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I've also named the farm shed and barn the same as I switch those between jobs as needed. I've got multiple small villages so I don't want farmers from one village accidentally being assigned to another.
It's only really needed for large villages but it makes things so much easier. Before I used to spend ages trying to figure out which villager belonged where.
For farming, I prefer to put my barn, sheds and houses in the middle and the fields all around, so that if someone has finished their work, they don't have to walk too far to find the next field to work on.
I create a small mining village and add a forge to make ingots and a warehouse. As the miner families grow, it's good to have them working as smelter when the mine jobs are full. I also place enough benches around it so that people don't have to walk all the way to the main town to sit down.
Then add to the name when I know they have become a couple (+).
Now that the children of the village are getting married and having the second generation I'm wishing to more easily distinguish which couple are young with/without children, find which young adult is still living with their parents and which older couple with one child might be needed to be moved to a 3 bedroom house to prevent them having a pregnancy very late in life. (Though so far the later has not occurred even when I've moved out their eldest child and left them in four bedroom house with one child.)
So recently I've been adding if they are a young couple (_Y),
if the house has an young adult (+A) living with their parents
or if the children are still below 18 (+C),
if they are widow/widower (W),
if they are an older couple who's children have moved out (--),
and finally if they are a young person living with a Widow or widower (_Y) or by themselves.
For a while I was marking those houses who had children nearing adulthood (17+) with a * so I could prioritise building sufficient 3bed homes for the parents & remaining child to move into as soon as the eldest became an adult and took over the family home.
I put my sheds in an overlapping pattern so they can help each other out without moving people around too much, although I do still have to move them from time to time to catch some outliers, or to speed one up that's fallen behind.
kyew, how many peeps in your city? Sounds huge.
i guess barn doesn't matter where it is?
basically i got a farming side with the orchards fields on one side and the fishers and all the live stock on other with the houses in middle. then center town is production stuff tavern then other side is the town workers houses...with the mayors house...being center to tavern for my fun loving drunk wife.
i name the houses by person and job. like zorg the hunter family lol wish you could put markings OUTSIDE the houses like the carvings in the game hang up fish for fisherman etc like they did for thousands of years since people couldn't read...well unless they where a monk or noble perhaps. anyway some reason you can only put those reliefs inside the house ...boo probably cause they have the walls/objects created funny in game. its very forgiving on collisions but stops you from doing detail stuff.
Edit: Not the family naming though. I tend to switch them around to get secondary skills up from time to time, so having the houses named is probably as far as I'll go with that.
That is useful information for new players though. I had a helluva time remembering which was what season when I first started.
*reroll game till you get a good king
*start with 30 day seasons.
* start with double building limit
-you can flirt each day do so you. can marry sooner season.
*first 2 seasons collect enough resources to build your starting town
-starting town :
2 tier 2 or 3 houses build with stone walls and tiled roof
1 lumber hut
1 well
1 hunting cabin
1 food storage
1 resource storage
-isolate all walls of both the houses and the other buildings
- give both houses 10 decorations each
-buy 2 buckets..
**craft 10 stone axe
**craft 10 stone knife
place these in the resource storage
hire 2 workers 1 male, 1 female.
marry.
have 1 work as hunter 34% meat 66% drying meat
have 1 work as lumberjack 100% logs
have 1 work as water carrier.
spend 3d season collecting sticks and stones to earn coin to sell for a set of clothes.
+build an excavation hut, a smithy, a 3d house (stone walls & tiled roof)
hire 2 more workers, set one to gather stone in excavation hut, set one to craft tools in smithy.
set game to 1 day seasons
a nice 1 day short winter set it back to 30 days for spring.
2d year spring : just build more houses.. you can set new villagers to work in lumber camp and excavation hut to speed up gathering of resources..
meanwhile do quests..
you can build a workshop to hire a craftsmam for bucket production to make your city fully self reliant.