Medieval Dynasty

Medieval Dynasty

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kyew Aug 4, 2023 @ 3:54pm
Some Management Tips I've Learned...
Having a large city can be overwhelming with keeping track of everyone, what they're doing, and what they've done. I figured out a few tricks to help in a general sort of way, most of it geared toward minimizing micromanagement.

Housing for farmers: I've named my houses that are closest to my farms like this - Simple Small House (Farmer) - to keep track of where my farmers live, and to keep them close to the fields as proximity to the fields affects their work efficiency. This has cut literal days off of the time it takes them to complete seasonal work.

Farm fields: I've also named my fields in respect to the farm shed they're nearest to so I can concentrate work on certain fields simply by assigning another worker from one farm shed to another that needs help.

Mines: I've named my mines and corresponding houses to keep track of the miners and where they live and work. Mostly for RP purposes, but also to prevent assigning a farmer to a distant mine.

I know most of you probably already have a system like this in effect, but hopefully this will help some new players.
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Showing 1-15 of 31 comments
AfLIcTeD Aug 4, 2023 @ 4:26pm 
Since I learned you can name buildings I've done pretty much the same thing. Named the houses for what job they are doing and assigned both villagers to that job.

I've also named the farm shed and barn the same as I switch those between jobs as needed. I've got multiple small villages so I don't want farmers from one village accidentally being assigned to another.

It's only really needed for large villages but it makes things so much easier. Before I used to spend ages trying to figure out which villager belonged where.
Yes, naming the houses is almost crucial, especially if you have a mixed job indoors.

For farming, I prefer to put my barn, sheds and houses in the middle and the fields all around, so that if someone has finished their work, they don't have to walk too far to find the next field to work on.

I create a small mining village and add a forge to make ingots and a warehouse. As the miner families grow, it's good to have them working as smelter when the mine jobs are full. I also place enough benches around it so that people don't have to walk all the way to the main town to sit down.
Kwalyz Aug 4, 2023 @ 5:03pm 
I've found it helpful to put the names of my villagers into their house names. This way I can see on the building page who is housed solo and who is together.
Then add to the name when I know they have become a couple (+).

Now that the children of the village are getting married and having the second generation I'm wishing to more easily distinguish which couple are young with/without children, find which young adult is still living with their parents and which older couple with one child might be needed to be moved to a 3 bedroom house to prevent them having a pregnancy very late in life. (Though so far the later has not occurred even when I've moved out their eldest child and left them in four bedroom house with one child.)

So recently I've been adding if they are a young couple (_Y),
if the house has an young adult (+A) living with their parents
or if the children are still below 18 (+C),
if they are widow/widower (W),
if they are an older couple who's children have moved out (--),
and finally if they are a young person living with a Widow or widower (_Y) or by themselves.

For a while I was marking those houses who had children nearing adulthood (17+) with a * so I could prioritise building sufficient 3bed homes for the parents & remaining child to move into as soon as the eldest became an adult and took over the family home.
Last edited by Kwalyz; Aug 4, 2023 @ 5:04pm
kyew Aug 4, 2023 @ 5:52pm 
Originally posted by 🎮AliveSince1961🎮:
I create a small mining village and add a forge to make ingots and a warehouse. As the miner families grow, it's good to have them working as smelter when the mine jobs are full.
I like that! I really need to start thinking longer term with this game.
kyew Aug 4, 2023 @ 5:57pm 
Originally posted by Kwalyz:
I've found it helpful to put the names of my villagers into their house names. This way I can see on the building page who is housed solo and who is together.
Then add to the name when I know they have become a couple (+).

Now that the children of the village are getting married and having the second generation I'm wishing to more easily distinguish which couple are young with/without children, find which young adult is still living with their parents and which older couple with one child might be needed to be moved to a 3 bedroom house to prevent them having a pregnancy very late in life. (Though so far the later has not occurred even when I've moved out their eldest child and left them in four bedroom house with one child.)

