Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
One thing that it's common to unexpectedly run short on is fertilizer, because they want to fertilize a field right after it's been harvested, to get it ready for the next planting, even if it's not going to get replanted for several seasons. So you need enough fertilizer to cover the fields that are fallow, and not just the ones that are currently cultivated.
What's the verdict on crop rotation? Is it more effort than it's worth? For example I'm trying to have one field be oat in the spring & summer rye in the autum & winter. But maybe its more effective with managing the AI to just have double the size field that rests half the year.
It's a bit outdated, but should give you a good idea how it works.
Some things are slightly different; if you assign a person the barn, the name of the role you should pick is 'farmer'.
They also need tools now to be able to do their job (hoe, bag and sickle/scythe).
If you have those basic necessities, the trick with farming is to prepare the season before. When you pull up the crop field management screen at the beginning of a season BEFORE workers begin their routine, you'll notice your crops that are to be harvested are in yellow. You can go in and clear out the crops at this point, and all the workers will do is harvest the crops and not waste fertilizer and time until you are ready. The field is already grubbed up, so you can go back in and add the crops later when you're ready for them to fertilize it, and eventually throw seeds down.
I use my Flax field as my Rye field, as Rye can be planted later in the year and harvested so that it doesn't interfere with the flax. Onions, Beetroot, Cabbage, and Carrots I have each as separate fields. Wheat and Oats I have as a shared field.
There can only be so many workers per field doing specific jobs, which is why you have some standing around that can be converted to work in the barn at that point. Only ONE villager can plant seeds per field, so keep this in mind if you have larger fields. Right now I find that playing with a five day season helps a lot. Three days simply isn't enough.
Hope this helps.
As especially for Field workers, the skill is not taken into the calculation of output/production/field-work-speed.
Hence it does not matter what skill the villager has you want to let work on the fields.
Nevertheless field workers will level their farming skill.