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While with taxes i have no problem at all (and never had), and Wood can be partially solved using insulation and woodcutters provide decent amount of it, i am unable to get enough food and water.
The fact that the earliest recipes (f.e. bucket of water, roasted meat) are the most efficient are... odd. Same with the fact that raw vegetable is better than cooked one. There are even some cases where processing stuff leads to much lower gain of food and water than original resource had. And once you realize you need a workforce to produce this messy product... why would anyone do that in the first place?
Yes, advanced products sell at higher price. Problem is, game is not about money... at all. You can get money from dozens of sources, but why? Should i make fruit pies to sell them and for money i got i buy some cheap meat that my people can eat?
Price and food/water value should not be mutually exclusive, there is no reason for that.
Why should i spend bucket of water and tons of wheat and hops to produce (very slowly!) some beer that is expensive, but for consumption pretty much useless.
On easiest difficulties, it may be not that obvious, but these recipes do not pay off. And changing my settings is not a solution.
There should be some benefit in processing things. It should either work much faster or final product should be more valuable. 2 people on max level making 20 beers per day is a joke. Well can produce 20 buckets per day with 1 worker which means half the workforce, 8 times the water production, well is cheaper to build than tavern, it has lower tax. Well needs just buckets while beer need 4 different resources (!).
From the perspective of water production, well is at least twice as efficient and it costs like 10% of resources Tavern needs.
And from the perspective of money, i could sell wheat and hops instead, save money and resources needed to run a tavern and use my workers for producing stuff that offer better profit.
Look, with my current village, i would need 12 wells with 12 people total to produce enough water for my village. OR i can build 200 taverns with 400 people to produce beer that would be enough to cover the need for water.
See how absurd the math is? For people who want to face some challenge, there is no variety in this game. They are forced to use certain recipes, otherwise they will fail.
And i am not even counting the costs for farmers who grow hops, wheat, breed pigs and turn manure into fertilizer.
Naturally, in games things are that more advanced recipes come with high costs but also high rewards.
Sure, i can eat raw meat for 2 food. Or i can spend some resources and cook it and then eat it for 6 food (3 times more).
Well, other recipes are not that generous - they are much slower to produce and their gain is much lower (often there is no gain whatsoever).
I am not aganst variety, quite opposite. Improving value of foods would not take away variety, quite the opposite. What i want is to balance things so you could choose whether to sell them or actually use them (instead of having tons of items with huge monetary value but zero practical use).
I am not calling for any nerfs. Keep late game stuff expensive, sure. Their costs reflect increased expenses needed for their production. All i want is the same for their "stats".
Slowly brewing 25 water, dozen of wheat and hops, into beer that provides 40 water? That is nonsense. Make beer give 200 water and maybe then it will provide the adequate value that would also be reflected by its cost.
As i said, if you play on easy difficulty, you cannot truly understand what happens in the game. Easy difficulties really give you freedom to do anything you want and all flaws are pretty much invisible.
But once you increase the difficulty, every link in the chain (worker) will become more expensive, thus revealing how early and simple recipes are cheap and efficient, while late recipes have no other purpose than selling.
I have a city with 162 population. I have only two wells and craftsmans making buckets and waterskins. I play on the game defaults level. I have a ton of water. I have 4 taverns making all sorts of wines and beer - huge amount of fruit trees every where. I don't understand why your having these problems. Also - I have 1500+ hours into this game so I know what I am doing.
With villagers being so expensive, long production chains are becoming extremely expensive and inefficient. Instead of being a step forward, they cost more and give nothing back.
As i mentioned, some recipes are less than the sum of all their parts. It is easy to understand that this is no motivation to use these recipes and you can argute with "variety" and "higher costs" as you like but that does not deny the fact that advanced recipes often create items with dubious value.
IF the game was about money, it would be just fine. But since you there are other needs to fulfill AND since money are pretty much useless in game (unless you want to build huge orchard, but even lack of seedlings will be bigger problem than lack of money)... yea, recipes could use a buff... period.
Look at this recipe: Mead costs 12 honeycomb and 1 bucket of water (plus one mead bottle). These resources alone would give you 24 food and 49 water. Processing it into a mead would give you 3 food and 30 water. Does it make any sense to you?
No wonder why I prefer water instead of bear.
Maybe treat food as a luxury, like it actually was back in the day. People don't need pies to survive, but they are pretty nice to have, if you are rich enough afford them. It's also pretty realistic to consume additional resources to process food. Vegetable stew is not more nutritious than the raw vegetables you put into it, it's actually the opposite, because you destroy things like vitamins in the cooking process.
Marie Antoinette would have a different view
But from economical point of view, game should reward you for using advanced recipes. Other than money, of course.
Fun fact: When you mill wheat grain in a windmill, you will end up with more weight than before. Clearly laws of physics does not work for flour :D