Medieval Dynasty

Medieval Dynasty

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Merlin69 Jun 29, 2023 @ 1:45pm
lining up buildings
When I watch YouTube the streamers have nice villages with houses, etc in straight lines-how do they do that? Every time I try I'm told things are in the way!
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Showing 1-15 of 24 comments
Personally I hate modern rural design. But the best way to align is to use a long straight road or field as a guide line.
Rogoz Jun 29, 2023 @ 1:54pm 
Originally posted by 🎮AliveSince1961🎮:
Personally I hate modern rural design. But the best way to align is to use a long straight road or field as a guide line.

Yes just like this. A grid would be nice though
sindar58 Jun 29, 2023 @ 2:59pm 
Hi, also use the cardinal values "North", "South" , "East", "West". As well as "NE", NW" etc. I like to place a 1x16 field to align either North or East .. you call, then build perpindicular to that field .. happy gaming :))
[HUN]Electric Jun 29, 2023 @ 3:11pm 
The answer is also, the farm grids as an outline, line up the N-S-E or W and use the farm grid.
Dutchgamer1982 Jun 29, 2023 @ 10:25pm 
I must be lazy : I just placed 50 houses in a row alongside the main road from gostova.. to rolnica.. no gardens or walls.. covering about halve that distance. with 40 marketstalls on the other side of that road (stalls on waterside, houses on other)

all other buildings are near the gostova horse and carriage man.. meaning I can travel to them easely from any other town..
cept the 5 mines.

functional.. yes decorative? no.
Merlin69 Jun 30, 2023 @ 9:25am 
It's impossible to make them straight as you always get that phrase 'something is obstructing the build'!
Dutchgamer1982 Jun 30, 2023 @ 1:04pm 
Originally posted by Merlin69:
It's impossible to make them straight as you always get that phrase 'something is obstructing the build'!

that means yoi aint straight. or you forgot to align your town properly.. or forgat to remove a trunk.

its the "the terrain is to uneven to build" thats the bad one.
Min Jun 30, 2023 @ 2:13pm 
I don't think medieval villages were in straight line , it's more for modern times, i like how developers built original villages
Entspa35 Jun 30, 2023 @ 2:33pm 
Originally posted by Min:
I don't think medieval villages were in straight line , it's more for modern times, i like how developers built original villages


:steamthumbsup::steamthumbsup:
Dutchgamer1982 Jun 30, 2023 @ 2:39pm 
Originally posted by Entspa35:
Originally posted by Min:
I don't think medieval villages were in straight line , it's more for modern times, i like how developers built original villages


:steamthumbsup::steamthumbsup:

well yes and no....
and depends if city or village...

a farm village often would start with houses alongside a road.. (strip town).. it lacks any central buildings...
-if the village grew large enough it would get ana church and a pub and it's center.. and grow from there in circles..

what medieval towns did NOT have was a grid pattern.. every nook and cranny would be build full.. and roads would be quite narrow.. much more narrow than we are comfortable with today..
Kwalyz Jun 30, 2023 @ 3:45pm 
It depends what is in your way of placing the building.
If it's rocks then you can not get rid of them - so will never be able to build on that space. Roads will also stop you from building too close to them so if you are building near a road and it's curved then you might come a point where you can't put down the next building in a straight line as it's gotten too close to the road. I'm talking about the ones in the game when you start not player ones - as obviously you can remove player made roads.
If it's a tree, then you can solve that by chopping the tree down and removing the stump.

This is how I get my buildings in a straight line:
First I select a building on the menu so I can see it's outline and walk around the area I want to build to see what might stop me from doing my plan. If it's trees, then I know I can solve that. If I think it's rocks then I know I can't. If I'm not sure what might be preventing it, then I exit from trying to place a building and switch to trying to place a field or orchard as I can get closer to the area to see what's stopping me from starting to put an field/orchard down.

So I've established that I should be able to put x buildings down in a straight row or grid. I then check if I can use a field row to help align my building. It makes it quite easy if you can lay a row of fields and then use them.
a) Put a single row of fields down. I find it easier to see with the pegs on a newly placed & non-grubbed field than a grubbed field.
b) Go into your menu and select the building you want to place.
c) Align a side of the building to the field pegs so that you can't place it but it's straight. Then move it away from the field pegs - usually by walking forward - until it turns green and you can then place it. Often it’s helpful to go into third person view to see the building placement better.
d) Next building in the row - either repeat the process described in c)
OR e) my preference is to go back to stand in front of a building that is already placed. Bring up the next building I want to place. Align it ON TOP OF the building that is already on the ground - so the walls of the new building is ghosting on top of the current building. When this is straight and perfect, then carefully walk horizontally keep the new ghost building in line with the old and then when you have cleared the current building enough you can place the new building.

IF you want to ensure you have enough room between houses to change them from a smaller to larger house later then you will need to ensure you have left enough of a gap. If you can't yet build the large house then you need to guess a bit. This I think is about an orchard square or two field squares minimum, so I cautiously built with at least 2.5 field squares between my small houses. When I can use a field system as a grid then I'd move along the row 2 to 3 field pegs before placing the next house. When I couldn't use a field grid then I'd put two or three individual field squares next to the current building so I'd have an area that I couldn't place a building on and use technique (e) of aligning the ghost of new building on placed building and walking horizontally until I'd cleared the field squares and could place the new building.
Last edited by Kwalyz; Jul 4, 2023 @ 11:22pm
Ghazgh Jun 30, 2023 @ 3:59pm 
Place the first building, but don´t build further, just leave the blueprint. Choose your next building and overlap the first building as good as possible or just do it on one side, if you thinks it´s mostly overlapping DON`T move your mouse, just move left or right with you keyboard. This should be mostly in line.

Edit: For spacing: If the second blueprint turns green (building can be placed) tip right or left and count, like 8 tips right or left, so most of the buildings in line have kind of the same space in between.
Last edited by Ghazgh; Jun 30, 2023 @ 4:04pm
Wizard of Woz Jul 1, 2023 @ 8:30am 
Originally posted by Dutchgamer1982:
Originally posted by Entspa35:


:steamthumbsup::steamthumbsup:

well yes and no....
and depends if city or village...

a farm village often would start with houses alongside a road.. (strip town).. it lacks any central buildings...
-if the village grew large enough it would get ana church and a pub and it's center.. and grow from there in circles..

what medieval towns did NOT have was a grid pattern.. every nook and cranny would be build full.. and roads would be quite narrow.. much more narrow than we are comfortable with today..
Do you honestly believe that medieval villages had roads already layed out and they just built next to them? No villages were started because there were resources there to sustain a population. Then roads would be established and by roads I mean a path at best.
Misanthrope Jul 1, 2023 @ 11:17am 
I put this in my review a long time ago now, but it would be so easy for them to implement this feature already. Currently the Road tool creates a straight, squared, surface that wipes out nearly all obstructions upon being placed. All they would have to do is create a second instance of this tool, call it "city center" or whatever they like, and enable building on it. They could also easily super-impose a gridded texture that only appears when you have your hammer out for this surface.

Done and dusted. Why they refuse to do so is beyond me.
Last edited by Misanthrope; Jul 1, 2023 @ 11:18am
Morri Jul 1, 2023 @ 11:24am 
Originally posted by Misanthrope:
Done and dusted. Why they refuse to do so is beyond me.
There's two possibilities. They do it on purpose just to spite you. Or... maybe it's not as easy as you think it is to implement?
I dunno, which of the two is more likely i wonder...?
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Date Posted: Jun 29, 2023 @ 1:45pm
Posts: 24