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You don't need two workshops.
You don't need both a donkey shelter and a stable. Pick one.
Geese are better than chickens so you don't need the henhouse.
The only use for an apiary so far is to provide honey to make mead (it can also be eaten but it doesn't provide a lot of nutrition). A tavern requires 4 apiaries to produce mead full time so if you are not making mead full time the apiary is not necessary.
Villagers can't get sick or use potions so the herbalist is unnecessary, unless you make them gather berries for the berry pie and/or mushrooms for the soups.
You also got two builders, one at the beginning of the list and one at the end. Not sure if you counted them both or just once.
Fishing is redundant with hunting, if you have one you don't need the other.
And I crafted 3 resources building, 1 at the main center of my village and 2 further away up top of the hill behind my village. They stack the resources.. so you have 12000 storage for all the incoming resources.
I have 2 wood sheds LVL 2 as then you can hire 2 villagers one will cut down trees for logs the other will do the planks sticks firewood.
2 herbalists 3 fishing huts LVL 2
3 extraction mines for mud stones and lime scale.
3 hunting lodges.
I have 2 builders to fix all buildings.
4 markets for each type of resource then swap aroudn resources when I get too much in one.
2 Barns
I also check my villaher's skills once at level 10 I m,ove them to another job unitl they have level 10 in each.
As you grow with experience you can decide what is needed.
I find I still have lots to take care.
We may not need many work places but our villagers need something to do as well,
Place goats with sheep in one pen then milk the goats and shawn the sheep for wool.
When children hit apprentice age and later adult do they need own house or are they happy as adults in their childhood home and remain there.
Or does one need a constant housing expansion / exile scheme
If you try move them at age 14 the whole family will move with them.
Apprenticeships can last till age 18 in one place job but as I said I change their profession around till I have their skills where possible at level 10 in all of them.
The reason is those children from those parents will also have very skills. If I did my reseacrh correctly :)
The level 10 provides better workers with higher returns.
All my villagers average 80% happiness.
I'm filling in time till my Heir reaches 18 he is currently around 11
ie can we let them stay as adults and therefore not build another house. Eventually their parents will die or maybe be exiled allowing for them to raise their own family.
This way less building slots are used as houses while still maintaining decent worker to placement ratio.
Yes and no to this. I have to have multiples of crafting building just to employ all employable villagers and I have 8 vendors now selling all the over production. I already amassed over 1 million coins this way and everyone is happy in my city status village.
The reason for all the different buildings isn't if you need them, it is about a variety you can put in your town.
Definitely interesting about the workshops - I would think you have to have at least one running for bucket production for water / milk and bowl / plate production for the kitchen / food. I've also read that the items produced out of the workshops are the least efficient for time / resource against profit / sales, so that's kind of why I was wondering if I should do 2. NickTwist - what are you producing in your workshops?
I've read that food has no impact on happiness and you could just feed everyone on grilled meat and apples, but that bugs me. That said the kitchen production is ridiculously out of balance - too slow. 2 workers (still at level 3-4 but still its painfully slow) take a full day to make what I can make in less than a game day hour, so I always have to spend one night / season in the kitchen catching everything up.
I appreciate the idea about the animal buildings - it does seem to me that you should go ahead and drop the chickens to get 2 goose huts, and maybe the donkey to double up on cows for both milk and to sell. I've read that you can make a ton of money of animal sales. And since you get a lot more cows / hut it seems like they would be better to set up than horses.
3 hunting lodges and 3 fish huts seems like a huge overproduction of meat to me? Unless you are just pumping out leather to mass produce simple bags?
I've read that villager happiness is predominantly set by the materials used for housing and not the size of the house - so I assume that Jaunitta you are just building simple small with stone and then limestone?
I do like the Herbalist - just one - for the heal potions that you sometimes need when you go up against multiple bandits or multiple bears and you take a hit. Also for the skill reset. Of course you don't need to actually put a full time worker in it for that. Seems like the Herbalist / remedies thing is not really fully worked into the game in a meaningful way.
Oh and its mixing goats with sheep I found the most efficient since i carry a set of shears shear the wool and milk the goats.
glad to have helped in some small way. its a pleasure to share ideas that way we all like a big farm family