Medieval Dynasty

Medieval Dynasty

Ver estadísticas:
Goldi_Toplitz  [desarrollador] 8 ENE 2023 a las 23:26
5
4
2
Questions and Suggestions for Co-op
Hello there, tribe leaders!

While we cannot share many details about the upcoming co-up for Medieval Dynasty just yet, a lot of you are looking forward to it -- and so are we!

Many great questions have already started floating about the forum. To not lose them until the time comes to share more insights, let’s collect those questions here.

Please keep in mind that they cannot be answered yet.

Please also do not use this topic for further discussions. It is just to collect all the questions, thoughts and even wishes for co-op. For discussions please use the forum as before.

Thank you!
< >
Mostrando 1-15 de 258 comentarios
Mark Forbes 8 ENE 2023 a las 23:55 
Kudos :D
Morri 9 ENE 2023 a las 0:36 
3
3
Oooo, let me start!!!!

- how many people can play together in the same session? I assume it will be maximum 2? Or will there be more possible?

- how will it work in terms of character look? Will we have 2 duplicate Racimir lookalikes walking around when in co-op, or will there be some form of character customization?

- will there be an expansion to the map and/or building limit to accommodate a bigger village?

- will the people who joined a session have the same privileges as the original player in terms of what to do in the village (building, assigning people, ...)?
And how will this work with regards to quests; If one person completes a quest, will both people get the reward? Or just the person who hands in the quest?
What about story quests?

- will it be possible to play co-op when both people are on different platforms? (like eg one on Steam, and the other on Epic, or Xbox or GoG)
TheRealMuehle 9 ENE 2023 a las 1:04 
I took 3 Players as kinda promised
https://www.youtube.com/watch?v=1gOCNXb9QNA

But yeah, will the other players just take over an NPC? Or will they get their own characters?
And what happens with them, if the host plays but one of the other players not?
Can the host manage the player-characters like normal NPCs then?

Edit:
Also, the videos music has to find a way into the game!
Maybe for encounters with Heavy Bandits (optional) after the Shields-Update?
Última edición por TheRealMuehle; 9 ENE 2023 a las 1:08
Jaunitta 🌸 9 ENE 2023 a las 4:00 
Publicado originalmente por TheRealMuehle:
I took 3 Players as kinda promised
https://www.youtube.com/watch?v=1gOCNXb9QNA

But yeah, will the other players just take over an NPC? Or will they get their own characters?
And what happens with them, if the host plays but one of the other players not?
Can the host manage the player-characters like normal NPCs then?

Edit:
Also, the videos music has to find a way into the game!
Maybe for encounters with Heavy Bandits (optional) after the Shields-Update?
:goldtrophy:
Very good TheRealMuehle maybe small but a thousand words created in just a few pictures.
Última edición por Jaunitta 🌸; 9 ENE 2023 a las 4:22
Kemble 9 ENE 2023 a las 16:45 
Personally... All I'm looking forward to in co-op mode is to share the story/play with my friends. 4 of us, one likes to just build build build, 1 likes to farm, 1 likes to craft, 1 likes to adventure/hunt. Lets say I'm the host... the ability for up to 3 others to join my game whenever and they want and immediately are in the same story progression as me. They interact with NPC's just like I would, basically as if my character was cloned. We all get to share the same storage chests and have access to the same things. As far as tech tree/recipe unlocks. I'm fine with either shared tech unlocks and I'm also fine with a separate tech line. In fact a separate tech line might be more fun cause this way each person can work on specializing in their own preferred unlocks first. But I'm ok with either route.

Suggestion:
I understand developers build a game with a specific story/lore in mind and often times don't want to change it. But my suggestion is when you create a new game, you are asked your name, "Kemble". Then the NPC's will always refer to me as "Kemble" instead of "Racimir".

Suggestion:
When you decide to play co-op, you create a "family" or a "house" name, and your friends are part of your "family" ie Brother/Sister

