Medieval Dynasty

Medieval Dynasty

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Effect of distance on resource building
From what I read earlier on the forums I can build my Resource Sheds (clay-stone-straw) close to my village and for now I still get the resources. What is the disadvantage of putting the resource shed at the clay-stone area. Is it the time it takes for my villager to travel there and back? What if I put his house there at the site, but then the food/storage shed is far from his house. I dont really want to build a excavation Shed/House/Resource/Food Storage shed for one family, but as long as I can keep the village growing I may consider that. This is more about looks than "winning" the game.
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Showing 1-12 of 12 comments
Noburu Ryubi Feb 20, 2022 @ 4:02pm 
The best option in case you are writting about would be to build one resource storage in your main village and to create remote mining site with another resource storage and house for miners / clay diggers.
All resource storages you build are connected and are working as one. You can build also food storage in your mining site to increase food storage capacity. Later in game you will need more storages no matter what just to increase storage capacity.
Without resource storage near house built in mining site, villagers would have to travel for tools. But as far as I know, they would still produce goods in their working time despite the fact they are travelling for something (if this has not been changed in some update).

Only disadvantage of building resource and food storages in remote sites is the fact that you will lose building capacity. There is nothing bad in it otherwise.
Last edited by Noburu Ryubi; Feb 20, 2022 @ 4:07pm
The food and resource storage can be far from your village, the settlers never walk to these buildings. It is more convenient for the player to have near workshop if you want to craft items yourself.

Building houses next to the shed is not necessary, even if the settler walk all day to reach the shed the production is still done during the time they walk.

Some players like to build the resource storage next to existing villages as it's practical to have access to items to sell without to avoid multiple trips to there village.
subwaybananas Feb 20, 2022 @ 4:14pm 
The range between everything (house, workplace, ressources) doesn´t matter. You can build your excavation shed in on corner of the map far away of every stone and clay, their living houses in another corner and the storages in another corner. Your worker start on magical way with production at 8 am and end at 6 pm. No matter what the character model do.

Only your farmer have to do a real job. Their animation is their work. They should have a short way to barn and from there to the fields.

The mining building can only build in a cave. But the worker can be everywhere. Even if they travel all day, the production work.

Originally posted by Noburu Ryubi:
[...]
Without resource storage near house built in mining site, villagers would have to travel for tools.
[...]
They never travel to a storage to get tools, not yet and never before.
Last edited by subwaybananas; Feb 20, 2022 @ 4:17pm
Mark Forbes Feb 20, 2022 @ 4:15pm 
and dont forget that you would need a builders shed or run yourself there for repairs. i like to run
Noburu Ryubi Feb 20, 2022 @ 4:17pm 
Originally posted by subwaybananas:

They never travel to a storage to get tools, not yet and never before.

TY for correcting me. I have only read about this. Never seen it myself.
Mark Forbes Feb 20, 2022 @ 4:25pm 
Originally posted by 🎮AliveSince1961🎮:
The food and resource storage can be far from your village, the settlers never walk to these buildings. It is more convenient for the player to have near workshop if you want to craft items yourself.

Building houses next to the shed is not necessary, even if the settler walk all day to reach the shed the production is still done during the time they walk.

Some players like to build the resource storage next to existing villages as it's practical to have access to items to sell without to avoid multiple trips to there village.
TYVM, now i can build a mine without having to build excess buildings. i never knew that. also i am only getting 3 points towards my hunting tree by fishing but much more by hunting animals, although fishing is much safer in spring and summer. I almost died by badger forgetting to pay attention to my health after a few wolf run ins.(edited post here; there should be a better HP bar imo) I finally have a 16x16 field planted with flax (i do 30 day seasons) only structure is a wash station by field as it seems i got dirtier faster farming myself and with no buildings the deer come right up to field. i hope winter clothes will increase damage resistance.
Last edited by Mark Forbes; Feb 20, 2022 @ 4:27pm
Mosin Greymantle Feb 20, 2022 @ 4:44pm 
Wonderful community here. Thanks all. I had not thought about needing more storage anyways, and they are all connected. Plus the location I planned on is closer to the Capital city were I trade often. Great game, :steamthumbsup:
Originally posted by Bule:
"also i am only getting 3 points towards my hunting tree by fishing but much more by hunting animals, although fishing is much safer in spring and summer."
Correct me if I'm wrong but fishing increase survival skill not hunting.

To speed up the hunting, use as many traps you can. It give the hunting points but not the skinning points.
invivo4u Feb 20, 2022 @ 7:36pm 
As long as hunting skill points don't factor in the danger/risk/difficulty - killing a rabbit or bear = the same points - I'll hunt only for the "night hunt" (my favorite) or if meat runs low.
Actual Malice Feb 21, 2022 @ 2:34pm 
Originally posted by Bule:
and dont forget that you would need a builders shed or run yourself there for repairs.

Excellent point.

Originally posted by 🎮AliveSince1961🎮:
To speed up the hunting, use as many traps you can. It give the hunting points but not the skinning points.

Another excellent point. Hunting is the one area in which I do not put all my first points into XP gain.

As invivo4u indicated, the points for killing and skinning animals are mighty meager. A maximum Hunting XP bonus of 15 percent on a measly amount makes for a measly bonus of a point or two. But with Trapping Master, clearing 18 traps several times a day nets more than 100 points per clear (admittedly, that is with the XP bonus; I did not have the foresight to do the math before I maxed both Hunting XP and Trapping Master).
Last edited by Actual Malice; Feb 21, 2022 @ 2:48pm
larrysteele Feb 21, 2022 @ 2:51pm 
Originally posted by invivo4u:
As long as hunting skill points don't factor in the danger/risk/difficulty - killing a rabbit or bear = the same points - I'll hunt only for the "night hunt" (my favorite) or if meat runs low.

All hunting produces same skill points. Not only is rabbit the same as bear, they are both the same as traps. I found out quite late that the easiest way to advance is to use your skill points so you can lay all three trap types: rabbit, bird, and rat. Then, use skill points so you can set three of each. Then you can set nine traps and pick up lots of points every day or so. Wish I'd learned that early in my game because the hunting skill tree takes what feels like forever to complete.
Mosin Greymantle Feb 21, 2022 @ 4:24pm 
Originally posted by larrysteele:
Originally posted by invivo4u:
As long as hunting skill points don't factor in the danger/risk/difficulty - killing a rabbit or bear = the same points - I'll hunt only for the "night hunt" (my favorite) or if meat runs low.

All hunting produces same skill points. Not only is rabbit the same as bear, they are both the same as traps. I found out quite late that the easiest way to advance is to use your skill points so you can lay all three trap types: rabbit, bird, and rat. Then, use skill points so you can set three of each. Then you can set nine traps and pick up lots of points every day or so. Wish I'd learned that early in my game because the hunting skill tree takes what feels like forever to complete.

Nice, this will be a help, Thank-You :steamthumbsup:
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Date Posted: Feb 20, 2022 @ 3:54pm
Posts: 12