Medieval Dynasty

Medieval Dynasty

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Vertibird Mar 19, 2022 @ 5:05pm
Auto farming question
I plan to use multiple fields for crops of different seasons instead of rotating fields. I have a question: Do workers fertilise non-plantable crops? (For example flax field in winter). If they do its very bad. I want them to fertilise only plantable fields of the season.
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Showing 1-13 of 13 comments
EvilVictor Mar 19, 2022 @ 5:18pm 
They will fertilize all available fields with a crop assigned, so basically yes to your question.

That plan works well though, it's what I did.

Edit: Especially if you have seasons longer than the 3 day default. With 3 days per season it's easy to keep them busy, with longer seasons you need a lot of fields to keep them occupied.
Last edited by EvilVictor; Mar 19, 2022 @ 5:19pm
Kwalyz Mar 19, 2022 @ 8:48pm 
As EvilVictor stated the farmers will fertlise and ploughing any field with a crop assigned even when it can’t be planted that season.
Frequently they will start fertilising and ploughing before completing the harvesting and planting for the current season.
Once a plot has been fertlised (and/or ploughed) then it will remain this way until a crop is planted.
Last edited by Kwalyz; Mar 19, 2022 @ 8:58pm
EvilVictor Mar 19, 2022 @ 9:14pm 
Originally posted by Kwalyz:
Eg carrots can be planted in spring for an autumn harvest. And planted in Winter for a Summer harvest …meaning that after one year you will only get carrots harvested every six seasons.
Carrots work fine, I'm not sure what you mean about once every six seasons. Even if you plant the first batch in the spring you will end up with carrots harvested every summer after that first autumn harvest since they will re-plant them in that first winter but those won't be harvested until the following summer which means you miss the spring planting but still get carrots the next summer again since they'll just plant them again in the winter. In other words, you end up with carrot harvest every summer in the worst case of not micro-managing that field.
Vertibird Mar 20, 2022 @ 3:04am 
Originally posted by Kwalyz:
As EvilVictor stated the farmers will fertlise and ploughing any field with a crop assigned even when it can’t be planted that season.
Frequently they will start fertilising and ploughing before completing the harvesting and planting for the current season.
Once a plot has been fertlised (and/or ploughed) then it will remain this way until a crop is planted.
Thanks all! I hope we get the option to fertilize only seasonal fields in future updates. In early game I dont have lots of fertilizers stockpiled. Its not enough to fertilize every field.
Capuzzi09 Mar 20, 2022 @ 3:40am 
Originally posted by Vertibird:
Originally posted by Kwalyz:
As EvilVictor stated the farmers will fertlise and ploughing any field with a crop assigned even when it can’t be planted that season.
Frequently they will start fertilising and ploughing before completing the harvesting and planting for the current season.
Once a plot has been fertlised (and/or ploughed) then it will remain this way until a crop is planted.
Thanks all! I hope we get the option to fertilize only seasonal fields in future updates. In early game I dont have lots of fertilizers stockpiled. Its not enough to fertilize every field.

So you should develop your fieldworks step by step. Only do as much as you can and add more fields as soon as you have enough fertilizer (and all other needed stuff).
Last edited by Capuzzi09; Mar 20, 2022 @ 3:40am
Vertibird Mar 20, 2022 @ 5:21am 
Originally posted by Capuzzi09:
Originally posted by Vertibird:
Thanks all! I hope we get the option to fertilize only seasonal fields in future updates. In early game I dont have lots of fertilizers stockpiled. Its not enough to fertilize every field.

So you should develop your fieldworks step by step. Only do as much as you can and add more fields as soon as you have enough fertilizer (and all other needed stuff).
Sure, currently I am manually doing the field work. I'll assign some villagers after I can make fertilizer production sustainable. :steamthumbsup:
EvilVictor Mar 20, 2022 @ 6:00am 
Meat is the secret to early fertilizer. Berries work too, but meat is better, just drop it somewhere so it turns to rot with the season change instead of having to wait for it to rot in a container. I use a wash basin as sort of a compost pile, works great.
Vertibird Mar 20, 2022 @ 6:01am 
Originally posted by EvilVictor:
Meat is the secret to early fertilizer. Berries work too, but meat is better, just drop it somewhere so it turns to rot with the season change instead of having to wait for it to rot in a container. I use a wash basin as sort of a compost pile, works great.
I was buying manure, I'll try your solution! :DSTtophat::steamthumbsup:
subwaybananas Mar 20, 2022 @ 6:52am 
plant carbagge is much better than meat. Meat "consume" to much workpower comperad to cabagge, in both direct production and tools production. And it have a higher rot per item rate.
And of course for the extra farming work you get more farm-tech to unlock the pig shed (mass fertilizer procution)
Last edited by subwaybananas; Mar 20, 2022 @ 6:58am
Vertibird Mar 20, 2022 @ 7:41am 
Originally posted by subwaybananas:
plant carbagge is much better than meat. Meat "consume" to much workpower comperad to cabagge, in both direct production and tools production. And it have a higher rot per item rate.
And of course for the extra farming work you get more farm-tech to unlock the pig shed (mass fertilizer procution)
:steamthumbsup::presidente:
EvilVictor Mar 20, 2022 @ 10:19am 
Originally posted by subwaybananas:
plant carbagge is much better than meat. Meat "consume" to much workpower comperad to cabagge, in both direct production and tools production. And it have a higher rot per item rate.
And of course for the extra farming work you get more farm-tech to unlock the pig shed (mass fertilizer procution)
Probably, but hunting is fun for me, farming is not. So killing a few bison/moose/boar is easy for me and I always end up with way more meat than I need while getting leather to make simple bags to sell. If I let the villages farm cabbage they put it into food storage and eat it all :steamsad:

Meat is just handy because 1 meat is more than 1 rot so you don't need 10 meat to make 1 fertilizer. I have hundreds of fertilizer in storage in my third year and I only built my house in year 1, I just added the barn since I spent my of my time wandering around trying to find cool things and a wife with good skills (not that kind it's a family game!)
subwaybananas Mar 20, 2022 @ 10:55am 
Every gameplay that is fun for you is of course the right one, the game should entertain you in the way you like. And even if you only backpaddling and jumping move its nothing wrong :steamhappy:

For added info: Meat is 3 rot, cabagge is 4 rot and you got 8-12 cabagge per square two seasons per year.
SGTSylver Mar 20, 2022 @ 2:15pm 
I will drop fertilizer on the floor of the barn so the farmers will prioritize the other harvesting tasks. You could also put it in the storage of another building as well if you have the space. That way when they are ready to fertilize I'll put it back in the barn or resource building so they can fertilize the fields. I'll also go in and clear the crop of fields I don't want fertilized right away after harvest. This is especially good to do when you aren't crop rotating and can wait a season or two or three before the field is needed again. That way they won't fertilize it till you queue a crop up. Gives you time to rot more things. Which, by the way, the easiest way to create rot is in Spring and Summer. Just pick berries and put them on the ground for the season change. It will be rot to be used next season.
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Date Posted: Mar 19, 2022 @ 5:05pm
Posts: 13