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I used to live in a poor country that have blackout almost every day, or every other day. A small oil lamp with glass chimney can't illuminate a large room. Might not even enough for a medium size dinner table. Down grade that to a paper lantern with a candle or a home made oil burner, then I can be sure that I can't see what I'm eating for dinner. Also, there will always be a dark area under the lamp/lantern.
It should look more like this: https://imgur.com/a/BDpzcoH
And, yeah. That does look dim after a second look. It should, at least, be lighting up the road beneath it.
Take, for instance, inside a player's home. The lights you can put on the ceiling are bright right where they are, but it's unrealistic that a light one position away from your bed leaves your bed in complete darkness.
I agree that one light shouldn't be bright enough to light the entire house, but if you, say, filled your entire house with ceiling lights, that really should light up the entire house.
https://imgur.com/a/T0Idvfw (sorry for the 18+ warning, no idea how to remove it)
As you can see, when I get closer to the tavern, the lights suddenly start to emit, when I'm further away, they emit literally nothing. View-distance and post-processing on ultra don't fix the problem either.
Can't we get a slider or something in the graphics settings to increase that distance? Because right now it's REALLY small and usually towns can look nice at light with proper lightning but I can't do it in this game.
/off-topic: On the first image you also see a vertical blue bar of light through the tavern in the center-right. I have a lot of such lightning glitches when I switch to ultra settings. They are not bothersome though.
My CPU runs at roughly 7% and GPU on ultra on 40% in Task Manager.
So the lights are supposed to work properly on high settings? Still, I'd prefer a settings slider though.
My interior lights do almost nothing and the street lamp thing wont even light the road plus the light vanishes when more than a few feet away like others have said
THIS 1000% ... The light you see against the road/buildings etc. when you stand near the light source should not turn into just a smoldering orange dot with no emitting light when you are farther away... It should still light up its surroundings somewhat. Having it go "dark" when your only like 10 feet away is totally unrealistic.
As a 71yo growing up in rural areas where there were miles between homes and farms, when emergency generators were not heard of we used candles and kerosene oil lamps a lot when there was a power failure. Several times we would be without power for two days up to 2 weeks or more when storms would roll through.
Candlepower
Candlepower measures the concentration, or intensity, of a beam of light emanating from a source in a particular direction. Each light source produces a cone shape of light. The narrower the cone is, the more concentrated the light beam, and the higher the candlepower. A laser beam, for example, would emit high candlepower and produce a very narrow cone, but it probably would register a relatively low lumen measurement, or total light produced. Candlepower is measured in units called candelas.
Footcandle
Footcandles measure light quantity as it falls on a surface, illuminating it. One footcandle equals one lumen per square foot. Lux and phots, two other lighting terms, are the metric variation of footcandles, indicating how much light, in lumens, falls on a square meter of surface and a square centimeter of surface, respectively. These measurements sometimes are used to indicate how many lamps might be necessary to light a particular room, based on its size and usage.
Read More: https://www.sciencing.com/lumens-vs-wattage-vs-candlepower-8664914/
This is the outdoor. The Winter snow make it look a bit brighter than normal. You can see how much it illuminate the ground below.
https://steamcommunity.com/sharedfiles/filedetails/?id=3371032959
Indoor lantern. Very bright
https://steamcommunity.com/sharedfiles/filedetails/?id=3371033052
Indoor candles. Pretty close to real life for me.
https://steamcommunity.com/sharedfiles/filedetails/?id=3371013406
Edit: I'm using a laptop with i9-12900, RTX 3080, 32 GB RAM.
Edit2: my graphic settings
https://steamcommunity.com/sharedfiles/filedetails/?id=3371040411
https://steamcommunity.com/sharedfiles/filedetails/?id=3371040490
I should not just see a "dot" of light on the light sources and that be all... Realistically I would still see light emitting on objects/walls no matter what distance I'm at, it may just fade a little at great distances, but not to nothing at this distance as it is.
https://steamcommunity.com/sharedfiles/filedetails/?id=3371079797
It should look like this close light, emitting light to the ground, objects and walls on ALL the lights in the distance as well, maybe reduce 10% emission per 10 meters distance, but as is it seems to be set to 100% reduction at roughly 10-15 meters, and all you're left with is a "dot" like in the first image and the lights in the distance in the second image...
https://steamcommunity.com/sharedfiles/filedetails/?id=3371080363
The result of how it is now is no matter how many lights you put up, it always feels dark as it ONLY lights up the lights you are standing near.