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I did this for three of my fields, but the farmer still plowed the growing crops under to bring the field back to fertilized. I wasn't sure if this was intended or not
And if they have finished the rest of their tasks and are interfering with your manual field work, then you will need to temporarily make them unemployed or assigned to a different job.
If you have a crop in the field already, (seeds sown, growing, or ready for harvest) and you set the field to a different crop (or set it to empty) your farmers will destroy the existing crop. You have to wait until the current crop is harvested before changing the crop type in the management menu.
(Sorry if this was already said. I quickly scanned the other comments so might have missed it.)
I still think that the farmer should never do this, if there's a crop already growing they should leave them alone until their back at the correct state.
But I've also never seen an option to set up a farming schedule by the seasons. So far I've only seen field X = plant Y. Can you set it up per season somehow?
Note: if the field is ready for harvest that season and you clear it’s assignment then the farmers WILL harvest the field and then NOT fertilise it. So at the start of season any fields that show gold coloured icons in the field management menu can be cleared of current assignments if you don’t want the farmers to prepare them for the next set of planting.
In the early stages of my villages, I usually only have one field (that gets bigger as I need more space for crops). This means I'll have several crops growing in the same field at any given time. If one crop needs to be harvested but the others are still growing, I make sure to harvest that crop myself, so I know it won't get plowed under by my drunk farmers. Then, as soon as I've harvested it, I go into field management and clear the crop designation from those tiles. That leaves it open for my farmers to fertilize (and plant if I choose to set that up). I rarely even have farmers working my single field in the beginning. There are far more valuable things they can be doing (like making fertilizer from rot), and it really takes almost no time to do it myself.
If you clear the crop designation on a field that is ready for harvesting then the farmers WILL still harvest it.
If the crop assignment of a field which is ready to be harvested is cleared then the farmer will NOT fertlise it. Even IF they have harvested it first or if YOU have harvested it. If there is no crop assigned and the crop has been harvested then it won’t be fertlised by the farmer.
I use this mechanism (clear crop assignment for crops that can be harvested this season but that I don’t want planted again the current season) every season to ensure my farmers are focused on harvesting and planting the current crops and not spending time on future season tasks. I use this to ensure that the field I have set as spring-planted Wheat doesn’t get planted in Autumn.
The game gives a visual colour clue to those that are ready for harvest that season (gold/yellow) vs those that are not ready for harvest that season (green). So do NOT clear the crop assignment for any crops that are green in the field management menu.
The OP problem was setting the field to nothing while it has crop growing on it. The farmer then turn the field with crop into a field with nothing grown. That is not the farmer fault. The farmer did exactly what been told.
Personally, I have never used the management screen for farm. By the time I have a farmer, most crop fields have already completed at least one planting cycle. I also don't use the same field to grow different crop in different season.
And I am getting all sorts of red numbers for my workers upper left corner that make me tear all around my town to try to figure that ♥♥♥♥ out. You just can't have all these different icons, none of which match one another from tab to tab so you can figure anything out. Explanation points in one area, numbers in another, some things red, some white, some not repeated anywhere. It is just crazy making.
If you are going to put an icon in one area, there should be an EXACTLY MATCHING icon in the follow up area. Explanation points are useless. They match nothing any where else. There needs to be easily readable and understandable definitions for these complex actions. If you make an action that will totally change something in the field mapping there should be a warning that says if you do this action then blah blah will be the result. Are You Sure? I mean, how hard would that be? Just another button but at least a chance to see you have screwed up. And no, one can't always remember to do a quicksave every 24 seconds. It wouldn't help anyway now as there is no indication anywhere that your action was going to be a problem until it already is one.
Yes, indeed I could go and spend 2-3 hours trying to find "current" information from utubers but a lot of what is out there is one to two yrs old and who knows if it's still up to date.
I am sorry but I gotta vent, I am so stressed out by this half asssed system. It looks so good but it is so poorly and/or not at all explained. Makes putting together an Ikea shelving unit easy. Numbers and icons that you can't find a match to, stupid little icons for wheat and rye that are impossible to distinguish between. Why the hell can't we have like, you know, NAMES when you mouse over the icons. Flax is the only one of the grains that isn't impossible to figure out. Surely they've sold enough copies of this game that they could get some junior intern to make some updates for QoL. And for accessibility.
And don't tell me to f'ing Get Gud or ahm gonna sic my pigs on you. Thank you for reading my rant. And always remember, when you see one complaint from one person there are many many more that just say screw it and leave, telling their friends to not bother. You can bet on my steam review this topic will come up as a real nightmare to try to figure out.
All right, now I really am done.
Next day: Ok, after much reading and vid watching I get it. Sorry for the slight (cough cough) overreaction but late night, long day, lack of patience with self and game. Bad combo. Rolls eyes at self. Thanks for all the help below.
(kidding. just poking fun at your caps fetish)