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Free spirit - hunting/survival
Busy bee - extraction/farming
Snob - diplomacy
Romantic - production
I've stared new games several times but always ended up with a free spirit wife. She is easy to talk to, and you can find free gifts - Malvasia - east of Gostavia at the small waterfall now and then.
Random Zero Gravity has a good relationship guide here on steam which I still think is current
https://steamcommunity.com/sharedfiles/filedetails/?id=2476674885&searchtext=random+zero+gravity
Again, I was assuming that the Snob would cost me extra money, but the Gifts guide seems to suggest that all wives have the same number of gifts they enjoy, and the Gift vendor I found seems to charge roughly the same for every gift.
And is it better to marry a girl with lower skills (less of a loss to productivity while she's raising kids) or with higher skills (do wives, or their children, get any special jobs / bonuses that they can exploit with good skills?)
Min maxing in tghis game is simply spending your nights by crafting stuff.
If you do that everything else is irrelevant
You can make over 100k every year, even with a smaller Village
(?? arround 30-40 Worker, 10+ of them trader)
Wait, costed me a fortune in real life and always beeing cheated
damn shouldn't do the same stupid thing in an important game
But just in case, is there one in the game, found only a 7 year old one. who is blonde , so will have to wait 10 ingame years and she will not marry me, because I will be too old ... but for sure rich .. so game should keep that in account, the more money you have, the older you could be LIKE in real life
wish you all fun
All the best.
Cheers.
I just marry the first women in my villager with 100%, simple mind of bad jokes, perferct for me
I tend to want more crafters, sooner. They can quickly be in continuous production. Which works well with wanting them busy, since crafting seems to train slower than farming. Wherein farming, they tend to finish tasks with time on hands often.
So my ideal, is a max crafter with some diplomacy, and hunting, I can try to skill up before heir. Then as soon as she gets a point of skill, heir. (don't we need backup heirs, also?)
e.g. Spouse, craft4 (3+1, gl), diplomacy2, survival2, hunt2, extract 2, farm 1,
w/ Player at craft 10, diplomacy 8, survival 10, Farm10, hunt8, extract 7
s/b heir of craft 7, diplomacy 5, survival 6, farm 5 extract 4, hunt 5.
Ideally by year 2.
Which would nix most remaining grind if you ever played long enough to play the heir. Other than hunting, which is active skill for player.
This is a min/max approach to an heir though, because I'm counting on maxing my own survival, craft, diplomacy and fairly high hunting by then. It also delays the heir until much of village is up and running, leaving what? Heir? Casual play? Maxing villager skills and engaging in village wide eugenics?
If heir was playable by medieval adulthood, i.e 14, that would be good and a reason to make babies by first winter. Then what I'd want is to be able to change my years, so that time speeds up as you age. Start with 3 season year. go to 2 and finish the last 8-10 on 1 season years to get to the heir quicker. This would push the endgame out into successive generations both in terms of overall villager skills and availability of heirs.
Then challenges could be introduced to oppose that progression.
So, the only thing that makes sense is the taste for gifts.