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When you have a son 18 or older, you automatically become him when Racimir dies. Or you can start playing him by just talking to him and tell him to take over so Racimir can live out the rest of his days as a normal villager.
This keeps going for every generation.
You keep the village, all you had built, the npc's and all the stuff you already had when you start playing as your heir.
Racimir and his entire line downwards will only ever have one child and always a son, so there'll never be any conflict.
Only exception is when you take over the heir, then Racimir becomes a normal npc and can have more children. But since you already moved down a generation, it doesn't matter anymore.
There's a limit of max 140 buildings, so you cannot grow bigger than that. (default is 70 once you completed all chapter quests, but you can turn it to 200% in the customization).
racimir is scripted to have always only 1 kid never more.
it will always be a son.
when racimir dies if your son is under 18.. or you haven't got one.. it is game over.
when racimir dies and you have a son over 18, you continue playing as your son
when your son turns 18, even if racimir is still alive you can switch to play as your son.
once you play as your son, the same mechanism happens
-he can have only 1 child, who always will be a boy
-if you die without son or if your son is under 18y it is game over
-if you die with a son of 18y or older you can switch to him
**and before you ask.. if you switched to playing as your son, with racimir still alive.. and you die, without child of 18y or older you can NOT return to play racimir.
why do you keep playing?
I basicly am just hunting to get all the achievements and have an obsession with getting a village with 100 villagers, al 10 in all 6 skills... and than be done with it untill a proper expantion releases with a new quest and/or achievements;)
I keep playing because my approach to video games seems to be 100% the opposite as yours :)
games used to be inspired by militairy simulations.
-thus games were always competition driven, and often involved combat.
**I may not ever have liked even in the 90s shooters or racing games and instead only played 99% only RTS/TBS (aka strategy games) which even than were a minority of 15% of the gaming market...
but even those had military units, competition etc...
it is the minecraft era type of sandbox games.. that have no "goal" they are more like lego.. or painting.. to create something.. there is no competition or conflict...
the massive influence of minecraft now a decade ago.. will likely change at least some of present and future games.. as not all will have that completition/combat element
but I for sure are of the old type who like to play wargames.. I just rather play them like a general moving mini figurines on a grand strategy map.. than like a soldier being in the dirt myself;)
and if not fighting, like greeks we do sports.. competition was invented as an non violent variant of wars... and I am strongly driven by "must have it all & want to win";) with a bit of "it got to be perfect";')
that latter one is why I don't enjoy to play RTS competively.. I CAN do quite well.. but than you don't build the perfect base without a single military unit until the endgame.. it gets a game of constant little attacks messing up the economy of your opponent more than it costs you.. and 10000 microclicks..
I CAN play like that.. I not enjoy that.. I rather win on economics or tehcnology.. or do a napaleon... fasttech and econo to a large most advanced army in the game.. apoint a nice field outside of either of our towns.. so nothing gets damaged.. and than fight it out there ..
this inefficiency you also saw in this game where I first had to collect 1000 of each material.. BEFORE playing the actual game... and building a village (without purpose it does not do anything.. not eases achievements, not give respect)
and in the need for all villagers having 6xlvl 10 skills (again does nothing, it aint an achievement.. so totally pointless.. it anything it slows down getting the actual achievements.
Nachdem ich an Racimirs Sohn die Dorfleitung abgegeben hatte, bekamen Racimir und seine Frau noch mal Nachwuchs, eine Tochter und einen Sohn.
Ich habe auch eine andere Spielweise wie es die meisten hier zum Teil haben, jeder eben so wie er mag. ;)
I do enjoy writing poems... but painting never was my thing.. not good at it at all;)
Seems kinda silly that you can only have one kid and it’s always a son, but I guess I understand why from a mechanics standpoint.
So if Racimir dies and he doesn’t have a son or the son’s not 18 yet it’s a game over and reload save, but if you have a son that’s 18+ you’ll just take over them?
Does this include deaths via anything, or just old age?
Is there an age limit for Racimir? Like he will 100% die of old age by X age, or does it just happen randomly?
Does your son grow up, get married, and have a kid while still playing as Racimir, or does marriage and having a kid only occur when directly playing as the character? Or, as Racimir, do you have the ability to tell your 18+ son to get married, pick his wife, and tell him to have a kid?
If it’s not in your control or happen automatically, what happens if Racimir has a kid at 19 and then makes it to like 80 before switching? Will your heir and his wife (presumably in their 60s by then) just be magically super fertile and have a son or is there an age at which it’s not possible to have kids beyond?
All deaths.
He has a random chance of dying of old age every season after he turns 60 or 65 (i forgot which one it is). So you could theoretically save scum at every season change if he dies to keep him alive. No clue how long you can stretch this. Some special npc's can become easily over 90, but not sure if this is possible for Racimir.
Only with the character you are playing at the time, can you flirt with a woman, decide to marry her and decide when to have a baby.
But when still playing Racimir, you can put your son in a house with a woman within age range and just like the normal npc's they have a chance to marry and get a (male) child. So when you take over your son, you'll already have a new heir.
I'm not sure if there's an age where your wife can't have children anymore. But if she dies of old age when the child is still young, it'll disappear with her. So best not to wait too long.
starting at 60 each new season you can die . (it is 60)
of your wife leaves you and your son is under 18 even if 17 she takes him with you. but if over 18 only she leaves.
additionally your heir too is locked at 1 child always a son.. and so on even when not playing as them.
unsure if you can skip a generation though (if racimir by luck lives to become 80 but his heir dies the moment he turns 60.. but you have a grandson thats 18+.. unknown if you than would count as heirless.. and would game over if dying.. or if you would play as grandson at your death..
there is no age in this game where you cannot have kids.
villagers will just stop having them turning 50.
but you and your wife can have them at any age..
you could save-skum preflvent your death after 60 and live upto 1000 years old.. marry a nice 18yo and make your heir..