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Yes just like this. A grid would be nice though
all other buildings are near the gostova horse and carriage man.. meaning I can travel to them easely from any other town..
cept the 5 mines.
functional.. yes decorative? no.
that means yoi aint straight. or you forgot to align your town properly.. or forgat to remove a trunk.
its the "the terrain is to uneven to build" thats the bad one.
well yes and no....
and depends if city or village...
a farm village often would start with houses alongside a road.. (strip town).. it lacks any central buildings...
-if the village grew large enough it would get ana church and a pub and it's center.. and grow from there in circles..
what medieval towns did NOT have was a grid pattern.. every nook and cranny would be build full.. and roads would be quite narrow.. much more narrow than we are comfortable with today..
If it's rocks then you can not get rid of them - so will never be able to build on that space. Roads will also stop you from building too close to them so if you are building near a road and it's curved then you might come a point where you can't put down the next building in a straight line as it's gotten too close to the road. I'm talking about the ones in the game when you start not player ones - as obviously you can remove player made roads.
If it's a tree, then you can solve that by chopping the tree down and removing the stump.
This is how I get my buildings in a straight line:
First I select a building on the menu so I can see it's outline and walk around the area I want to build to see what might stop me from doing my plan. If it's trees, then I know I can solve that. If I think it's rocks then I know I can't. If I'm not sure what might be preventing it, then I exit from trying to place a building and switch to trying to place a field or orchard as I can get closer to the area to see what's stopping me from starting to put an field/orchard down.
So I've established that I should be able to put x buildings down in a straight row or grid. I then check if I can use a field row to help align my building. It makes it quite easy if you can lay a row of fields and then use them.
a) Put a single row of fields down. I find it easier to see with the pegs on a newly placed & non-grubbed field than a grubbed field.
b) Go into your menu and select the building you want to place.
c) Align a side of the building to the field pegs so that you can't place it but it's straight. Then move it away from the field pegs - usually by walking forward - until it turns green and you can then place it. Often it’s helpful to go into third person view to see the building placement better.
d) Next building in the row - either repeat the process described in c)
OR e) my preference is to go back to stand in front of a building that is already placed. Bring up the next building I want to place. Align it ON TOP OF the building that is already on the ground - so the walls of the new building is ghosting on top of the current building. When this is straight and perfect, then carefully walk horizontally keep the new ghost building in line with the old and then when you have cleared the current building enough you can place the new building.
IF you want to ensure you have enough room between houses to change them from a smaller to larger house later then you will need to ensure you have left enough of a gap. If you can't yet build the large house then you need to guess a bit. This I think is about an orchard square or two field squares minimum, so I cautiously built with at least 2.5 field squares between my small houses. When I can use a field system as a grid then I'd move along the row 2 to 3 field pegs before placing the next house. When I couldn't use a field grid then I'd put two or three individual field squares next to the current building so I'd have an area that I couldn't place a building on and use technique (e) of aligning the ghost of new building on placed building and walking horizontally until I'd cleared the field squares and could place the new building.
Edit: For spacing: If the second blueprint turns green (building can be placed) tip right or left and count, like 8 tips right or left, so most of the buildings in line have kind of the same space in between.
Done and dusted. Why they refuse to do so is beyond me.
I dunno, which of the two is more likely i wonder...?