too and you can collect it manually, but only pigs can have workers automatically produce it.
EDIT: Also, yes, of course it's possible to crop-rotate fields that are worked by villagers. All you do is watch when the field is harvested and immediately designate it with the new crop to rotate to.
Pigsty:
**correct, it takes one free spot to get a piglet.
But you don't have to kill/sell them if you don't want to, I think they will just die of old age at some point. So theoretically it should work that the remaining 4 pigs generate a new one automatically to fill the free spot - unless you are so unlucky to get 4 of the same at some point.
**Each F has a 15% probability (or was it 20%?) per M to reproduce. So 1F + 3M = 45% probability. The other combinations I'm not going to check because probability is a ***** and I totally failed that maths test. But it seems to me that you would have enough manuer with just 1 or 2 pigs, so why not sell the rest of the piglets at the beginning of every season to save animal food?
**selling can be done in the management tab. But why every 6 seasons? They can live for 15 years - minimum! (as far as I understand, each species in this game has a mimimum life expectancy. And after that they don't just die but have a certain probability to die at each season turn. So if you're lucky, your pigs will live much longer than 15 years...)
Fields:
As suggested above, you only have to change the crop tipe in the management tab. You don't even have to wait until it's harvested, you can do it at the beginning of the season when it is ready for harvest. (So assign oat at the betinning of spring and assign rye at the beginning of autumn. They will still harvest normally - as long as it's the right season.)
But wouldn't it be easyer:
If you play 30-day seasons, why not have a herbalist collect some berries and mushrooms and let them rot? (The berries and mushrooms, obviously, not the herbalist!) Seems to me like far less effort than to cultivate a huge number of fields just to feed the pigs who produce fertilizer for those fields...
My solution:
When I play 30-d-season, I usually focus the fields on something I don't need and only want to sell aniway, like flax --> clothes. One fisherman allone can feed a decently sized village by producing dried fish.
Edit: Also, the pigs don't die when they run out of food. They just produce less manuer. And stop reproducing, I think.
You can change the crops you want planted in the management of the field. Default the crop you planted there last, will be in the planning, but you can change that and your villagers will follow the planning. (You'll have to change it every time though, no seasonal settings)
That is correct.