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What probably happens is that your villagers are burning the logs because you have no proper firewood, and eating the raw meat because there is nothing else. So you only see the left-overs.
You can forbid them to burn logs for firewood or to eat raw meat in the people's demand control:
https://imgur.com/a/1zaWUoc (example is for water, but it's the same principle for food and wood).
That's exactly what I did at first: I only allowed them to take firewood. This didn't increase my quantity of logs at the end of the day.
So I used the game's advanced settings to stop the villagers from taking any more wood, water or food (which I called a "requirement"). But it's still the same: the worker produces less than he should (as noted in the menu).
I've already played a game (about 50h), and this is a problem I hadn't encountered before.
Also; check that your storage buildings aren't full so there's room.
If that's all ok, feel free to upload your problem save so I can take a look.
(You can find your savegames in %AppData%\..\Local\Medieval_Dynasty\Saved\SaveGames.
To upload it, just use a site like wetransfer.com (no need to make an account, just click the 'i just want to send files' link.))
Initially, this was just a game to test a mechanic to better manage a future new game: the durability of tools when used by villagers. And when I did my test, I realized that my villager wasn't producing as much as requested.
That's why in this game, after having the impression that it wasn't normal, I customized the game: no need for villagers. I wanted to check that the production was really what was indicated in the management menu. And it isn't. I've only got one villager and he's got the tools to work. I had him work one day in the woodshed (with an axe) and one day in the hunting lodge(with his knife). He should have made 75 meats and 20 logs over those two days, but only made 15 meats and 4 logs. Maybe there's something I didn't understand about these values?
I've tried it with villagers who have different skills, but it's always a production divided by 5.
https://we.tl/t-u337JA6KSH
Thanks for your help.
I thought that the mechanics set up as a percentage of work / time of day. and that was dependant on skill level.
ie: 20% of the day cutting logs is not the same as cutting 20 logs. or am I missing something??
I may have misread the data (and I would have managed to automate a village of several dozen villagers by chance) but I thought that, there, my villager was working at 100% and would have "produced" 75.9 meats. Isn't that right?
As for the meat; you had a shortage of knives. There were no knives in your resource storage or in the hunting lodge. And the one knife that was currently in use only had 10 of 50 durability left.
One piece of meat costs 2 durability of a knife, so your hunter could only produce 5 more meats with the knives you gave him. I added a few more and left him at it for a day, and he produced 76 meat in the chest during that day. Seems fine to me.
Then I moved him to the woodshed for the next day. He had enough axes, and he produced 20 logs during that day.
So my guess is in your tests you didn't have enough tools...
That's why I was doing this game. I must not understand correctly how many tools my villager needs for a day's work, because I don't understand the durability value.
Ah ok ... Now I see... Thanks for the clarification. Most of my workers work 'part time' so they don't over produce or run out of 'raw materials' such as linen thread/crops/clay and such like..
No worries, let me give an example:
https://imgur.com/a/2jtkH5Y
If you look at the first screenshot in that link: it shows you when selecting 'meat', that for 1 meat, your hunter will use up 2 durability of a knife.
Better tools will have more durability; if you look at a tool in your inventory or in the knowledge tab, (second screenshot in my link), you'll see that a stone knife only has 50 durability. While an iron knife has 500 durability.
So if you give your hunter a stone knife, he'll only be able to get you 25 meat with that.
One iron knife however, will last him long enough to get 250 meat in total.
You can see in the building management screen what tool is currently in use (the one showing there, is the one they took out of the chest and they will use it til it's all used up. You will not find it visually in the chest anymore). Like in the 3rd screenshot in my link, you can see that your hunter(s) are currently using a knife, and it has 10 our of 50 durability left.