So recently I've been adding if they are a young couple (_Y),
if the house has an young adult (+A) living with their parents
or if the children are still below 18 (+C),
if they are widow/widower (W),
if they are an older couple who's children have moved out (--),
and finally if they are a young person living with a Widow or widower (_Y) or by themselves.

For a while I was marking those houses who had children nearing adulthood (17+) with a * so I could prioritise building sufficient 3bed homes for the parents & remaining child to move into as soon as the eldest became an adult and took over the family home.
This is great info for my new save where I'm playing it a lot slower. My original save has so many empty houses (or single occupant houses) that I won't have to build a house for a long time.
kyew Aug 4, 2023 @ 6:09pm 
Originally posted by AfLIcTeD:
Since I learned you can name buildings I've done pretty much the same thing. Named the houses for what job they are doing and assigned both villagers to that job.

I've also named the farm shed and barn the same as I switch those between jobs as needed. I've got multiple small villages so I don't want farmers from one village accidentally being assigned to another.

It's only really needed for large villages but it makes things so much easier. Before I used to spend ages trying to figure out which villager belonged where.
I've started doing things a bit different with my barn since the farm shed update. Since the barn no longer is required to work the fields, I put it near my resource storage so I don't have to run far if I need to help thresh some flax or something.

I put my sheds in an overlapping pattern so they can help each other out without moving people around too much, although I do still have to move them from time to time to catch some outliers, or to speed one up that's fallen behind.
Foxglovez Aug 4, 2023 @ 9:43pm 
Reading this is quite daunting for the new player with 2 peeps and a few buildings.

kyew, how many peeps in your city? Sounds huge.
genosound Aug 5, 2023 @ 12:44am 
wow yeah kyew that s a great idea putting barn and storage together! as i always am running or riding across my town! oh put this in storage oh forgot to thresh this or that ok run back and forth lol. my town is long thin and scenic though i don't have a lot of people i have most buildings, not many workers in each haven't unlocked the windmill and the builder seems no point at moment.

i guess barn doesn't matter where it is?

basically i got a farming side with the orchards fields on one side and the fishers and all the live stock on other with the houses in middle. then center town is production stuff tavern then other side is the town workers houses...with the mayors house...being center to tavern for my fun loving drunk wife.

i name the houses by person and job. like zorg the hunter family lol wish you could put markings OUTSIDE the houses like the carvings in the game hang up fish for fisherman etc like they did for thousands of years since people couldn't read...well unless they where a monk or noble perhaps. anyway some reason you can only put those reliefs inside the house ...boo probably cause they have the walls/objects created funny in game. its very forgiving on collisions but stops you from doing detail stuff.
kyew Aug 5, 2023 @ 3:52am 
Originally posted by Foxglovez:
Reading this is quite daunting for the new player with 2 peeps and a few buildings.

kyew, how many peeps in your city? Sounds huge.
lol, it is. I've got 83 - 62 workers. It grew out of control fairly quickly. I've pretty much got it under control now, but it was not easy. This is the first year (year 9) since the baby boom that I've not had to help with farming and such.
kyew Aug 5, 2023 @ 4:05am 
Originally posted by genosound:
wow yeah kyew that s a great idea putting barn and storage together! as i always am running or riding across my town! oh put this in storage oh forgot to thresh this or that ok run back and forth lol. my town is long thin and scenic though i don't have a lot of people i have most buildings, not many workers in each haven't unlocked the windmill and the builder seems no point at moment.

i guess barn doesn't matter where it is?

basically i got a farming side with the orchards fields on one side and the fishers and all the live stock on other with the houses in middle. then center town is production stuff tavern then other side is the town workers houses...with the mayors house...being center to tavern for my fun loving drunk wife.

