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Yippee! lol. I've already named my son - been there did that. Surprised that the NPCs can have more than one kid, but the player can't... Strange, nice big empty house and only one kid. Can the heir have more than one kid if I play the heir? (doubtful). Weak 'dynasty' eh? 700+ hours in and I'm locked out of recruiting any new blood from the other towns since the reputation score requirements keeps going up. It's only a matter of time before the populations decline. I guess I'm done with this game. Waste.
The reputation point requirements go up (or down) depending on adult villagers you already have. They do not keep your villagers from having children.
I was not implying that there is any connection to reputation (dynasty) points 'preventing' my villagers from having children - that seems to be a function of villager age and vacant places within a house. My point was of recruiting new villagers (wanderers sitting around NPC village campfires) - every season the dynasty points have increased and the number of available side quests cannot keep up and I am maxed out at 80 points per quest.
I have never seen these dynasty point requirements go down. Right now, I'm sitting at a 2000 point deficit for getting any new recruits and my dynasty reputation score is about 34628 (they are wanting 36500 and I do all of the quests with few exceptions.
In all my villages I have about 82 workers with a total population of 135. I'm at level 10 on all skills except for extraction (9) and hunting (8).
The skills of the children are the middle value of their parents' skills. So, in the end you get better workers than you could ever recruit.
I'm not writing the code, I'm merely explaining it as best I can, so you know what you are working with.
Take care! :)
But if the child has turned 18 then you can move them out of their family home and then dismiss the child.
Alternatively just put a level 1 or 2 into the position and they will eventually level up. Extraction skill is quite slow to level but they will level.