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The option is only there to appease the Minecraft lot. Imagine your most immersive games in history if they had a customization tab to adjust stats?. Now imagine that conversation with your friends when everyone knew the factors of the game can be skirted or adjusted. The conversation wouldn't exist because the very fact it's there as an option, negates any genuine feel to the game.
Take dark souls for instance.
This game isn't really about a "struggle to survive" - once you have a grip on the basics, if you *want* an actual struggle you'll need to turn up the difficulty sliders. It's primarily a first-person colony management sim, and most of the gameplay is about setting up production of different resources and managing production chains. The survival mechanics are a light sideline.
Days in the game are very short and many quests are limited to the season, not have time to do in the 3 days given.
That's why I always put the 5-day season. Not using the rest of the cheats.
Perhaps by reducing the standard time of day, the game would be too long for fans of fast scrolling seasons. Why were added opportunities to manipulate the rest of the parameters is unclear.
And so, for example, take the test quest - to kill 18 boars in a season. This is physically impossible with the standard season of 3 days with their short days. I didn't even have time to do 6 wolves.
Now, in 5 days of the season I found only 10 boars, bypassing the entire map, and knowing the places where they appear. It goes something like this.
When testing, the man writing now under the tag *developer* offered to leave the game to restart the resp of animals. This only indicates that there is a problem.
The only wish I want down is a time scale, the day goes WAY too quick for me. I like to walk and it takes ages to get anywhere. I've settled on the east on the hill near a little pond, and it seems to take most of the day just to walk back to the first time. get up in the morning and set off walking, and it's 15:00 hrs before I arrive.
Would love to see an option to change the length. -- reminds me so much of Red Dead Redemption, walking into a shop, browse catalogue, before you know it it's morning again.
It feels nice
I think, I understand what the OP means, he wants somehow to compare the game achievements with other players, what I also do , to see, how far people have played and if they also have done some fanzy things in the game. But with all that sliders it is worthless , as all achievements are a joke , when you use them ...
So maybe you should have connected that achievements with the standard setting ...
yeah I know , people hate that, Paradox even had them connected to cloud only savegames and iron man settings ! But on the other side, when you got one of that rare "one save cloud only, no changing the settings achievements" it feels that you have accomplished something !
I even have some, very rare ones of such achievements , and call me stupid, but a little bit proud of them ...
even I didn't cheat in near all my games, it don't care really about that achievements, where you could change everything or use mods and still get them !
If the achievements , would have been locked to standard settings, I even wouldn't have changed that 4 turns per season and even would have tried some missing ones, but now I don't care , as I already have seen everything the game had to offer.
So locked settings combined with achievements are some further motivation to compare them with others ... at least for me !
If you play games just to brush up your ego and brag to your friends instead of actually enjoying the game, you have a problem...
This is a single player game. People are allowed to play their singleplayer game how they want and do not have to conform to your rules because it offends you that your game achievements are rendered "worthless" because you can't look superior to others for having them.
Since when did game immersion become a personal achievement or make someone look superior?.
This has nothing to do with EGO and has everything to do with Immersion. A lot of people play games to escape and immerse themselves. Having an option pop up to bypass hunger or no cold damage, as stated, negates the genuine feel of a game.
This as everything to do with your ego
"Now imagine that conversation with your friends when everyone knew the factors of the game can be skirted or adjusted."
No one cares if you cheat in game. Play the game the way you want. You do not have to go brag to your friends about how you tortured yourself in a game.
And if any other use this options nothing happened to your game or life. I can´t see your problem, except to make a problem from nothing.
And there is no correct or wrong way to play the game, or the "have to" way, only everyones own way to enjoy the time.
My point exactly. So keep them from the standard game elements.