Medieval Dynasty

Medieval Dynasty

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Kuromiya Dec 26, 2021 @ 3:02am
Best Wife?
Very new to the game. Not married yet. I was wondering if Personality traits have any measurable effect on the game, and if so, which sort of girl is the best to marry?

I currently have two ladies in my village - the first recruit is a Snob, and the second is a Busy Bee. They both look reasonably attractive and have nice names, although they're a tiny bit older than I am (23ish). The Snob has lower stats across the board than the Bee (9 vs 15); I'm not sure if higher stats would be good on a wife, or if I'd just be wasting a strong worker.

I'm also spotted a couple Romantics and Free Spirits at fireplaces, if they are better.

I was thinking that maybe a Snob would be high maintenance and require expensive surroundings, but I visited the Gift shop in the southernmost village, and all the gifts seem to be around the same price.
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skull Dec 26, 2021 @ 4:34am 
One who's not contradict ,)
Irrevirre Dec 26, 2021 @ 4:41am 
I guess it depends on what you want her to work with and what you like to talk to her about

Free spirit - hunting/survival
Busy bee - extraction/farming
Snob - diplomacy
Romantic - production

I've stared new games several times but always ended up with a free spirit wife. She is easy to talk to, and you can find free gifts - Malvasia - east of Gostavia at the small waterfall now and then.

Random Zero Gravity has a good relationship guide here on steam which I still think is current

https://steamcommunity.com/sharedfiles/filedetails/?id=2476674885&searchtext=random+zero+gravity
Last edited by Irrevirre; Dec 26, 2021 @ 5:07am
Kuromiya Dec 26, 2021 @ 6:47am 
Originally posted by Irrevirre:
I guess it depends on what you want her to work with and what you like to talk to her about

Free spirit - hunting/survival
Busy bee - extraction/farming
Snob - diplomacy
Romantic - production

I've stared new games several times but always ended up with a free spirit wife. She is easy to talk to, and you can find free gifts - Malvasia - east of Gostavia at the small waterfall now and then.

Random Zero Gravity has a good relationship guide here on steam which I still think is current

https://steamcommunity.com/sharedfiles/filedetails/?id=2476674885&searchtext=random+zero+gravity
Yeha, I checked that guide already, but it's not super helpful. I don't need help flirting with with the girls - I just want to know if players have encountered any mechanical advantages (or disadvantages) to picking one over the other.


Again, I was assuming that the Snob would cost me extra money, but the Gifts guide seems to suggest that all wives have the same number of gifts they enjoy, and the Gift vendor I found seems to charge roughly the same for every gift.

And is it better to marry a girl with lower skills (less of a loss to productivity while she's raising kids) or with higher skills (do wives, or their children, get any special jobs / bonuses that they can exploit with good skills?)
Shame on you Dec 26, 2021 @ 7:25am 
It really doesnt matter.

Min maxing in tghis game is simply spending your nights by crafting stuff.
If you do that everything else is irrelevant
You can make over 100k every year, even with a smaller Village
(?? arround 30-40 Worker, 10+ of them trader)
Last edited by Shame on you; Dec 26, 2021 @ 7:25am
mapet Dec 26, 2021 @ 7:50am 
From my knowledge there is no actual gameplay differences depending on the wife's personality. It is only a "roleplaying" choice really. As to the skills of the wife they are important. When it comes to her working herself it's exactly the same as any other villager. But your child gets his skills from a summation of both parents skills divided by 2. If I remember correctly this equation is done during the birth of a child, so any later leveling of skills from you or your wife doesn't influence anything. Leveling the skills during the pregnancy though is taken into the account. I was doing some testing of it a while ago :)
Lailantie Dec 26, 2021 @ 9:48am 
I usually take one with level 3 in extraction so she can be my lumberjack until the baby comes.
Doesn't matter anything, if she is Blonde !

Wait, costed me a fortune in real life and always beeing cheated :steammocking:...
damn shouldn't do the same stupid thing in an important game :steamhappy:

But just in case, is there one in the game, found only a 7 year old one. who is blonde , so will have to wait 10 ingame years and she will not marry me, because I will be too old ... but for sure rich .. so game should keep that in account, the more money you have, the older you could be LIKE in real life :steammocking:

wish you all fun :steamhappy:
Last edited by FlashXAron ☕ (Alex); Dec 26, 2021 @ 10:23am
I would also recommend not marrying a farmer, given they have to be close to the barn/fields...Barns smell ;-)

All the best.

Cheers.
subwaybananas Dec 27, 2021 @ 6:15am 
the only matter is the gift she (more) like. The farmer are happy with simply and cheaper gifts. But that´s not a big deal.
I just marry the first women in my villager with 100%, simple mind of bad jokes, perferct for me :steamhappy:
Last edited by subwaybananas; Dec 27, 2021 @ 6:18am
Jenkins Dec 27, 2021 @ 11:15am 
I spent my first few seasons searching around for wife with high skills and getting farm/village up. I preferred crafting followed by hunt with diplomacy for heir as secondary. I don't want her hunting primary or at least only secondary since won't put her in that hut.

I tend to want more crafters, sooner. They can quickly be in continuous production. Which works well with wanting them busy, since crafting seems to train slower than farming. Wherein farming, they tend to finish tasks with time on hands often.

So my ideal, is a max crafter with some diplomacy, and hunting, I can try to skill up before heir. Then as soon as she gets a point of skill, heir. (don't we need backup heirs, also?)

e.g. Spouse, craft4 (3+1, gl), diplomacy2, survival2, hunt2, extract 2, farm 1,
w/ Player at craft 10, diplomacy 8, survival 10, Farm10, hunt8, extract 7
s/b heir of craft 7, diplomacy 5, survival 6, farm 5 extract 4, hunt 5.
Ideally by year 2.
Which would nix most remaining grind if you ever played long enough to play the heir. Other than hunting, which is active skill for player.

This is a min/max approach to an heir though, because I'm counting on maxing my own survival, craft, diplomacy and fairly high hunting by then. It also delays the heir until much of village is up and running, leaving what? Heir? Casual play? Maxing villager skills and engaging in village wide eugenics?
If heir was playable by medieval adulthood, i.e 14, that would be good and a reason to make babies by first winter. Then what I'd want is to be able to change my years, so that time speeds up as you age. Start with 3 season year. go to 2 and finish the last 8-10 on 1 season years to get to the heir quicker. This would push the endgame out into successive generations both in terms of overall villager skills and availability of heirs.

Then challenges could be introduced to oppose that progression.
Lainers Dec 27, 2021 @ 12:28pm 
Simply put, their previous behavior before marriage is somewhat erased after you get married. Mine was the one with love for with and bad jokes.

So, the only thing that makes sense is the taste for gifts.
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Date Posted: Dec 26, 2021 @ 3:02am
Posts: 11