i name the houses by person and job. like zorg the hunter family lol wish you could put markings OUTSIDE the houses like the carvings in the game hang up fish for fisherman etc like they did for thousands of years since people couldn't read...well unless they where a monk or noble perhaps. anyway some reason you can only put those reliefs inside the house ...boo probably cause they have the walls/objects created funny in game. its very forgiving on collisions but stops you from doing detail stuff.
There's actually a few buildings I build together now. Food storage, resource storage, barn, and well I place near each other, as those are the ones that you need to travel between the most. It's been nice on my new save to have them all close together. And it doesn't look too cheesy since I made the town have a sort of "main street". I have the smithy, workshop, sewing hut, and kitchen on main street too. Since I don't have enough workers to man each building this time around, I have to do a lot of the work myself, and it makes it easier not to have to run across my town to get flax for thread or buckets for water. Housing on one side of the street (perpendicular side streets) and farm fields on the other. It doesn't look as "organic" as I'd like, but it's more efficient for me, the player.
Mr Chill Chill Aug 5, 2023 @ 5:01am 
Don't forget to name your crop fields, such as wheat, cabbage, winter carrots, etc. As for naming houses, I tend to name the families they're in, such as the Farmers, Hogs, Stumps, etc.
And name crop fields similar to Kwalyz houses with an extension for the (Sp, S, F, W) season. It's easier to use the inspector mode looking at the fields to have information than to open the management menu.
kyew Aug 5, 2023 @ 5:55am 
Originally posted by Mr Butters 99:
Don't forget to name your crop fields, such as wheat, cabbage, winter carrots, etc. As for naming houses, I tend to name the families they're in, such as the Farmers, Hogs, Stumps, etc.
Yeah, I did that from day 1 of learning that things could be renamed. Such a useful tool that is.

Edit: Not the family naming though. I tend to switch them around to get secondary skills up from time to time, so having the houses named is probably as far as I'll go with that.
Last edited by kyew; Aug 5, 2023 @ 6:04am
kyew Aug 5, 2023 @ 6:04am 
Originally posted by 🎮AliveSince1961🎮:
And name crop fields similar to Kwalyz houses with an extension for the (Sp, S, F, W) season. It's easier to use the inspector mode looking at the fields to have information than to open the management menu.
You don't have that memorized yet? lol Everything in the spring except rye which is fall, and cabbage is the only summer crop. Carrots in the winter, and wheat in the fall. Orchards are harvested in summer.

That is useful information for new players though. I had a helluva time remembering which was what season when I first started.
Dutchgamer1982 Aug 5, 2023 @ 6:18am 
managment tips for me.

*reroll game till you get a good king
*start with 30 day seasons.
* start with double building limit
-you can flirt each day do so you. can marry sooner season.
*first 2 seasons collect enough resources to build your starting town
-starting town :
2 tier 2 or 3 houses build with stone walls and tiled roof
1 lumber hut
1 well
1 hunting cabin
1 food storage
1 resource storage
-isolate all walls of both the houses and the other buildings
- give both houses 10 decorations each
-buy 2 buckets..
**craft 10 stone axe
**craft 10 stone knife
place these in the resource storage
hire 2 workers 1 male, 1 female.
marry.
have 1 work as hunter 34% meat 66% drying meat
have 1 work as lumberjack 100% logs
have 1 work as water carrier.

spend 3d season collecting sticks and stones to earn coin to sell for a set of clothes.
+build an excavation hut, a smithy, a 3d house (stone walls & tiled roof)
hire 2 more workers, set one to gather stone in excavation hut, set one to craft tools in smithy.
set game to 1 day seasons

a nice 1 day short winter set it back to 30 days for spring.

2d year spring : just build more houses.. you can set new villagers to work in lumber camp and excavation hut to speed up gathering of resources..
meanwhile do quests..
you can build a workshop to hire a craftsmam for bucket production to make your city fully self reliant.
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Date Posted: Aug 4, 2023 @ 3:54pm
Posts: 31