Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
That plan works well though, it's what I did.
Edit: Especially if you have seasons longer than the 3 day default. With 3 days per season it's easy to keep them busy, with longer seasons you need a lot of fields to keep them occupied.
Frequently they will start fertilising and ploughing before completing the harvesting and planting for the current season.
Once a plot has been fertlised (and/or ploughed) then it will remain this way until a crop is planted.
So you should develop your fieldworks step by step. Only do as much as you can and add more fields as soon as you have enough fertilizer (and all other needed stuff).
And of course for the extra farming work you get more farm-tech to unlock the pig shed (mass fertilizer procution)
Meat is just handy because 1 meat is more than 1 rot so you don't need 10 meat to make 1 fertilizer. I have hundreds of fertilizer in storage in my third year and I only built my house in year 1, I just added the barn since I spent my of my time wandering around trying to find cool things and a wife with good skills (not that kind it's a family game!)
For added info: Meat is 3 rot, cabagge is 4 rot and you got 8-12 cabagge per square two seasons per year.