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It is not comfortable to have to calculate for this 2 things....
I think it could be better to have the selling price appearing in the description, don't you think ?
on the other hand - wouldn't that be a bad surprise when you actually need to buy some resources and ask for the bill after shopping?
i would just prefer to have the real buying price writen in the item, not a price that correspond to nothing...
The real buying/selling prices correspond to the base price +/- Barter Skill
i still think it could be easier to see a "base selling price" in the description (instead of divising the base price by 2).
Then benefit from a bonus for this base selling price
and apply a multiplication for the buying price
but it's up to the developper, so... ok
Im good with the base prices.
Even though it came to me the idea:
It could be linked to a ‘trader’-skill, like:
- none = base value
- tier I = buy value
- tier II = buy/sell value
Just thinking out loud, we’ll see.
It gives you more for selling, and discount when buying
Edit: And you already knew, did you? Got it XD
Edit 2: Hi Capuzzi!
Right. Diplomatic skill tree, barter perk.
But I really thought of the visibility of the different prices (base, buy, sell) in inventory screens. XD
Or is this already part of the barter skill?
But after not realising the implementation of badgers for a couple of month, I would not be surprised, if I missed something like that out too. :)
xDD
As far as I remember you still see the basic price in inventories and the selling (also buying) prices are only visible while trading with a vendor.
Yes, it's still the basic price in inventories
Written communication… But we handle it quite …well …I think XD
Perfect. I then don’t have to shame myself. ;)
it seems the "base price divided by 2" is the selling price there, no matter what.