Medieval Dynasty

Medieval Dynasty

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drsolari111 Jun 29, 2022 @ 3:58pm
What? No Grandchildren?! Come on now!
So, my heir had a son... I thought there might be an unlocked achievement, but no... Nothing, Nada, Zip, Zilch... Not even any fanfare. Sorry, gamers, your dynasty ends here - You should have taken your kid hunting more I suppose.
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Showing 1-15 of 23 comments
Goldi_Toplitz  [developer] Jun 29, 2022 @ 4:05pm 
When you are playing the heir, you get one and can pick the name ;)
Blueberry Muffins! Jun 29, 2022 @ 4:11pm 
haha the achievement would be a nice touch, though.
Goldi_Toplitz  [developer] Jun 29, 2022 @ 4:12pm 
"Congratulations, you are officially old now". xD
There it is, that's the tagline on the Steam achievement! :-) My kid's 21, but we had him late, I'm already old :-)
drsolari111 Jun 29, 2022 @ 5:41pm 
Originally posted by nl_toplitz:
When you are playing the heir, you get one and can pick the name ;)

Yippee! lol. I've already named my son - been there did that. Surprised that the NPCs can have more than one kid, but the player can't... Strange, nice big empty house and only one kid. Can the heir have more than one kid if I play the heir? (doubtful). Weak 'dynasty' eh? 700+ hours in and I'm locked out of recruiting any new blood from the other towns since the reputation score requirements keeps going up. It's only a matter of time before the populations decline. I guess I'm done with this game. Waste.
Goldi_Toplitz  [developer] Jun 29, 2022 @ 10:30pm 
He could have more than one, but since it caused bugs he only has one now.

The reputation point requirements go up (or down) depending on adult villagers you already have. They do not keep your villagers from having children.
Last edited by Goldi_Toplitz; Jun 29, 2022 @ 10:30pm
drsolari111 Jun 29, 2022 @ 11:42pm 
Thank you for the response.
I was not implying that there is any connection to reputation (dynasty) points 'preventing' my villagers from having children - that seems to be a function of villager age and vacant places within a house. My point was of recruiting new villagers (wanderers sitting around NPC village campfires) - every season the dynasty points have increased and the number of available side quests cannot keep up and I am maxed out at 80 points per quest.

I have never seen these dynasty point requirements go down. Right now, I'm sitting at a 2000 point deficit for getting any new recruits and my dynasty reputation score is about 34628 (they are wanting 36500 and I do all of the quests with few exceptions.

In all my villages I have about 82 workers with a total population of 135. I'm at level 10 on all skills except for extraction (9) and hunting (8).
Goldi_Toplitz  [developer] Jun 30, 2022 @ 12:01am 
The dynasty reputation points needed to recruit new villagers are determined by how many villagers you already have in you village. The more you already have the more you need to recruit new ones.
drsolari111 Jun 30, 2022 @ 12:52am 
So as long as my villagers don't have babies for a season or two, the DynRep points will remain at the current level? What a long return on investment - with recruitment, I get a worker right away with known skills, with a baby, I have to play for 18 game years - and who knows what their skills will be. If I do every side quest at 80 points a piece with ~6 quests per season that's only 480 points per season. Every time a female worker gives birth, I'm out a worker for 2 years. Geez, I basically need women to stop having babies and just grow old and then keep the village children from leaving the nest when they turn 18 so my dynasty rep requirements can catch up?!? Who thought up this system? Trofim Lysenko? This is frustrating. Either dial back the requirements or add more dynasty quest for late game (such as an entire series of king's quests).
Goldi_Toplitz  [developer] Jun 30, 2022 @ 1:08am 
As long as those babies don't turn 18. Only adults count towards this.

The skills of the children are the middle value of their parents' skills. So, in the end you get better workers than you could ever recruit.
drsolari111 Jun 30, 2022 @ 1:56am 
Wrong. I need level 3 miners. I got a whole string of 17 year old potential farmers and all level 1s in extraction. (Oh and a hunter - geez, I'm swimming it meat here already) Meanwhile, I got 2 dudes and a chick all at level 3 sitting at a village campfire waiting for a stimulus check from the government. Come on man, don't tell me how good I have it when I'm giving honest feedback. Anyway, I appreciate the conversation, but I think I'm done unless a new update changes things. Best regards.
Goldi_Toplitz  [developer] Jun 30, 2022 @ 2:28am 
That's what the code says: If you have a level 6 and a level 4 you get a level 5, for example.

I'm not writing the code, I'm merely explaining it as best I can, so you know what you are working with.

Take care! :)
Kwalyz Jun 30, 2022 @ 2:39am 
You can dismiss unwanted workers from your village if you want to recruit a specific NPC. If they are in a family unit then the whole family will leave. So if you have a male+female with children that have skill sets you don't need then you can get all of them to depart.
But if the child has turned 18 then you can move them out of their family home and then dismiss the child.
Alternatively just put a level 1 or 2 into the position and they will eventually level up. Extraction skill is quite slow to level but they will level.
barbaraclubb Jun 30, 2022 @ 7:34am 
I consider the pairing of villagers and the timing of children born part of fun of the game. Matching up the villagers so that their skills result in useful future villagers. I would never have a whole raft of level 1 future villagers. They can't "marry' until their skills are worth replicating.
I didn't realize that they split the difference on their skills like that. I should put more thought Into how I pair people up.
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Date Posted: Jun 29, 2022 @ 3:58pm
Posts: 23