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If some of your children grew up you may need more food now than before.
Also some items are classed as food and water items … so it’s possible if you run short of water that they consume a food item to satisfy their water requirement. On the last tab of the management menu is the lists of food, water and firewood sources your villagers will use … and there you can block or allow consumption of items. Eg allow villages to eat pottage in the food list but block them from drinking it in the water menu.
Personally when my cook is not able to make enough food for my growing village I got my hunters to make dried meat and a fishing hut to get fish meat to add to the items they can eat. Dried meat is 5 food value each … so 6 of these per day will feed an adult (when you haven’t gotten the personal perks to reduce villager food/water needs.) the hunters can gather a lot so putting some of their time to making dried meat doesn’t leave me short on leather or fur. A level 3 fisher can collect enough fish meat per day to feed 5 adults. (I decided I didn’t want them eating fish meat so got the fisher to make an equal amount of dried fish for my villagers to eat- this produces slightly less food for my villagers but I go through fishing rods at half the rate.) And I get them to eat any vegetables that my cook is not using.
First I would like them to consume the lowest condition food first no matter what it is.
Second I would like them to eat a variety of foods. As it is they just eat all the pastries and cheese and let all the other stuff rot away. Unless you go around and put stuff in their chests. I guess implementing the first thing would solve the second.
Could even have a little mood bonus or penalty for having a variety (or lack) of food.