Última edición por Kemble; 9 ENE 2023 a las 16:53
ElaBella 9 ENE 2023 a las 17:57 
3
2
7
2
2
9
I would love to be able to play a female protagonist and have my husband join me in co-op to be my in-game husband as well. :)
Steefness 9 ENE 2023 a las 18:26 
2
My biggest question is how death is going to be handled. I know my buddy who has never played this before and is waiting for coop is going to get himself killed by the first tree he chops down (if you knew him you'd understand) and I'm mostly curious it's going to work without a reload. I guess reloading could exist but I'm not sure I've seen that in other coop survival games.
Última edición por Steefness; 9 ENE 2023 a las 18:27
As i have been playing this game for quite awhile now, i too have been wanting it to become a multiplayer experience also. Some of my responses may also reflect my thought on some of what these others have said.
my thoughts or hopes is ,
i hope you can at least make multiplayer at least 8 or more players. cause your building a village and there is growth in everything you do.
if you can choose to work together or seperately by either starting a village on your own or join a friends, or start together. maybe multiplayer can be seperate from the single player you currently have, where the story is the same it just replaces recimer with what name and customized look the player chooses.
maybe single player recimer being the default character but if player chooses can change name only perhaps or both name and look of character.
maybe the can be more job titles in the game like have a lawman job like have a knights and guards since you arent a king something equivalent. but so towns have a group of npcs and players to protect your town. maybe raising the npc limit and building limit more please.
the idea of you one day becoming a king in those lands that matches the story, where maybe the lands people choose you to be their new king maybe over a war or king finds how you proven yourself worthy in some way to be be a jarl and then a king. Your group then becomes advisors, knights gaurds, those sort of things.
the ability to create bigger buildings two stories castles and such once you reach a certain level or town growth. stuff they had in these times.

ability to have more than one child. can chase multiple lineage.
ability to name your town or city and it show on map.
to be able to create customizable banners for your city, fort, castle, etc. especially if multiplayer and people play seperate.

a little more wandering in the farm animals you have. and where you can give a ride to another player with you on horseback or have buggies you can build for travel.
maybe possible you can merge with the other towns to become your own country. just a thought.

maybe a role chart can be made from the highest role to lowest of who has more authority.( more so on multiplayer but both.)

the builder shed should allow the builders to help you build everything you have laid out like when you place a building fence whatever then you have to get the resources and get the tool to build em well if you have went around setting everything up as to how you wanna build it you can be getting supplies and so can your workers and the builders can help you build everthing on there own. maybe a check box in the building board you can set if you want to allow it case you wanna do it all on your own.so they have more than just the restoring the building you choose in menu for them to restore. and so can other players that you have playing with you in multiplayer.

more interactions with npcs like dancing , handshakes, high fives etc to build moods up in characters. or other mood raisers when people lose mood.

grave yard for those who do die for the npcs and players to visit family members to raise their moods,

be able to build bridges and bigger fences more like walls and towers.
Unrealtairo 12 ENE 2023 a las 16:10 
Publicado originalmente por Morri:
Oooo, let me start!!!!

- how many people can play together in the same session? I assume it will be maximum 2? Or will there be more possible?

- how will it work in terms of character look? Will we have 2 duplicate Racimir lookalikes walking around when in co-op, or will there be some form of character customization?

- will there be an expansion to the map and/or building limit to accommodate a bigger village?

- will the people who joined a session have the same privileges as the original player in terms of what to do in the village (building, assigning people, ...)?
And how will this work with regards to quests; If one person completes a quest, will both people get the reward? Or just the person who hands in the quest?
What about story quests?

- will it be possible to play co-op when both people are on different platforms? (like eg one on Steam, and the other on Epic, or Xbox or GoG)

These are the only valid & real questions that need answers so far!
Especially the 4th question..... ESPECIALLY
Última edición por Unrealtairo; 12 ENE 2023 a las 16:11
Kagi 14 ENE 2023 a las 1:00 
3
Most importantly, will it be crossplay? Especially Steam v Xbox
sebati2 14 ENE 2023 a las 1:14 
Will vr versions of the game have crossplay with flatscreen?

I read from uploadvr that "designed specifically for VR" which means there will be no crossplay between VR and flatscreen players?

Most of my friends do not have VR headset so crossplay with them would be great.
_TEDDY_ 14 ENE 2023 a las 8:39 
It would be nice if at least 4 players, better 6 players are possible who can also build a village together. Maybe the player and NPC then choose the mayor who has special functions in the village. And I want squirrels :-P
Morri 14 ENE 2023 a las 9:35 
Publicado originalmente por Steefness:
My biggest question is how death is going to be handled. I know my buddy who has never played this before and is waiting for coop is going to get himself killed by the first tree he chops down (if you knew him you'd understand) and I'm mostly curious it's going to work without a reload. I guess reloading could exist but I'm not sure I've seen that in other coop survival games.
That's a good one. I didn't even think of this. I guess they'll have to implement some sort of revival mechanism?
Big Jim 14 ENE 2023 a las 15:55 
Since you don't meet to commit suicide together, but to create something cooperatively together, I would completely put the dying mechanics aside for the time being. It would be more important to know when the time has come for us to be able to operate in the coop.
GhostRecon101BN 16 ENE 2023 a las 19:25 
as someone who wants the game but lack of co op put me off,im hyped! hopefully itll be very unique and vast like the SP
< >
Mostrando 1-15 de 258 comentarios
Por página: 1530 50

Publicado el: 8 ENE 2023 a las 23:26
Mensajes: 258