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All resource storages you build are connected and are working as one. You can build also food storage in your mining site to increase food storage capacity. Later in game you will need more storages no matter what just to increase storage capacity.
Without resource storage near house built in mining site, villagers would have to travel for tools. But as far as I know, they would still produce goods in their working time despite the fact they are travelling for something (if this has not been changed in some update).
Only disadvantage of building resource and food storages in remote sites is the fact that you will lose building capacity. There is nothing bad in it otherwise.
Building houses next to the shed is not necessary, even if the settler walk all day to reach the shed the production is still done during the time they walk.
Some players like to build the resource storage next to existing villages as it's practical to have access to items to sell without to avoid multiple trips to there village.
Only your farmer have to do a real job. Their animation is their work. They should have a short way to barn and from there to the fields.
The mining building can only build in a cave. But the worker can be everywhere. Even if they travel all day, the production work.
They never travel to a storage to get tools, not yet and never before.
TY for correcting me. I have only read about this. Never seen it myself.
To speed up the hunting, use as many traps you can. It give the hunting points but not the skinning points.
Excellent point.
Another excellent point. Hunting is the one area in which I do not put all my first points into XP gain.
As invivo4u indicated, the points for killing and skinning animals are mighty meager. A maximum Hunting XP bonus of 15 percent on a measly amount makes for a measly bonus of a point or two. But with Trapping Master, clearing 18 traps several times a day nets more than 100 points per clear (admittedly, that is with the XP bonus; I did not have the foresight to do the math before I maxed both Hunting XP and Trapping Master).
All hunting produces same skill points. Not only is rabbit the same as bear, they are both the same as traps. I found out quite late that the easiest way to advance is to use your skill points so you can lay all three trap types: rabbit, bird, and rat. Then, use skill points so you can set three of each. Then you can set nine traps and pick up lots of points every day or so. Wish I'd learned that early in my game because the hunting skill tree takes what feels like forever to complete.
Nice, this will be a help, Thank-You