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10% mood from that house having 10 or more decorations
20% mood from being lvl 10 in a skill and working in a job using that skill
10% for being married
5% per child living under same roof.
(can be max 2 kids so 10%)
thats default 100%
having a good king & completing herald tasks will boost mood by 5 or 10% per completed task
having a bad king does decrease it by 5% or 10% per completed task.
few season events can give a morale boost or decrease for just that 1 season.
2 questions. Will villagers automatically increase their skill just by doing their job? And when do you get the herald/king tasks? I set it to 20 days In a season and I've played like 4 years so far and haven't gotten one of those
Workers will automatically increase their skill in the skill associated with the job they are doing. For example lumberjack, excavation hut (miner) will increase excavation skill; Cook will increase production skill; Animal breeder increase Farming skill.
Some jobs increase the skill level very slowly eg water carrier and excavation skill.
Skill gain also affected by what tasks you assign them. Eg Herbalist gains Survival skill faster whilst making potions than gathering items.
Build wood houses for the looks. No 100% mood for you.
Limit children to reduce maternities, resource use etc. No 100% mood for you.
No good King. No 100% mood for you unless you meet all other criteria.
They should make it a bit easier to reach 100% mood, but also increase any mood penalties to balance it out.
I think its -100 and they're gone. I just recruited a villager and had to quickly to build a house, as he was -3 levels, meaning he would leave quicker. When I finished the house, he was like -30. Good thing I wasn't across the map, as I am sometimes when I recruit villagers without having a home readily available.
Does this mean you're finally on board with the adults being paired up and having kids?
One thing you might be able to do is pair them up, and about once a year unassign them from the house and then reassigning them. It looks like it prevents them from having a relationship until you're ready for them to start breeding without consequence.
One thing to note about workers, is that while a potential recruit may claim that they're good at this and bad at that, you can literally stick them into any job and they'll grow overtime and come to love it. If you use the Alt button, you can use some of your stamina to see the recruits stats. Personally I won't recruit someone at a level 1 if I want them to be good at that task overtime, but it is possible to level them up in all fields. As for decor, it shouldn't matter if you have the same stuff used, just as long as you reach the desired amount of decoration. You'll need a standard size house with four beds though to max out the happiness, otherwise you're having to wait ages for the kid to move out and for the adults to have another child to add to their happiness.
I never said I was ok with having children vs just hire new travelers.
but OP wants 100% morale and thats the only way.
I believe -50% is when they will leave.